mirror of https://github.com/mpv-player/mpv
256 lines
11 KiB
C
256 lines
11 KiB
C
/*
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* This file is part of mpv.
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*
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* mpv is free software; you can redistribute it and/or
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* modify it under the terms of the GNU Lesser General Public
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* License as published by the Free Software Foundation; either
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* version 2.1 of the License, or (at your option) any later version.
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*
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* mpv is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU Lesser General Public License for more details.
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*
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* You should have received a copy of the GNU Lesser General Public
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* License along with mpv. If not, see <http://www.gnu.org/licenses/>.
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*/
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#ifndef MPLAYER_KEYCODES_H
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#define MPLAYER_KEYCODES_H
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// Keys in the range [0, MP_KEY_BASE) follow unicode.
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// Special keys come after this.
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#define MP_KEY_BASE (1<<21)
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// printable, and valid unicode range (we don't care too much about whether
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// certain sub-ranges are reserved and disallowed, like surrogate pairs)
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#define MP_KEY_IS_UNICODE(key) ((key) >= 32 && (key) <= 0x10FFFF)
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#define MP_KEY_ENTER 13
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#define MP_KEY_TAB 9
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/* Control keys */
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#define MP_KEY_BACKSPACE (MP_KEY_BASE+0)
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#define MP_KEY_DELETE (MP_KEY_BASE+1)
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#define MP_KEY_INSERT (MP_KEY_BASE+2)
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#define MP_KEY_HOME (MP_KEY_BASE+3)
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#define MP_KEY_END (MP_KEY_BASE+4)
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#define MP_KEY_PAGE_UP (MP_KEY_BASE+5)
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#define MP_KEY_PAGE_DOWN (MP_KEY_BASE+6)
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#define MP_KEY_ESC (MP_KEY_BASE+7)
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#define MP_KEY_PRINT (MP_KEY_BASE+8)
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/* Control keys short name */
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#define MP_KEY_BS MP_KEY_BACKSPACE
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#define MP_KEY_DEL MP_KEY_DELETE
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#define MP_KEY_INS MP_KEY_INSERT
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#define MP_KEY_PGUP MP_KEY_PAGE_UP
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#define MP_KEY_PGDOWN MP_KEY_PAGE_DOWN
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#define MP_KEY_PGDWN MP_KEY_PAGE_DOWN
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/* Cursor movement */
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#define MP_KEY_CRSR (MP_KEY_BASE+0x10)
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#define MP_KEY_RIGHT (MP_KEY_CRSR+0)
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#define MP_KEY_LEFT (MP_KEY_CRSR+1)
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#define MP_KEY_DOWN (MP_KEY_CRSR+2)
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#define MP_KEY_UP (MP_KEY_CRSR+3)
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/* Multimedia/internet keyboard/remote keys */
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#define MP_KEY_MM_BASE (MP_KEY_BASE+0x20)
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#define MP_KEY_POWER (MP_KEY_MM_BASE+0)
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#define MP_KEY_MENU (MP_KEY_MM_BASE+1)
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#define MP_KEY_PLAY (MP_KEY_MM_BASE+2)
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#define MP_KEY_PAUSE (MP_KEY_MM_BASE+3)
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#define MP_KEY_PLAYPAUSE (MP_KEY_MM_BASE+4)
