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mpv/video/out/opengl/common.c
Dudemanguy f8e62d3d82 egl_helpers: fix create_context fallback behavior
The EGL stuff is really complicated because of historical reasons
(tl;dr: blame EGL). There was one edge case with EGL context creation
that lead to incorrect behavior. EGL_KHR_create_context was created with
EGL 1.4 (which mpv does support) but it is still possible for an EGL 1.4
device to not implement this extension. That means that none of the EGL
attrs that pass a specific opengl version work. So for this obscure
case, there is a fallback context creation at the very end which simply
creates an EGLContext without passing any special attrs.

This has another problem however. mpv has a hard requirement on at least
desktop opengl 2.1 or opengl ES 2.0 to function (we're not asking for
much here). Since the fallback EGL context creation has no version
checking, it is entirely possible to create an EGL context with a
desktop opengl version under 2.1. As you get further along in the code,
the user will encounter the hard opengl version check and then error
out. However, we're supposed to also actually check if GLES works
(that's what the opengl-es=auto option is for) so this is a bug.

The fix is to do a bit of code duplication and make a mpgl_check_version
specifically for if we hit the edge case of needing to create an EGL
context without the EGL_KHR_create_context extension. Grab the version
with the function pointer, check if it's under 210, if so destroy the
EGL context and set it to NULL. After that, if the user has set
opengl-es to auto, mpv will try GLES next. If it is set to no, then mpv
will simply fail as desired. Fixes #5915.

Sidenote: the ra_gl_ctx_test_version originally testing 140 doesn't make
any sense. Passing the version number in that function only does
something if the user has set opengl-restrict. What we need to do is to
pass the version of the created context to that function. If the version
is higher than the opengl-restrict option, then make this a failure.
2021-07-25 15:32:53 +00:00

691 lines
22 KiB
C

/*
* common OpenGL routines
*
* copyleft (C) 2005-2010 Reimar Döffinger <Reimar.Doeffinger@gmx.de>
* Special thanks go to the xine team and Matthias Hopf, whose video_out_opengl.c
* gave me lots of good ideas.
*
* This file is part of mpv.
*
* mpv is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation; either
* version 2.1 of the License, or (at your option) any later version.
*
* mpv is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with mpv. If not, see <http://www.gnu.org/licenses/>.
*/
#include <stddef.h>
#include <stdlib.h>
#include <stdio.h>
#include <string.h>
#include <stdbool.h>
#include <math.h>
#include <assert.h>
#include "common.h"
#include "common/common.h"
#include "utils.h"
// This guesses if the current GL context is a suspected software renderer.
static bool is_software_gl(GL *gl)
{
const char *renderer = gl->GetString(GL_RENDERER);
const char *vendor = gl->GetString(GL_VENDOR);
return !(renderer && vendor) ||
strcmp(renderer, "Software Rasterizer") == 0 ||
strstr(renderer, "llvmpipe") ||
strstr(renderer, "softpipe") ||
strcmp(vendor, "Microsoft Corporation") == 0 ||
strcmp(renderer, "Mesa X11") == 0 ||
strcmp(renderer, "Apple Software Renderer") == 0;
}
static void GLAPIENTRY dummy_glBindFramebuffer(GLenum target, GLuint framebuffer)
{
assert(framebuffer == 0);
}
#define FN_OFFS(name) offsetof(GL, name)
#define DEF_FN(name) {FN_OFFS(name), "gl" # name}
#define DEF_FN_NAME(name, str) {FN_OFFS(name), str}
struct gl_function {
ptrdiff_t offset;
char *name;
};
struct gl_functions {
const char *extension; // introduced with this extension in any version
int provides; // bitfield of MPGL_CAP_* constants
int ver_core; // introduced as required function
int ver_es_core; // introduced as required GL ES function
int ver_exclude; // not applicable to versions >= ver_exclude
int ver_es_exclude; // same for GLES
const struct gl_function *functions;
};
#define MAX_FN_COUNT 100 // max functions per gl_functions section
// Note: to keep the number of sections low, some functions are in multiple
// sections (if there are tricky combinations of GL/ES versions)
static const struct gl_functions gl_functions[] = {
// GL 2.1+ desktop and GLES 2.0+ (anything we support)
// Probably all of these are in GL 2.0 too, but we require GLSL 120.
