mpv/video/out
wm4 30860f7b10 x11: ignore mouse enter/leave events due to pointer grab
If you click on a window that doesn't have a focus, a LeaveNotify
followed by a EnterNotify event can be generated. The former will have
mode set to NotifyGrab, the latter to NotifyUngrab. This will make the
player think the mouse left the window, even though this is not the
case. Ignore these and only react to those with mode set to
NotifyNormal.

Probably fixes #1672, and some other strange issues on some WMs.
2015-03-11 11:52:33 +01:00
..
cocoa
wayland
aspect.c
aspect.h
bitmap_packer.c
bitmap_packer.h
cocoa_common.h
cocoa_common.m
d3d_shader_420p.h
d3d_shader_nv12.h
d3d_shader_yuv.hlsl
dither.c
dither.h
filter_kernels.c
filter_kernels.h
gl_cocoa.c
gl_common.c
gl_common.h
gl_header_fixes.h
gl_hwdec.c
gl_hwdec.h
gl_hwdec_vaglx.c
gl_hwdec_vda.c
gl_hwdec_vdpau.c
gl_lcms.c
gl_lcms.h
gl_osd.c
gl_osd.h
gl_utils.c
gl_utils.h
gl_video.c
gl_video.h
gl_video_shaders.glsl
gl_w32.c
gl_wayland.c
gl_x11.c
gl_x11egl.c
vo.c
vo.h
vo_caca.c
vo_direct3d.c
vo_image.c
vo_lavc.c
vo_null.c
vo_opengl.c
vo_opengl_cb.c
vo_sdl.c
vo_vaapi.c
vo_vdpau.c
vo_wayland.c
vo_x11.c
vo_xv.c
w32_common.c
w32_common.h
wayland_common.c
wayland_common.h
win_state.c
win_state.h
x11_common.c x11: ignore mouse enter/leave events due to pointer grab 2015-03-11 11:52:33 +01:00
x11_common.h
x11_icon.bin