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mpv/video/out/opengl/hwdec_d3d11egl.c
wm4 c6fafbffac vo_opengl: separate hwdec context and mapping, port it to use ra
This does two separate rather intrusive things:

 1. Make the hwdec context (which does initialization, provides the
    device to the decoder, and other basic state) and frame mapping
    (getting textures from a mp_image) separate. This is more
    flexible, and you could map multiple images at once. It will
    help removing some hwdec special-casing from video.c.
 2. Switch all hwdec API use to ra. Of course all code is still
    GL specific, but in theory it would be possible to support other
    backends. The most important change is that the hwdec interop
    returns ra objects, instead of anything GL specific. This removes
    the last dependency on GL-specific header files from video.c.

I'm mixing these separate changes because both requires essentially
rewriting all the glue code, so better do them at once. For the same
reason, this change isn't done incrementally.

hwdec_ios.m is untested, since I can't test it. Apart from superficial
mistakes, this also requires dealing with Apple's texture format
fuckups: they force you to use GL_LUMINANCE[_ALPHA] instead of GL_RED
and GL_RG. We also need to report the correct format via ra_tex to
the renderer, which is done by find_la_variant(). It's unknown whether
this works correctly.

hwdec_rpi.c as well as vo_rpi.c are still broken. (I need to pull my
RPI out of a dusty pile of devices and cables, so, later.)
2017-08-10 21:24:31 +02:00

