mpv/video/out/gl_video.h

73 lines
2.3 KiB
C

/*
* This file is part of mpv.
*
* mpv is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
* mpv is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License along
* with mpv. If not, see <http://www.gnu.org/licenses/>.
*/
#ifndef MP_GL_VIDEO_H
#define MP_GL_VIDEO_H
#include <stdbool.h>
#include "sub/sub.h"
#include "gl_common.h"
struct lut3d {
uint16_t *data;
int size[3];
};
struct gl_video_opts {
char *scalers[2];
float scaler_params[2];
int indirect;
int gamma;
int srgb;
int scale_sep;
int fancy_downscaling;
int npot;
int pbo;
int dither_depth;
int fbo_format;
int stereo_mode;
int enable_alpha;
};
extern const struct m_sub_options gl_video_conf;
struct gl_video;
struct gl_video *gl_video_init(GL *gl);
void gl_video_uninit(struct gl_video *p);
void gl_video_set_options(struct gl_video *p, struct gl_video_opts *opts);
void gl_video_config(struct gl_video *p, int format, int w, int h, int dw, int dh);
void gl_video_set_output_depth(struct gl_video *p, int r, int g, int b);
void gl_video_set_lut3d(struct gl_video *p, struct lut3d *lut3d);
void gl_video_draw_osd(struct gl_video *p, struct osd_state *osd);
void gl_video_upload_image(struct gl_video *p, struct mp_image *img);
void gl_video_render_frame(struct gl_video *p);
struct mp_image *gl_video_download_image(struct gl_video *p);
void gl_video_resize(struct gl_video *p, struct mp_rect *window,
struct mp_rect *src, struct mp_rect *dst,
struct mp_osd_res *osd);
bool gl_video_get_csp_override(struct gl_video *p, struct mp_csp_details *csp);
bool gl_video_set_csp_override(struct gl_video *p, struct mp_csp_details *csp);
bool gl_video_set_equalizer(struct gl_video *p, const char *name, int val);
bool gl_video_get_equalizer(struct gl_video *p, const char *name, int *val);
void gl_video_set_debug(struct gl_video *p, bool enable);
bool gl_video_check_format(int mp_format);
#endif