{
.ver_core = 210,
.ver_es_core = 200,
.functions = (const struct gl_function[]) {
DEF_FN(ActiveTexture),
DEF_FN(AttachShader),
DEF_FN(BindAttribLocation),
DEF_FN(BindBuffer),
DEF_FN(BindTexture),
DEF_FN(BlendFuncSeparate),
DEF_FN(BufferData),
DEF_FN(BufferSubData),
DEF_FN(Clear),
DEF_FN(ClearColor),
DEF_FN(CompileShader),
DEF_FN(CreateProgram),
DEF_FN(CreateShader),
DEF_FN(DeleteBuffers),
DEF_FN(DeleteProgram),
DEF_FN(DeleteShader),
DEF_FN(DeleteTextures),
DEF_FN(Disable),
DEF_FN(DisableVertexAttribArray),
DEF_FN(DrawArrays),
DEF_FN(Enable),
DEF_FN(EnableVertexAttribArray),
DEF_FN(Finish),
DEF_FN(Flush),
DEF_FN(GenBuffers),
DEF_FN(GenTextures),
DEF_FN(GetAttribLocation),
DEF_FN(GetError),
DEF_FN(GetIntegerv),
DEF_FN(GetProgramInfoLog),
DEF_FN(GetProgramiv),
DEF_FN(GetShaderInfoLog),
DEF_FN(GetShaderiv),
DEF_FN(GetString),
DEF_FN(GetUniformLocation),
DEF_FN(LinkProgram),
DEF_FN(PixelStorei),
DEF_FN(ReadPixels),
DEF_FN(Scissor),
DEF_FN(ShaderSource),
DEF_FN(TexImage2D),
DEF_FN(TexParameteri),
DEF_FN(TexSubImage2D),
DEF_FN(Uniform1f),
DEF_FN(Uniform2f),
DEF_FN(Uniform3f),
DEF_FN(Uniform1i),
DEF_FN(UniformMatrix2fv),
DEF_FN(UniformMatrix3fv),
DEF_FN(UseProgram),
DEF_FN(VertexAttribPointer),
DEF_FN(Viewport),
{0}
},
},
// GL 2.1+ desktop only (and GLSL 120 shaders)
{
.ver_core = 210,
.provides = MPGL_CAP_ROW_LENGTH | MPGL_CAP_1D_TEX,
.functions = (const struct gl_function[]) {
DEF_FN(GetTexLevelParameteriv),
DEF_FN(ReadBuffer),
DEF_FN(TexImage1D),
DEF_FN(UnmapBuffer),
{0}
},
},
// GL 2.1 has this as extension only.
{
.ver_exclude = 300,
.ver_es_exclude = 300,
.extension = "GL_ARB_map_buffer_range",
.functions = (const struct gl_function[]) {
DEF_FN(MapBufferRange),
{0}
},
},
// GL 3.0+ and ES 3.x core only functions.
{
.ver_core = 300,
.ver_es_core = 300,
.functions = (const struct gl_function[]) {
DEF_FN(BindBufferBase),
DEF_FN(BlitFramebuffer),
DEF_FN(GetStringi),
DEF_FN(MapBufferRange),
// for ES 3.0
DEF_FN(ReadBuffer),
DEF_FN(UnmapBuffer),
{0}
},
},
// For ES 3.1 core
{
.ver_es_core = 310,
.functions = (const struct gl_function[]) {
DEF_FN(GetTexLevelParameteriv),
{0}
},
},
{
.ver_core = 210,
.ver_es_core = 300,
.provides = MPGL_CAP_3D_TEX,
.functions = (const struct gl_function[]) {
DEF_FN(TexImage3D),
{0}
},
},
// Useful for ES 2.0
{
.ver_core = 110,
.ver_es_core = 300,
.extension = "GL_EXT_unpack_subimage",
.provides = MPGL_CAP_ROW_LENGTH,
},
// Framebuffers, extension in GL 2.x, core in GL 3.x core.
