mpv/video/out/gpu
llyyr f5ca11e12b meson: make libplacebo a required dependency
Make it not possible to build mpv without the latest libplacebo anymore.
This will allow for less code duplication between mpv and libplacebo,
and in the future also let us delete legacy ifdefs and track libplacebo
better.
2023-10-23 13:03:29 +02:00
..
context.c vo_gpu/vo_gpu_next: add vulkan support for macOS 2023-10-14 18:39:56 +02:00
context.h vo: change vo->driver->wait_events to nanoseconds 2023-10-10 19:10:55 +00:00
d3d11_helpers.c d3d11: retry device creation without debug, if SDK is not available 2023-04-02 21:43:53 +03:00
d3d11_helpers.h
error_diffusion.c
error_diffusion.h
hwdec.c meson: make libplacebo a required dependency 2023-10-23 13:03:29 +02:00
hwdec.h vo: hwdec: Pass the ra_ctx to hwdecs instead of just the ra 2023-05-28 15:46:05 -07:00
lcms.c options: remove ancient option fallbacks/deprecation 2023-09-21 16:06:29 +00:00
lcms.h vo_gpu: vo_gpu_next: support --icc-3dlut-size=auto 2023-09-15 10:58:37 +02:00
libmpv_gpu.c vo: hwdec: Pass the ra_ctx to hwdecs instead of just the ra 2023-05-28 15:46:05 -07:00
libmpv_gpu.h vo: hwdec: Pass the ra_ctx to hwdecs instead of just the ra 2023-05-28 15:46:05 -07:00
osd.c
osd.h
ra.c ra: assert when using params with dimensions 2023-03-02 02:08:39 +00:00
ra.h various: fix various typos in the code base 2023-03-28 19:29:44 +00:00
shader_cache.c vo_gpu: fix some cache related memory leaks 2023-07-04 22:14:43 +00:00
shader_cache.h player: use XDG_CACHE_HOME by default 2023-05-09 20:37:17 +00:00
spirv.c
spirv.h
spirv_shaderc.c
user_shaders.c options: transition commands from OPT_FLAG to OPT_BOOL 2023-02-21 17:15:17 +00:00
user_shaders.h
utils.c test: integrate unittests with meson 2023-03-02 15:45:27 +00:00
utils.h test: integrate unittests with meson 2023-03-02 15:45:27 +00:00
video.c vo_gpu: remove --scaler-lut-size 2023-09-25 12:45:17 +02:00
video.h vo_gpu: remove --scaler-lut-size 2023-09-25 12:45:17 +02:00
video_shaders.c vo_gpu: remove --scaler-lut-size 2023-09-25 12:45:17 +02:00
video_shaders.h