mirror of https://github.com/mpv-player/mpv
d0fd68f6df
When a Direct3D 9Ex device fails to reset, it gets put into the lost state, so set the lost_device flag and don't attempt to present until the device moves out of that state. Failure to recreate the size- dependent objects should set lost_device as well, since we shouldn't try to present in that state. Also, it looks like I was too eager to remove code that sets priv members to NULL and I accidentally removed some that was needed. |
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.. | ||
decode | ||
filter | ||
out | ||
csputils.c | ||
csputils.h | ||
d3d.h | ||
fmt-conversion.c | ||
fmt-conversion.h | ||
gpu_memcpy.c | ||
gpu_memcpy.h | ||
hwdec.h | ||
image_writer.c | ||
image_writer.h | ||
img_format.c | ||
img_format.h | ||
img_fourcc.h | ||
mp_image.c | ||
mp_image.h | ||
mp_image_pool.c | ||
mp_image_pool.h | ||
sws_utils.c | ||
sws_utils.h | ||
vaapi.c | ||
vaapi.h | ||
vdpau.c | ||
vdpau.h | ||
vdpau_functions.inc | ||
vdpau_mixer.c | ||
vdpau_mixer.h |