mpv/video/out/gpu
Philip Langdale fa0a905ea0 vo_gpu: hwdec_vaapi: Refactor Vulkan and OpenGL interops for VAAPI
Like hwdec_cuda, you get a big #ifdef mess if you try and keep the
OpenGL and Vulkan interops in the same file. So, I've refactored
them into separate files in a similar way.
2019-09-15 17:51:47 -07:00
..
context.c vo_gpu: x11: remove special vdpau probing, use EGL by default 2019-09-15 20:00:52 +03:00
context.h
d3d11_helpers.c
d3d11_helpers.h
error_diffusion.c
error_diffusion.h
hwdec.c vo_gpu: hwdec_vaapi: Refactor Vulkan and OpenGL interops for VAAPI 2019-09-15 17:51:47 -07:00
hwdec.h
lcms.c
lcms.h
libmpv_gpu.c
libmpv_gpu.h
osd.c
osd.h
ra.c
ra.h
shader_cache.c
shader_cache.h
spirv.c
spirv.h
spirv_shaderc.c
user_shaders.c
user_shaders.h
utils.c
utils.h
video.c vo_gpu: correctly normalize src.sig_peak 2019-09-15 01:33:27 +02:00
video.h
video_shaders.c vo/gpu: fix check on src/dst peak mismatch 2019-09-05 19:13:44 +03:00
video_shaders.h