{
.ver_core = 300,
.ver_es_core = 200,
.extension = "GL_ARB_framebuffer_object",
.provides = MPGL_CAP_FB,
.functions = (const struct gl_function[]) {
DEF_FN(BindFramebuffer),
DEF_FN(GenFramebuffers),
DEF_FN(DeleteFramebuffers),
DEF_FN(CheckFramebufferStatus),
DEF_FN(FramebufferTexture2D),
DEF_FN(GetFramebufferAttachmentParameteriv),
{0}
},
},
// VAOs, extension in GL 2.x, core in GL 3.x core.
{
.ver_core = 300,
.ver_es_core = 300,
.extension = "GL_ARB_vertex_array_object",
.provides = MPGL_CAP_VAO,
.functions = (const struct gl_function[]) {
DEF_FN(GenVertexArrays),
DEF_FN(BindVertexArray),
DEF_FN(DeleteVertexArrays),
{0}
}
},
// GL_RED / GL_RG textures, extension in GL 2.x, core in GL 3.x core.
{
.ver_core = 300,
.ver_es_core = 300,
.extension = "GL_ARB_texture_rg",
.provides = MPGL_CAP_TEX_RG,
},
{
.ver_core = 300,
.ver_es_core = 300,
.extension = "GL_EXT_texture_rg",
.provides = MPGL_CAP_TEX_RG,
},
// GL_R16 etc.
{
.extension = "GL_EXT_texture_norm16",
.provides = MPGL_CAP_EXT16,
.ver_exclude = 1, // never in desktop GL
},
// Float texture support for GL 2.x
{
.extension = "GL_ARB_texture_float",
.provides = MPGL_CAP_ARB_FLOAT,
.ver_exclude = 300,
.ver_es_exclude = 1,
},
// 16 bit float textures that can be rendered to in GLES
{
.extension = "GL_EXT_color_buffer_half_float",
.provides = MPGL_CAP_EXT_CR_HFLOAT,
.ver_exclude = 1,
.ver_es_exclude = 320,
},
{
.ver_core = 320,
.ver_es_core = 300,
.extension = "GL_ARB_sync",
.functions = (const struct gl_function[]) {
DEF_FN(FenceSync),
DEF_FN(ClientWaitSync),
DEF_FN(DeleteSync),
{0}
},
},
{
.ver_core = 330,
.extension = "GL_ARB_timer_query",
.functions = (const struct gl_function[]) {
DEF_FN(GenQueries),
DEF_FN(DeleteQueries),
DEF_FN(BeginQuery),
DEF_FN(EndQuery),
DEF_FN(QueryCounter),
DEF_FN(IsQuery),
DEF_FN(GetQueryObjectiv),
DEF_FN(GetQueryObjecti64v),
DEF_FN(GetQueryObjectuiv),
DEF_FN(GetQueryObjectui64v),
{0}
},
},
{
.extension = "GL_EXT_disjoint_timer_query",
.functions = (const struct gl_function[]) {
DEF_FN_NAME(GenQueries, "glGenQueriesEXT"),
DEF_FN_NAME(DeleteQueries, "glDeleteQueriesEXT"),
DEF_FN_NAME(BeginQuery, "glBeginQueryEXT"),
DEF_FN_NAME(EndQuery, "glEndQueryEXT"),
DEF_FN_NAME(QueryCounter, "glQueryCounterEXT"),
DEF_FN_NAME(IsQuery, "glIsQueryEXT"),
DEF_FN_NAME(GetQueryObjectiv, "glGetQueryObjectivEXT"),
DEF_FN_NAME(GetQueryObjecti64v, "glGetQueryObjecti64vEXT"),
DEF_FN_NAME(GetQueryObjectuiv, "glGetQueryObjectuivEXT"),
DEF_FN_NAME(GetQueryObjectui64v, "glGetQueryObjectui64vEXT"),
{0}
},
},
{
.ver_core = 430,
.functions = (const struct gl_function[]) {
DEF_FN(InvalidateTexImage),
{0}
},
},
{
.ver_core = 430,
.ver_es_core = 300,
.functions = (const struct gl_function[]) {
DEF_FN(InvalidateFramebuffer),
{0}
},
},
{
.ver_core = 410,
.ver_es_core = 300,
.extension = "GL_ARB_get_program_binary",
.functions = (const struct gl_function[]) {
DEF_FN(GetProgramBinary),
DEF_FN(ProgramBinary),
{0}
},
},
{
.ver_core = 440,
.extension = "GL_ARB_buffer_storage",
.functions = (const struct gl_function[]) {
DEF_FN(BufferStorage),
{0}
},
},
{
.ver_core = 420,
.extension = "GL_ARB_shader_image_load_store",
.functions = (const struct gl_function[]) {
DEF_FN(BindImageTexture),
DEF_FN(MemoryBarrier),
{0}
},
},
{
.ver_core = 310,
.extension = "GL_ARB_uniform_buffer_object",
.provides = MPGL_CAP_UBO,
},
{
.ver_core = 430,
.extension = "GL_ARB_shader_storage_buffer_object",
.provides = MPGL_CAP_SSBO,
},
{
.ver_core = 430,
.extension = "GL_ARB_compute_shader",
.functions = (const struct gl_function[]) {
DEF_FN(DispatchCompute),
{0},
},
},
{
.ver_core = 430,
.extension = "GL_ARB_arrays_of_arrays",
.provides = MPGL_CAP_NESTED_ARRAY,
},
// Swap control, always an OS specific extension
// The OSX code loads this manually.
