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mpv/video/out/win_state.c
Avi Halachmi (:avih) 2b1579b1c8 win_state: add vo_calc_window_geometry3
vo_calc_window_geometry2 (VCWG2) calculates both the pixelaspect and
the autofit sizes based on one "screen" rectangle.

However, these two calculations might need two different "screen"
rects if the fit should take into account decorations and/or taskbar
etc, while pixelaspect should be based on the full (monitor) rect.

VCWG3 does just that. It's the same as VCWG2, but with an additional
monitor rect which is used exclussively to calculate pixelaspect,
while the "screen" argument is used for fitting (like before).

VCWG2 now uses/calls VCWG3 with the same screen and monitor rects.

Currently yet unused.
2021-09-06 10:16:10 +03:00

156 lines
5.7 KiB
C

/*
* This file is part of mpv.
*
* mpv is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation; either
* version 2.1 of the License, or (at your option) any later version.
*
* mpv is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with mpv. If not, see <http://www.gnu.org/licenses/>.
*/
#include "win_state.h"
#include "vo.h"
#include "video/mp_image.h"
static void calc_monitor_aspect(struct mp_vo_opts *opts, int scr_w, int scr_h,
double *pixelaspect, int *w, int *h)
{
*pixelaspect = 1.0 / opts->monitor_pixel_aspect;
if (scr_w > 0 && scr_h > 0 && opts->force_monitor_aspect)
*pixelaspect = 1.0 / (opts->force_monitor_aspect * scr_h / scr_w);
if (*pixelaspect < 1) {
*h /= *pixelaspect;
} else {
*w *= *pixelaspect;
}
}
// Fit *w/*h into the size specified by geo.
static void apply_autofit(int *w, int *h, int scr_w, int scr_h,
struct m_geometry *geo, bool allow_up, bool allow_down)
{
if (!geo->wh_valid)
return;
int dummy = 0;
int n_w = *w, n_h = *h;
m_geometry_apply(&dummy, &dummy, &n_w, &n_h, scr_w, scr_h, geo);
if (!allow_up && *w <= n_w && *h <= n_h)
return;
if (!allow_down && *w >= n_w && *h >= n_h)
return;
// If aspect mismatches, always make the window smaller than the fit box
// (Or larger, if allow_down==false.)
double asp = (double)*w / *h;
double n_asp = (double)n_w / n_h;
if ((n_asp <= asp) == allow_down) {
*w = n_w;
*h = n_w / asp;
} else {
*w = n_h * asp;
*h = n_h;
}
}
// Compute the "suggested" window size and position and return it in *out_geo.
// screen is the bounding box of the current screen within the virtual desktop.
// Does not change *vo.
// screen: position of the area on virtual desktop on which the video-content
// should be placed (maybe after excluding decorations, taskbars, etc)
// monitor: position of the monitor on virtual desktop (used for pixelaspect).
// dpi_scale: the DPI multiplier to get from virtual to real coordinates
// (>1 for "hidpi")
// Use vo_apply_window_geometry() to copy the result into the vo.
// NOTE: currently, all windowing backends do their own handling of window
// geometry additional to this code. This is to deal with initial window
// placement, fullscreen handling, avoiding resize on reconfig() with no
// size change, multi-monitor stuff, and possibly more.
void vo_calc_window_geometry3(struct vo *vo, const struct mp_rect *screen,
const struct mp_rect *monitor,
double dpi_scale, struct vo_win_geometry *out_geo)
{
struct mp_vo_opts *opts = vo->opts;
*out_geo = (struct vo_win_geometry){0};
// The case of calling this function even though no video was configured
// yet (i.e. vo->params==NULL) happens when vo_gpu creates a hidden window
// in order to create a rendering context.
struct mp_image_params params = { .w = 320, .h = 200 };
if (vo->params)
params = *vo->params;
if (!opts->hidpi_window_scale)
dpi_scale = 1;
int d_w, d_h;
mp_image_params_get_dsize(&params, &d_w, &d_h);
if ((vo->driver->caps & VO_CAP_ROTATE90) && params.rotate % 180 == 90)
MPSWAP(int, d_w, d_h);
d_w = MPCLAMP(d_w * opts->window_scale * dpi_scale, 1, 16000);
d_h = MPCLAMP(d_h * opts->window_scale * dpi_scale, 1, 16000);
int scr_w = screen->x1 - screen->x0;
int scr_h = screen->y1 - screen->y0;
int mon_w = monitor->x1 - monitor->x0;
int mon_h = monitor->y1 - monitor->y0;
MP_DBG(vo, "max content size: %dx%d\n", scr_w, scr_h);
MP_DBG(vo, "monitor size: %dx%d\n", mon_w, mon_h);
calc_monitor_aspect(opts, mon_w, mon_h, &out_geo->monitor_par, &d_w, &d_h);
apply_autofit(&d_w, &d_h, scr_w, scr_h, &opts->autofit, true, true);
apply_autofit(&d_w, &d_h, scr_w, scr_h, &opts->autofit_smaller, true, false);
apply_autofit(&d_w, &d_h, scr_w, scr_h, &opts->autofit_larger, false, true);
out_geo->win.x0 = (int)(scr_w - d_w) / 2;
out_geo->win.y0 = (int)(scr_h - d_h) / 2;
m_geometry_apply(&out_geo->win.x0, &out_geo->win.y0, &d_w, &d_h,
scr_w, scr_h, &opts->geometry);
out_geo->win.x0 += screen->x0;
out_geo->win.y0 += screen->y0;
out_geo->win.x1 = out_geo->win.x0 + d_w;
out_geo->win.y1 = out_geo->win.y0 + d_h;
if (opts->geometry.xy_valid || opts->force_window_position)
out_geo->flags |= VO_WIN_FORCE_POS;
}
// same as vo_calc_window_geometry3 with monitor assumed same as screen
void vo_calc_window_geometry2(struct vo *vo, const struct mp_rect *screen,
double dpi_scale, struct vo_win_geometry *out_geo)
{
vo_calc_window_geometry3(vo, screen, screen, dpi_scale, out_geo);
}
void vo_calc_window_geometry(struct vo *vo, const struct mp_rect *screen,
struct vo_win_geometry *out_geo)
{
vo_calc_window_geometry2(vo, screen, 1.0, out_geo);
}
// Copy the parameters in *geo to the vo fields.
// (Doesn't do anything else - windowing backends should trigger VO_EVENT_RESIZE
// to ensure that the VO reinitializes rendering properly.)
void vo_apply_window_geometry(struct vo *vo, const struct vo_win_geometry *geo)
{
vo->dwidth = geo->win.x1 - geo->win.x0;
vo->dheight = geo->win.y1 - geo->win.y0;
vo->monitor_par = geo->monitor_par;
}