351 lines
12 KiB
C

/*
* This file is part of mpv.
*
* mpv is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation; either
* version 2.1 of the License, or (at your option) any later version.
*
* mpv is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with mpv. If not, see <http://www.gnu.org/licenses/>.
*/
#include <assert.h>
#include <windows.h>
#include <d3d11.h>
#include <EGL/egl.h>
#include <EGL/eglext.h>
#include "angle_dynamic.h"
#include "common/common.h"
#include "osdep/timer.h"
#include "osdep/windows_utils.h"
#include "hwdec.h"
#include "ra_gl.h"
#include "video/hwdec.h"
#include "video/decode/d3d.h"
#ifndef EGL_D3D_TEXTURE_SUBRESOURCE_ID_ANGLE
#define EGL_D3D_TEXTURE_SUBRESOURCE_ID_ANGLE 0x33AB
#endif
struct priv_owner {
struct mp_hwdec_ctx hwctx;
ID3D11Device *d3d11_device;
EGLDisplay egl_display;
// EGL_KHR_stream
EGLStreamKHR (EGLAPIENTRY *CreateStreamKHR)(EGLDisplay dpy,
const EGLint *attrib_list);
EGLBoolean (EGLAPIENTRY *DestroyStreamKHR)(EGLDisplay dpy,
EGLStreamKHR stream);
// EGL_KHR_stream_consumer_gltexture
EGLBoolean (EGLAPIENTRY *StreamConsumerAcquireKHR)
(EGLDisplay dpy, EGLStreamKHR stream);
EGLBoolean (EGLAPIENTRY *StreamConsumerReleaseKHR)
(EGLDisplay dpy, EGLStreamKHR stream);
// EGL_NV_stream_consumer_gltexture_yuv
EGLBoolean (EGLAPIENTRY *StreamConsumerGLTextureExternalAttribsNV)
(EGLDisplay dpy, EGLStreamKHR stream, EGLAttrib *attrib_list);
// EGL_ANGLE_stream_producer_d3d_texture_nv12
EGLBoolean (EGLAPIENTRY *CreateStreamProducerD3DTextureNV12ANGLE)
(EGLDisplay dpy, EGLStreamKHR stream, const EGLAttrib *attrib_list);
EGLBoolean (EGLAPIENTRY *StreamPostD3DTextureNV12ANGLE)
(EGLDisplay dpy, EGLStreamKHR stream, void *texture,
const EGLAttrib *attrib_list);
};
struct priv {
EGLStreamKHR egl_stream;
GLuint gl_textures[2];
};
static void uninit(struct ra_hwdec *hw)
{
struct priv_owner *p = hw->priv;
if (p->hwctx.ctx)
hwdec_devices_remove(hw->devs, &p->hwctx);
if (p->d3d11_device)
ID3D11Device_Release(p->d3d11_device);
}
static int init(struct ra_hwdec *hw)
{
struct priv_owner *p = hw->priv;
HRESULT hr;
if (!ra_is_gl(hw->ra))
return -1;
if (!angle_load())
return -1;
EGLDisplay egl_display = eglGetCurrentDisplay();
if (!egl_display)
return -1;
if (!eglGetCurrentContext())
return -1;
GL *gl = ra_gl_get(hw->ra);
const char *exts = eglQueryString(egl_display, EGL_EXTENSIONS);
if (!exts || !strstr(exts, "EGL_ANGLE_d3d_share_handle_client_buffer") ||
!strstr(exts, "EGL_ANGLE_stream_producer_d3d_texture_nv12") ||
!(strstr(gl->extensions, "GL_OES_EGL_image_external_essl3") ||
gl->es == 200) ||
!strstr(exts, "EGL_EXT_device_query") ||
!(gl->mpgl_caps & MPGL_CAP_TEX_RG))
return -1;
p->egl_display = egl_display;
p->CreateStreamKHR = (void *)eglGetProcAddress("eglCreateStreamKHR");
p->DestroyStreamKHR = (void *)eglGetProcAddress("eglDestroyStreamKHR");
p->StreamConsumerAcquireKHR =
(void *)eglGetProcAddress("eglStreamConsumerAcquireKHR");
p->StreamConsumerReleaseKHR =
(void *)eglGetProcAddress("eglStreamConsumerReleaseKHR");
p->StreamConsumerGLTextureExternalAttribsNV =
(void *)eglGetProcAddress("eglStreamConsumerGLTextureExternalAttribsNV");
p->CreateStreamProducerD3DTextureNV12ANGLE =
(void *)eglGetProcAddress("eglCreateStreamProducerD3DTextureNV12ANGLE");
p->StreamPostD3DTextureNV12ANGLE =
(void *)eglGetProcAddress("eglStreamPostD3DTextureNV12ANGLE");
if (!p->CreateStreamKHR || !p->DestroyStreamKHR ||
!p->StreamConsumerAcquireKHR || !p->StreamConsumerReleaseKHR ||
!p->StreamConsumerGLTextureExternalAttribsNV ||
!p->CreateStreamProducerD3DTextureNV12ANGLE ||
!p->StreamPostD3DTextureNV12ANGLE)
{
MP_ERR(hw, "Failed to load some EGLStream functions.\n");
goto fail;
}
static const char *es2_exts[] = {"GL_NV_EGL_stream_consumer_external", 0};
static const char *es3_exts[] = {"GL_NV_EGL_stream_consumer_external",
"GL_OES_EGL_image_external_essl3", 0};
hw->glsl_extensions = gl->es == 200 ? es2_exts : es3_exts;
PFNEGLQUERYDISPLAYATTRIBEXTPROC p_eglQueryDisplayAttribEXT =
(void *)eglGetProcAddress("eglQueryDisplayAttribEXT");
PFNEGLQUERYDEVICEATTRIBEXTPROC p_eglQueryDeviceAttribEXT =
(void *)eglGetProcAddress("eglQueryDeviceAttribEXT");
if (!p_eglQueryDisplayAttribEXT || !p_eglQueryDeviceAttribEXT)
goto fail;
EGLAttrib device = 0;
if (!p_eglQueryDisplayAttribEXT(egl_display, EGL_DEVICE_EXT, &device))
goto fail;
EGLAttrib d3d_device = 0;
if (!p_eglQueryDeviceAttribEXT((EGLDeviceEXT)device,
EGL_D3D11_DEVICE_ANGLE, &d3d_device))
{
MP_ERR(hw, "Could not get EGL_D3D11_DEVICE_ANGLE from ANGLE.\n");
goto fail;
}
p->d3d11_device = (ID3D11Device *)d3d_device;
if (!p->d3d11_device)
goto fail;
ID3D11Device_AddRef(p->d3d11_device);
if (!d3d11_check_decoding(p->d3d11_device)) {
MP_VERBOSE(hw, "D3D11 video decoding not supported on this system.\n");
goto fail;
}
ID3D10Multithread *multithread;