{
.extension = "GLX_SGI_swap_control",
.functions = (const struct gl_function[]) {
DEF_FN_NAME(SwapInterval, "glXSwapIntervalSGI"),
{0},
},
},
// This one overrides GLX_SGI_swap_control on platforms using mesa. The
// only difference is that it supports glXSwapInterval(0).
{
.extension = "GLX_MESA_swap_control",
.functions = (const struct gl_function[]) {
DEF_FN_NAME(SwapInterval, "glXSwapIntervalMESA"),
{0},
},
},
{
.extension = "WGL_EXT_swap_control",
.functions = (const struct gl_function[]) {
DEF_FN_NAME(SwapInterval, "wglSwapIntervalEXT"),
{0},
},
},
{
.extension = "GLX_SGI_video_sync",
.functions = (const struct gl_function[]) {
DEF_FN_NAME(GetVideoSync, "glXGetVideoSyncSGI"),
DEF_FN_NAME(WaitVideoSync, "glXWaitVideoSyncSGI"),
{0},
},
},
// For gl_hwdec_vdpau.c
// http://www.opengl.org/registry/specs/NV/vdpau_interop.txt
{
.extension = "GL_NV_vdpau_interop",
.provides = MPGL_CAP_VDPAU,
.functions = (const struct gl_function[]) {
// (only functions needed by us)
DEF_FN(VDPAUInitNV),
DEF_FN(VDPAUFiniNV),
DEF_FN(VDPAURegisterOutputSurfaceNV),
DEF_FN(VDPAURegisterVideoSurfaceNV),
DEF_FN(VDPAUUnregisterSurfaceNV),
DEF_FN(VDPAUSurfaceAccessNV),
DEF_FN(VDPAUMapSurfacesNV),
DEF_FN(VDPAUUnmapSurfacesNV),
{0}
},
},
#if HAVE_GL_DXINTEROP
{
.extension = "WGL_NV_DX_interop",
.provides = MPGL_CAP_DXINTEROP,
.functions = (const struct gl_function[]) {
DEF_FN_NAME(DXSetResourceShareHandleNV, "wglDXSetResourceShareHandleNV"),
DEF_FN_NAME(DXOpenDeviceNV, "wglDXOpenDeviceNV"),
DEF_FN_NAME(DXCloseDeviceNV, "wglDXCloseDeviceNV"),
DEF_FN_NAME(DXRegisterObjectNV, "wglDXRegisterObjectNV"),
DEF_FN_NAME(DXUnregisterObjectNV, "wglDXUnregisterObjectNV"),
DEF_FN_NAME(DXLockObjectsNV, "wglDXLockObjectsNV"),
DEF_FN_NAME(DXUnlockObjectsNV, "wglDXUnlockObjectsNV"),
{0}
},
},
#endif
// Apple Packed YUV Formats
// For gl_hwdec_vda.c
// http://www.opengl.org/registry/specs/APPLE/rgb_422.txt
{
.extension = "GL_APPLE_rgb_422",
.provides = MPGL_CAP_APPLE_RGB_422,
},
{
.ver_core = 430,
.extension = "GL_ARB_debug_output",
.provides = MPGL_CAP_DEBUG,
.functions = (const struct gl_function[]) {
// (only functions needed by us)
DEF_FN(DebugMessageCallback),
{0}
},
},
// These don't exist - they are for the sake of mpv internals, and libmpv
// interaction (see libmpv/opengl_cb.h).
