mirror of https://github.com/mpv-player/mpv
204 lines
5.7 KiB
C
204 lines
5.7 KiB
C
/*
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* This file is part of mpv.
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*
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* Parts based on the MPlayer VA-API patch (see vo_vaapi.c).
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*
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* mpv is free software; you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation; either version 2 of the License, or
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* (at your option) any later version.
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*
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* mpv is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License along
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* with mpv. If not, see <http://www.gnu.org/licenses/>.
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*/
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#include <stddef.h>
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#include <string.h>
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#include <assert.h>
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#include <GL/glx.h>
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#include <va/va_x11.h>
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#include "video/out/x11_common.h"
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#include "hwdec.h"
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#include "video/vaapi.h"
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struct priv {
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struct mp_log *log;
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struct mp_vaapi_ctx *ctx;
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VADisplay *display;
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Display *xdisplay;
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GLuint gl_texture;
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GLXFBConfig fbc;
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Pixmap pixmap;
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GLXPixmap glxpixmap;
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void (*glXBindTexImage)(Display *dpy, GLXDrawable draw, int buffer, int *a);
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void (*glXReleaseTexImage)(Display *dpy, GLXDrawable draw, int buffer);
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};
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static void destroy_texture(struct gl_hwdec *hw)
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{
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struct priv *p = hw->priv;
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GL *gl = hw->gl;
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if (p->glxpixmap) {
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p->glXReleaseTexImage(p->xdisplay, p->glxpixmap, GLX_FRONT_EXT);
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glXDestroyPixmap(p->xdisplay, p->glxpixmap);
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}
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p->glxpixmap = 0;
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if (p->pixmap)
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XFreePixmap(p->xdisplay, p->pixmap);
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p->pixmap = 0;
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gl->DeleteTextures(1, &p->gl_texture);
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p->gl_texture = 0;
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}
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static void destroy(struct gl_hwdec *hw)
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{
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struct priv *p = hw->priv;
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destroy_texture(hw);
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va_destroy(p->ctx);
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}
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static int create(struct gl_hwdec *hw)
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{
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if (hw->hwctx)
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return -1;
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Display *x11disp = glXGetCurrentDisplay();
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if (!x11disp)
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return -1;
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if (hw->probing) {
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MP_VERBOSE(hw, "Not using this by default.\n");
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return -1;
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}
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int x11scr = DefaultScreen(x11disp);
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struct priv *p = talloc_zero(hw, struct priv);
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hw->priv = p;
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p->log = hw->log;
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p->xdisplay = x11disp;
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const char *glxext = glXQueryExtensionsString(x11disp, x11scr);
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if (!glxext || !strstr(glxext, "GLX_EXT_texture_from_pixmap"))
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return -1;
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p->glXBindTexImage =
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(void*)glXGetProcAddressARB((void*)"glXBindTexImageEXT");
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p->glXReleaseTexImage =
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(void*)glXGetProcAddressARB((void*)"glXReleaseTexImageEXT");
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if (!p->glXBindTexImage || !p->glXReleaseTexImage)
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return -1;
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p->display = vaGetDisplay(x11disp);
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if (!p->display)
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return -1;
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p->ctx = va_initialize(p->display, p->log, true);
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if (!p->ctx) {
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vaTerminate(p->display);
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return -1;
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}
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int attribs[] = {
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GLX_BIND_TO_TEXTURE_RGBA_EXT, True,
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GLX_DRAWABLE_TYPE, GLX_PIXMAP_BIT,
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GLX_BIND_TO_TEXTURE_TARGETS_EXT, GLX_TEXTURE_2D_BIT_EXT,
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GLX_Y_INVERTED_EXT, True,
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GLX_DOUBLEBUFFER, False,
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GLX_RED_SIZE, 8,
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GLX_GREEN_SIZE, 8,
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GLX_BLUE_SIZE, 8,
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GLX_ALPHA_SIZE, 0,
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None
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};
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int fbcount;
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GLXFBConfig *fbc = glXChooseFBConfig(x11disp, x11scr, attribs, &fbcount);
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if (fbcount)
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p->fbc = fbc[0];
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if (fbc)
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XFree(fbc);
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if (!fbcount) {
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MP_VERBOSE(p, "No texture-from-pixmap support.\n");
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destroy(hw);
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return -1;
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}
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hw->hwctx = &p->ctx->hwctx;
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hw->converted_imgfmt = IMGFMT_RGB0;
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return 0;
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}
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static int reinit(struct gl_hwdec *hw, struct mp_image_params *params)
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{
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struct priv *p = hw->priv;
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GL *gl = hw->gl;
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destroy_texture(hw);
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assert(params->imgfmt == hw->driver->imgfmt);
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gl->GenTextures(1, &p->gl_texture);
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gl->BindTexture(GL_TEXTURE_2D, p->gl_texture);
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gl->TexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
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gl->TexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
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gl->TexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
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gl->TexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
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gl->BindTexture(GL_TEXTURE_2D, 0);
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p->pixmap = XCreatePixmap(p->xdisplay,
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RootWindow(p->xdisplay, DefaultScreen(p->xdisplay)),
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params->w, params->h, 24);
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if (!p->pixmap) {
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MP_FATAL(hw, "could not create pixmap\n");
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return -1;
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}
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int attribs[] = {
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GLX_TEXTURE_TARGET_EXT, GLX_TEXTURE_2D_EXT,
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GLX_TEXTURE_FORMAT_EXT, GLX_TEXTURE_FORMAT_RGB_EXT,
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GLX_MIPMAP_TEXTURE_EXT, False,
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None,
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};
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p->glxpixmap = glXCreatePixmap(p->xdisplay, p->fbc, p->pixmap, attribs);
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gl->BindTexture(GL_TEXTURE_2D, p->gl_texture);
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p->glXBindTexImage(p->xdisplay, p->glxpixmap, GLX_FRONT_EXT, NULL);
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gl->BindTexture(GL_TEXTURE_2D, 0);
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return 0;
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}
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static int map_image(struct gl_hwdec *hw, struct mp_image *hw_image,
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GLuint *out_textures)
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{
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struct priv *p = hw->priv;
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VAStatus status;
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if (!p->pixmap)
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return -1;
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va_lock(p->ctx);
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status = vaPutSurface(p->display, va_surface_id(hw_image), p->pixmap,
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0, 0, hw_image->w, hw_image->h,
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0, 0, hw_image->w, hw_image->h,
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NULL, 0,
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va_get_colorspace_flag(hw_image->params.colorspace));
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CHECK_VA_STATUS(p, "vaPutSurface()");
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va_unlock(p->ctx);
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out_textures[0] = p->gl_texture;
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return 0;
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}
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const struct gl_hwdec_driver gl_hwdec_vaglx = {
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.api_name = "vaapi",
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.imgfmt = IMGFMT_VAAPI,
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.create = create,
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.reinit = reinit,
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.map_image = map_image,
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.destroy = destroy,
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};
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