hr = ID3D11Device_QueryInterface(p->d3d11_device, &IID_ID3D10Multithread,
(void **)&multithread);
if (FAILED(hr)) {
MP_ERR(hw, "Failed to get Multithread interface: %s\n",
mp_HRESULT_to_str(hr));
goto fail;
}
ID3D10Multithread_SetMultithreadProtected(multithread, TRUE);
ID3D10Multithread_Release(multithread);
p->hwctx = (struct mp_hwdec_ctx){
.type = HWDEC_D3D11VA,
.driver_name = hw->driver->name,
.ctx = p->d3d11_device,
.download_image = d3d11_download_image,
.av_device_ref = d3d11_wrap_device_ref(p->d3d11_device),
};
hwdec_devices_add(hw->devs, &p->hwctx);
return 0;
fail:
return -1;
}
static void mapper_uninit(struct ra_hwdec_mapper *mapper)
{
struct priv_owner *o = mapper->owner->priv;
struct priv *p = mapper->priv;
GL *gl = ra_gl_get(mapper->ra);
if (p->egl_stream)
o->DestroyStreamKHR(o->egl_display, p->egl_stream);
p->egl_stream = 0;
gl->DeleteTextures(2, p->gl_textures);
}
static int mapper_init(struct ra_hwdec_mapper *mapper)
{
struct priv_owner *o = mapper->owner->priv;
struct priv *p = mapper->priv;
GL *gl = ra_gl_get(mapper->ra);
if (mapper->src_params.hw_subfmt != IMGFMT_NV12) {
MP_FATAL(mapper, "Format not supported.\n");
return -1;
}
mapper->dst_params = mapper->src_params;
mapper->dst_params.imgfmt = mapper->src_params.hw_subfmt;
mapper->dst_params.hw_subfmt = 0;
// The texture units need to be bound during init only, and are free for
// use again after the initialization here is done.
int texunits = 0; // [texunits, texunits + num_planes)
int num_planes = 2;
int gl_target = GL_TEXTURE_EXTERNAL_OES;
p->egl_stream = o->CreateStreamKHR(o->egl_display, (EGLint[]){EGL_NONE});
if (!p->egl_stream)
goto fail;
for (int n = 0; n < num_planes; n++) {
gl->ActiveTexture(GL_TEXTURE0 + texunits + n);
gl->GenTextures(1, &p->gl_textures[n]);
gl->BindTexture(gl_target, p->gl_textures[n]);
gl->TexParameteri(gl_target, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
gl->TexParameteri(gl_target, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
gl->TexParameteri(gl_target, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
gl->TexParameteri(gl_target, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
}
EGLAttrib attrs[] = {
EGL_COLOR_BUFFER_TYPE, EGL_YUV_BUFFER_EXT,
EGL_YUV_NUMBER_OF_PLANES_EXT, num_planes,
EGL_YUV_PLANE0_TEXTURE_UNIT_NV, texunits + 0,
EGL_YUV_PLANE1_TEXTURE_UNIT_NV, texunits + 1,
EGL_NONE,
};
if (!o->StreamConsumerGLTextureExternalAttribsNV(o->egl_display, p->egl_stream,
attrs))
goto fail;
if (!o->CreateStreamProducerD3DTextureNV12ANGLE(o->egl_display, p->egl_stream,
(EGLAttrib[]){EGL_NONE}))
goto fail;
for (int n = 0; n < num_planes; n++) {
gl->ActiveTexture(GL_TEXTURE0 + texunits + n);
gl->BindTexture(gl_target, 0);
}
gl->ActiveTexture(GL_TEXTURE0);
return 0;
fail:
gl->ActiveTexture(GL_TEXTURE0);
MP_ERR(mapper, "Failed to create EGLStream\n");
return -1;
}
static int mapper_map(struct ra_hwdec_mapper *mapper)
{
struct priv_owner *o = mapper->owner->priv;
struct priv *p = mapper->priv;
ID3D11Texture2D *d3d_tex = (void *)mapper->src->planes[0];
int d3d_subindex = (intptr_t)mapper->src->planes[1];
if (!d3d_tex)
return -1;
EGLAttrib attrs[] = {
EGL_D3D_TEXTURE_SUBRESOURCE_ID_ANGLE, d3d_subindex,
EGL_NONE,
};
if (!o->StreamPostD3DTextureNV12ANGLE(o->egl_display, p->egl_stream,
(void *)d3d_tex, attrs))
{
// ANGLE changed the enum ID of this without warning at one point.
attrs[0] = attrs[0] == 0x33AB ? 0x3AAB : 0x33AB;
if (!o->StreamPostD3DTextureNV12ANGLE(o->egl_display, p->egl_stream,
(void *)d3d_tex, attrs))
return -1;
}
if (!o->StreamConsumerAcquireKHR(o->egl_display, p->egl_stream))
return -1;
D3D11_TEXTURE2D_DESC texdesc;
ID3D11Texture2D_GetDesc(d3d_tex, &texdesc);
for (int n = 0; n < 2; n++) {
struct ra_tex_params params = {
.dimensions = 2,
.w = texdesc.Width / (n ? 2 : 1),
.h = texdesc.Height / (n ? 2 : 1),
.d = 1,
.format = ra_find_unorm_format(mapper->ra, 1, n ? 2 : 1),
.render_src = true,
.src_linear = true,
.external_oes = true,
};
if (!params.format)
return -1;
mapper->tex[n] = ra_create_wrapped_tex(mapper->ra, &params,
p->gl_textures[n]);
if (!mapper->tex[n])
return -1;
}
return 0;
}
static void mapper_unmap(struct ra_hwdec_mapper *mapper)
{
struct priv_owner *o = mapper->owner->priv;
struct priv *p = mapper->priv;
for (int n = 0; n < 2; n++)
ra_tex_free(mapper->ra, &mapper->tex[n]);
if (p->egl_stream)
o->StreamConsumerReleaseKHR(o->egl_display, p->egl_stream);
}
const struct ra_hwdec_driver ra_hwdec_d3d11egl = {
.name = "d3d11-egl",
.priv_size = sizeof(struct priv_owner),
.api = HWDEC_D3D11VA,
.imgfmts = {IMGFMT_D3D11NV12, 0},
.init = init,
.uninit = uninit,
.mapper = &(const struct ra_hwdec_mapper_driver){
.priv_size = sizeof(struct priv),
.init = mapper_init,
.uninit = mapper_uninit,
.map = mapper_map,
.unmap = mapper_unmap,
},
};