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#define MP_KEY_STOP (MP_KEY_MM_BASE+5)
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#define MP_KEY_FORWARD (MP_KEY_MM_BASE+6)
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#define MP_KEY_REWIND (MP_KEY_MM_BASE+7)
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#define MP_KEY_NEXT (MP_KEY_MM_BASE+8)
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#define MP_KEY_PREV (MP_KEY_MM_BASE+9)
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#define MP_KEY_VOLUME_UP (MP_KEY_MM_BASE+10)
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#define MP_KEY_VOLUME_DOWN (MP_KEY_MM_BASE+11)
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#define MP_KEY_MUTE (MP_KEY_MM_BASE+12)
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#define MP_KEY_HOMEPAGE (MP_KEY_MM_BASE+13)
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#define MP_KEY_WWW (MP_KEY_MM_BASE+14)
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#define MP_KEY_MAIL (MP_KEY_MM_BASE+15)
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#define MP_KEY_FAVORITES (MP_KEY_MM_BASE+16)
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#define MP_KEY_SEARCH (MP_KEY_MM_BASE+17)
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#define MP_KEY_SLEEP (MP_KEY_MM_BASE+18)
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#define MP_KEY_CANCEL (MP_KEY_MM_BASE+19)
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#define MP_KEY_RECORD (MP_KEY_MM_BASE+20)
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#define MP_KEY_CHANNEL_UP (MP_KEY_MM_BASE+21)
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#define MP_KEY_CHANNEL_DOWN (MP_KEY_MM_BASE+22)
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/* Function keys */
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#define MP_KEY_F (MP_KEY_BASE+0x40)
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/* Keypad keys */
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#define MP_KEY_KEYPAD (MP_KEY_BASE+0x60)
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#define MP_KEY_KP0 (MP_KEY_KEYPAD+0)
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#define MP_KEY_KP1 (MP_KEY_KEYPAD+1)
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#define MP_KEY_KP2 (MP_KEY_KEYPAD+2)
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#define MP_KEY_KP3 (MP_KEY_KEYPAD+3)
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#define MP_KEY_KP4 (MP_KEY_KEYPAD+4)
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#define MP_KEY_KP5 (MP_KEY_KEYPAD+5)
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#define MP_KEY_KP6 (MP_KEY_KEYPAD+6)
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#define MP_KEY_KP7 (MP_KEY_KEYPAD+7)
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#define MP_KEY_KP8 (MP_KEY_KEYPAD+8)
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#define MP_KEY_KP9 (MP_KEY_KEYPAD+9)
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#define MP_KEY_KPDEC (MP_KEY_KEYPAD+10)
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#define MP_KEY_KPINS (MP_KEY_KEYPAD+11)
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#define MP_KEY_KPDEL (MP_KEY_KEYPAD+12)
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#define MP_KEY_KPENTER (MP_KEY_KEYPAD+13)
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// Mouse events from VOs
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#define MP_MBTN_BASE ((MP_KEY_BASE+0xA0)|MP_NO_REPEAT_KEY|MP_KEY_EMIT_ON_UP)
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#define MP_MBTN_LEFT (MP_MBTN_BASE+0)
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#define MP_MBTN_MID (MP_MBTN_BASE+1)
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#define MP_MBTN_RIGHT (MP_MBTN_BASE+2)
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#define MP_WHEEL_UP (MP_MBTN_BASE+3)
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#define MP_WHEEL_DOWN (MP_MBTN_BASE+4)
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#define MP_WHEEL_LEFT (MP_MBTN_BASE+5)
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#define MP_WHEEL_RIGHT (MP_MBTN_BASE+6)
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#define MP_MBTN_BACK (MP_MBTN_BASE+7)
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#define MP_MBTN_FORWARD (MP_MBTN_BASE+8)
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#define MP_MBTN9 (MP_MBTN_BASE+9)
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#define MP_MBTN10 (MP_MBTN_BASE+10)
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#define MP_MBTN11 (MP_MBTN_BASE+11)
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#define MP_MBTN12 (MP_MBTN_BASE+12)
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#define MP_MBTN13 (MP_MBTN_BASE+13)
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#define MP_MBTN14 (MP_MBTN_BASE+14)
