Commit cbeed30ae8 ("core: wake up a bit less often for audio-only
files") increased the sleep time between audio buffer fills. This
turned out to cause problems on some machines where available audio
buffer sizes are extremely limited (example cases included 85 ms for
stereo and less for multichannel audio). Change the code to check
the amount of buffered audio and shorten sleep times accordingly if
needed.
Such short buffers violate some assumptions made by video timing code,
so they may still cause visible problems in some cases. At least on
some machines using ALSA the problem seems to be caused by bad
configuration defaults (small buffer memory limit which can be
increased).
Compiling with full features requires development files for several
external libraries. Below is a list of some important requirements. For
more information see the output of './configure --help' for a list of options,
or look at the list of enabled and disabled features printed after running
'./configure'. If you think you have support for some feature installed
but configure fails to detect it, the file config.log may contain information
about the reasons for the failure.
Libraries specific to particular video output methods
(you'll want at least one of VDPAU, GL or Xv):
- libvdpau (for VDPAU output, best choice for NVIDIA cards)
- libGL (OpenGL output)
- libXv (XVideo output)
general:
- libasound (ALSA audio output)
- various general X development libraries
- libfreetype
- libfontconfig
- libass
- FFmpeg libraries (libavutil libavcodec libavformat libswscale libpostproc)
Most of the above libraries are available in suitable versions on normal
Linux distributions. However FFmpeg is an exception (distro versions may be
too old to work at all or work well). For that reason you may want to use
the separately available build wrapper that first compiles FFmpeg libraries
and libass, and then compiles the player statically linked against those.