// This is not used by the render API, only the deprecated opengl-cb API.
{
.extension = "GL_MP_MPGetNativeDisplay",
.functions = (const struct gl_function[]) {
DEF_FN(MPGetNativeDisplay),
{0}
},
},
// Same, but using the old name.
{
.extension = "GL_MP_D3D_interfaces",
.functions = (const struct gl_function[]) {
DEF_FN_NAME(MPGetNativeDisplay, "glMPGetD3DInterface"),
{0}
},
},
{
.extension = "GL_ANGLE_translated_shader_source",
.functions = (const struct gl_function[]) {
DEF_FN(GetTranslatedShaderSourceANGLE),
{0}
},
},
};
#undef FN_OFFS
#undef DEF_FN_HARD
#undef DEF_FN
#undef DEF_FN_NAME
void mpgl_check_version(GL *gl, void *(*get_fn)(void *ctx, const char *n),
void *fn_ctx)
{
gl->GetString = get_fn(fn_ctx, "glGetString");
if (!gl->GetString) {
gl->version = 0;
return;
}
const char *version_string = gl->GetString(GL_VERSION);
if (!version_string) {
gl->version = 0;
return;
}
int major = 0, minor = 0;
if (sscanf(version_string, "%d.%d", &major, &minor) < 2) {
gl->version = 0;
return;
}
gl->version = MPGL_VER(major, minor);
}
// Fill the GL struct with function pointers and extensions from the current
// GL context. Called by the backend.
// get_fn: function to resolve function names
// ext2: an extra extension string
// log: used to output messages
void mpgl_load_functions2(GL *gl, void *(*get_fn)(void *ctx, const char *n),
void *fn_ctx, const char *ext2, struct mp_log *log)
{
talloc_free(gl->extensions);
*gl = (GL) {
.extensions = talloc_strdup(gl, ext2 ? ext2 : ""),
};
gl->GetString = get_fn(fn_ctx, "glGetString");
if (!gl->GetString) {
mp_err(log, "Can't load OpenGL functions.\n");
goto error;
}
int major = 0, minor = 0;
const char *version_string = gl->GetString(GL_VERSION);
if (!version_string) {
mp_fatal(log, "glGetString(GL_VERSION) returned NULL.\n");
goto error;
}
mp_verbose(log, "GL_VERSION='%s'\n", version_string);
if (strncmp(version_string, "OpenGL ES ", 10) == 0) {
version_string += 10;
gl->es = 100;
}
if (sscanf(version_string, "%d.%d", &major, &minor) < 2)
goto error;
gl->version = MPGL_VER(major, minor);
mp_verbose(log, "Detected %s %d.%d.\n", gl->es ? "GLES" : "desktop OpenGL",
major, minor);
if (gl->es) {
gl->es = gl->version;
gl->version = 0;
if (gl->es < 200) {
mp_fatal(log, "At least GLESv2 required.\n");
goto error;
}
}
mp_verbose(log, "GL_VENDOR='%s'\n", gl->GetString(GL_VENDOR));
mp_verbose(log, "GL_RENDERER='%s'\n", gl->GetString(GL_RENDERER));
const char *shader = gl->GetString(GL_SHADING_LANGUAGE_VERSION);
if (shader)
mp_verbose(log, "GL_SHADING_LANGUAGE_VERSION='%s'\n", shader);
if (gl->version >= 300) {
gl->GetStringi = get_fn(fn_ctx, "glGetStringi");
gl->GetIntegerv = get_fn(fn_ctx, "glGetIntegerv");
if (!(gl->GetStringi && gl->GetIntegerv))
goto error;
GLint exts;
gl->GetIntegerv(GL_NUM_EXTENSIONS, &exts);
for (int n = 0; n < exts; n++) {
const char *ext = gl->GetStringi(GL_EXTENSIONS, n);
gl->extensions = talloc_asprintf_append(gl->extensions, " %s", ext);
}
} else {
const char *ext = (char*)gl->GetString(GL_EXTENSIONS);
gl->extensions = talloc_asprintf_append(gl->extensions, " %s", ext);
}
mp_dbg(log, "Combined OpenGL extensions string:\n%s\n", gl->extensions);
for (int n = 0; n < MP_ARRAY_SIZE(gl_functions); n++) {
const struct gl_functions *section = &gl_functions[n];
int version = gl->es ? gl->es : gl->version;
int ver_core = gl->es ? section->ver_es_core : section->ver_core;
// NOTE: Function entrypoints can exist, even if they do not work.