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#define MP_MBTN15 (MP_MBTN_BASE+15)
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#define MP_MBTN16 (MP_MBTN_BASE+16)
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#define MP_MBTN17 (MP_MBTN_BASE+17)
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#define MP_MBTN18 (MP_MBTN_BASE+18)
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#define MP_MBTN19 (MP_MBTN_BASE+19)
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#define MP_MBTN_END (MP_MBTN_BASE+20)
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#define MP_KEY_IS_MOUSE_BTN_SINGLE(code) \
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((code) >= MP_MBTN_BASE && (code) < MP_MBTN_END)
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#define MP_KEY_IS_WHEEL(code) \
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((code) >= MP_WHEEL_UP && (code) <= MP_WHEEL_RIGHT)
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#define MP_MBTN_DBL_BASE ((MP_KEY_BASE+0xC0)|MP_NO_REPEAT_KEY)
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#define MP_MBTN_LEFT_DBL (MP_MBTN_DBL_BASE+0)
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#define MP_MBTN_MID_DBL (MP_MBTN_DBL_BASE+1)
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#define MP_MBTN_RIGHT_DBL (MP_MBTN_DBL_BASE+2)
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#define MP_MBTN_DBL_END (MP_MBTN_DBL_BASE+20)
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#define MP_KEY_IS_MOUSE_BTN_DBL(code) \
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((code) >= MP_MBTN_DBL_BASE && (code) < MP_MBTN_DBL_END)
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#define MP_KEY_MOUSE_BTN_COUNT (MP_MBTN_END - MP_MBTN_BASE)
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/* game controller keys */
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#define MP_KEY_GAMEPAD (MP_KEY_BASE+0xF0)
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#define MP_KEY_GAMEPAD_ACTION_DOWN (MP_KEY_GAMEPAD+0)
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#define MP_KEY_GAMEPAD_ACTION_RIGHT (MP_KEY_GAMEPAD+1)
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#define MP_KEY_GAMEPAD_ACTION_LEFT (MP_KEY_GAMEPAD+2)
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#define MP_KEY_GAMEPAD_ACTION_UP (MP_KEY_GAMEPAD+3)
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#define MP_KEY_GAMEPAD_BACK (MP_KEY_GAMEPAD+4)
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#define MP_KEY_GAMEPAD_MENU (MP_KEY_GAMEPAD+5)
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#define MP_KEY_GAMEPAD_START (MP_KEY_GAMEPAD+6)
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#define MP_KEY_GAMEPAD_LEFT_SHOULDER (MP_KEY_GAMEPAD+7)
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#define MP_KEY_GAMEPAD_RIGHT_SHOULDER (MP_KEY_GAMEPAD+8)
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#define MP_KEY_GAMEPAD_LEFT_TRIGGER (MP_KEY_GAMEPAD+9)
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#define MP_KEY_GAMEPAD_RIGHT_TRIGGER (MP_KEY_GAMEPAD+10)
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#define MP_KEY_GAMEPAD_LEFT_STICK (MP_KEY_GAMEPAD+11)
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#define MP_KEY_GAMEPAD_RIGHT_STICK (MP_KEY_GAMEPAD+12)
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#define MP_KEY_GAMEPAD_DPAD_UP (MP_KEY_GAMEPAD+13)
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#define MP_KEY_GAMEPAD_DPAD_DOWN (MP_KEY_GAMEPAD+14)
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#define MP_KEY_GAMEPAD_DPAD_LEFT (MP_KEY_GAMEPAD+15)
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#define MP_KEY_GAMEPAD_DPAD_RIGHT (MP_KEY_GAMEPAD+16)
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#define MP_KEY_GAMEPAD_LEFT_STICK_UP (MP_KEY_GAMEPAD+17)
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#define MP_KEY_GAMEPAD_LEFT_STICK_DOWN (MP_KEY_GAMEPAD+18)
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#define MP_KEY_GAMEPAD_LEFT_STICK_LEFT (MP_KEY_GAMEPAD+19)
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#define MP_KEY_GAMEPAD_LEFT_STICK_RIGHT (MP_KEY_GAMEPAD+20)
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#define MP_KEY_GAMEPAD_RIGHT_STICK_UP (MP_KEY_GAMEPAD+21)
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#define MP_KEY_GAMEPAD_RIGHT_STICK_DOWN (MP_KEY_GAMEPAD+22)
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#define MP_KEY_GAMEPAD_RIGHT_STICK_LEFT (MP_KEY_GAMEPAD+23)
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#define MP_KEY_GAMEPAD_RIGHT_STICK_RIGHT (MP_KEY_GAMEPAD+24)
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// Reserved area. Can be used for keys that have no explicit names assigned,
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// but should be mappable by the user anyway.
