mirror of
https://github.com/mpv-player/mpv
synced 2025-01-10 00:49:32 +00:00
bed421d483
Completely unnecessary, we can just update the uniforms immediately after creating the program. In theory, for GLSL 4.20+, we could even skip this, but oh well.
48 lines
1.2 KiB
C
48 lines
1.2 KiB
C
#pragma once
|
|
|
|
#include "common.h"
|
|
#include "ra.h"
|
|
#include "gl_utils.h"
|
|
|
|
// For ra.priv
|
|
struct ra_gl {
|
|
GL *gl;
|
|
};
|
|
|
|
// For ra_tex.priv
|
|
struct ra_tex_gl {
|
|
bool own_objects;
|
|
GLenum target;
|
|
GLuint texture; // 0 if no texture data associated
|
|
GLuint fbo; // 0 if no rendering requested, or it default framebuffer
|
|
// These 3 fields can be 0 if unknown.
|
|
GLint internal_format;
|
|
GLenum format;
|
|
GLenum type;
|
|
struct gl_pbo_upload pbo;
|
|
};
|
|
|
|
// For ra_buf.priv
|
|
struct ra_buf_gl {
|
|
GLuint buffer;
|
|
GLsync fence;
|
|
};
|
|
|
|
// For ra_renderpass.priv
|
|
struct ra_renderpass_gl {
|
|
GLuint program;
|
|
// 1 entry for each ra_renderpass_params.inputs[] entry
|
|
GLint *uniform_loc;
|
|
int num_uniform_loc; // == ra_renderpass_params.num_inputs
|
|
struct gl_vao vao;
|
|
};
|
|
|
|
int ra_init_gl(struct ra *ra, GL *gl);
|
|
struct ra_tex *ra_create_wrapped_texture(struct ra *ra, GLuint gl_texture,
|
|
GLenum gl_target, GLint gl_iformat,
|
|
GLenum gl_format, GLenum gl_type,
|
|
int w, int h);
|
|
struct ra_tex *ra_create_wrapped_fb(struct ra *ra, GLuint gl_fbo, int w, int h);
|
|
|
|
GL *ra_gl_get(struct ra *ra);
|