// We must always check extension strings and versions.
if (gl->version && section->ver_exclude &&
gl->version >= section->ver_exclude)
continue;
if (gl->es && section->ver_es_exclude &&
gl->es >= section->ver_es_exclude)
continue;
bool exists = false, must_exist = false;
if (ver_core)
must_exist = version >= ver_core;
if (section->extension)
exists = gl_check_extension(gl->extensions, section->extension);
exists |= must_exist;
if (!exists)
continue;
void *loaded[MAX_FN_COUNT] = {0};
bool all_loaded = true;
const struct gl_function *fnlist = section->functions;
for (int i = 0; fnlist && fnlist[i].name; i++) {
const struct gl_function *fn = &fnlist[i];
void *ptr = get_fn(fn_ctx, fn->name);
if (!ptr) {
all_loaded = false;
if (must_exist) {
mp_err(log, "GL %d.%d function %s not found.\n",
MPGL_VER_GET_MAJOR(ver_core),
MPGL_VER_GET_MINOR(ver_core), fn->name);
goto error;
} else {
mp_warn(log, "Function %s from extension %s not found.\n",
fn->name, section->extension);
}
break;
}
assert(i < MAX_FN_COUNT);
loaded[i] = ptr;
}
if (all_loaded) {
gl->mpgl_caps |= section->provides;
for (int i = 0; fnlist && fnlist[i].name; i++) {
const struct gl_function *fn = &fnlist[i];
void **funcptr = (void**)(((char*)gl) + fn->offset);
if (loaded[i])
*funcptr = loaded[i];
}
if (!must_exist && section->extension)
mp_verbose(log, "Loaded extension %s.\n", section->extension);
}
}
gl->glsl_version = 0;
if (gl->es) {
if (gl->es >= 200)
gl->glsl_version = 100;
if (gl->es >= 300)
gl->glsl_version = 300;
} else {
gl->glsl_version = 120;
int glsl_major = 0, glsl_minor = 0;
if (shader && sscanf(shader, "%d.%d", &glsl_major, &glsl_minor) == 2)
gl->glsl_version = glsl_major * 100 + glsl_minor;
// restrict GLSL version to be forwards compatible
gl->glsl_version = MPMIN(gl->glsl_version, 440);
}
if (is_software_gl(gl)) {
gl->mpgl_caps |= MPGL_CAP_SW;
mp_verbose(log, "Detected suspected software renderer.\n");
}
// GL_ARB_compute_shader & GL_ARB_shader_image_load_store
if (gl->DispatchCompute && gl->BindImageTexture)
gl->mpgl_caps |= MPGL_CAP_COMPUTE_SHADER;
// Provided for simpler handling if no framebuffer support is available.
if (!gl->BindFramebuffer)
gl->BindFramebuffer = &dummy_glBindFramebuffer;
return;
error:
gl->version = 0;
gl->es = 0;
gl->mpgl_caps = 0;
}
static void *get_procaddr_wrapper(void *ctx, const char *name)
{
void *(*getProcAddress)(const GLubyte *) = ctx;
return getProcAddress ? getProcAddress((const GLubyte*)name) : NULL;
}
void mpgl_load_functions(GL *gl, void *(*getProcAddress)(const GLubyte *),
const char *ext2, struct mp_log *log)
{
mpgl_load_functions2(gl, get_procaddr_wrapper, getProcAddress, ext2, log);
}