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#define MP_KEY_UNKNOWN_RESERVED_START (MP_KEY_BASE+0x10000)
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#define MP_KEY_UNKNOWN_RESERVED_LAST (MP_KEY_BASE+0x20000-1)
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/* Special keys */
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#define MP_KEY_INTERN (MP_KEY_BASE+0x20000)
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#define MP_KEY_CLOSE_WIN (MP_KEY_INTERN+0)
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// Generated by input.c (VOs use mp_input_set_mouse_pos())
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#define MP_KEY_MOUSE_MOVE ((MP_KEY_INTERN+1)|MP_NO_REPEAT_KEY)
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#define MP_KEY_MOUSE_LEAVE ((MP_KEY_INTERN+2)|MP_NO_REPEAT_KEY)
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#define MP_KEY_MOUSE_ENTER ((MP_KEY_INTERN+3)|MP_NO_REPEAT_KEY)
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#define MP_KEY_IS_MOUSE_CLICK(code) \
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(MP_KEY_IS_MOUSE_BTN_SINGLE(code) || MP_KEY_IS_MOUSE_BTN_DBL(code))
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#define MP_KEY_IS_MOUSE_MOVE(code) \
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((code) == MP_KEY_MOUSE_MOVE || (code) == MP_KEY_MOUSE_ENTER || \
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(code) == MP_KEY_MOUSE_LEAVE)
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// Whether to dispatch the key binding by current mouse position.
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#define MP_KEY_DEPENDS_ON_MOUSE_POS(code) \
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(MP_KEY_IS_MOUSE_CLICK(code) || (code) == MP_KEY_MOUSE_MOVE)
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#define MP_KEY_IS_MOUSE(code) \
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(MP_KEY_IS_MOUSE_CLICK(code) || MP_KEY_IS_MOUSE_MOVE(code))
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// No input source should generate this.
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#define MP_KEY_UNMAPPED (MP_KEY_INTERN+4)
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#define MP_KEY_ANY_UNICODE (MP_KEY_INTERN+5)
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// For mp_input_put_key(): release all keys that are down.
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#define MP_INPUT_RELEASE_ALL (MP_KEY_INTERN+6)
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// Emit a command even on key-up (normally key-up is ignored). This means by
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// default they binding will be triggered on key-up instead of key-down.
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// This is a fixed part of the keycode, not a modifier than can change.
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#define MP_KEY_EMIT_ON_UP (1u<<22)
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// Use this when the key shouldn't be auto-repeated (like mouse buttons)
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// Also means both key-down key-up events produce emit bound commands.
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// This is a fixed part of the keycode, not a modifier than can change.
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#define MP_NO_REPEAT_KEY (1u<<23)
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/* Modifiers added to individual keys */
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#define MP_KEY_MODIFIER_SHIFT (1u<<24)
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#define MP_KEY_MODIFIER_CTRL (1u<<25)
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#define MP_KEY_MODIFIER_ALT (1u<<26)
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#define MP_KEY_MODIFIER_META (1u<<27)
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// Flag for key events. Multiple down events are idempotent. Release keys by
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// sending the key code with KEY_STATE_UP set, or by sending
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// MP_INPUT_RELEASE_ALL as key code.
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#define MP_KEY_STATE_DOWN (1u<<28)
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// Flag for key events. Releases a key previously held down with
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// MP_KEY_STATE_DOWN. Do not send redundant UP events and do not forget to
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// release keys at all with UP. If input is unreliable, use MP_INPUT_RELEASE_ALL
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// or don't use MP_KEY_STATE_DOWN in the first place.
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#define MP_KEY_STATE_UP (1u<<29)
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#define MP_KEY_MODIFIER_MASK (MP_KEY_MODIFIER_SHIFT | MP_KEY_MODIFIER_CTRL | \
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MP_KEY_MODIFIER_ALT | MP_KEY_MODIFIER_META | \
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MP_KEY_STATE_DOWN | MP_KEY_STATE_UP)
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// Makes adjustments like turning "shift+z" into "Z"
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int mp_normalize_keycode(int keycode);
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// Get input key from its name.
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int mp_input_get_key_from_name(const char *name);
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// Return given key (plus modifiers) as talloc'ed name.
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char *mp_input_get_key_name(int key);
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// Combination of multiple keys to string.
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char *mp_input_get_key_combo_name(const int *keys, int max);
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// String containing combination of multiple string to keys.
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int mp_input_get_keys_from_string(char *str, int max_num_keys,
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int *out_num_keys, int *keys);
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struct mp_log;
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void mp_print_key_list(struct mp_log *out);
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#endif /* MPLAYER_KEYCODES_H */
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