mpv/Gui/app.c

120 lines
3.2 KiB
C

#include <stdlib.h>
#include <stdio.h>
#include <string.h>
#include "../config.h"
#include "../mp_msg.h"
#include "../help_mp.h"
#include "app.h"
#include "error.h"
#include "wm/wskeys.h"
#include "skin/skin.h"
#include "mplayer/mplayer.h"
listItems appMPlayer;
char * skinDirInHome=NULL;
char * skinMPlayerDir=NULL;
char * skinName = NULL;
void appClearItem( wItem * item )
{
item->type=0;
// ---
item->x=0; item->y=0; item->width=0; item->height=0;
// ---
item->px=0; item->py=0; item->psx=0; item->psy=0;
// ---
item->msg=0; item->msg2=0;
item->pressed=0;
item->tmp=0;
item->key=0; item->key2=0;
item->Bitmap.Width=0; item->Bitmap.Height=0; item->Bitmap.BPP=0; item->Bitmap.ImageSize=0;
if ( item->Bitmap.Image )
{ free( item->Bitmap.Image ); item->Bitmap.Image=NULL; }
// ---
item->fontid=0;
if ( item->label ) free( item->label ); item->label=NULL;
item->event=0;
item->used=0;
}
void appCopy( listItems * dest,listItems * source )
{
dest->NumberOfItems=source->NumberOfItems;
memcpy( &dest->Items,&source->Items,128 * sizeof( wItem ) );
dest->NumberOfMenuItems=source->NumberOfMenuItems;
memcpy( &dest->MenuItems,&source->MenuItems,32 * sizeof( wItem ) );
memcpy( &dest->main,&source->main,sizeof( wItem ) );
memcpy( &dest->sub,&source->sub,sizeof( wItem ) );
memcpy( &dest->eq,&source->eq,sizeof( wItem ) );
memcpy( &dest->menuBase,&source->menuBase,sizeof( wItem ) );
memcpy( &dest->menuSelected,&source->menuSelected,sizeof( wItem ) );
}
void appInitStruct( listItems * item )
{
int i;
for ( i=0;i<item->NumberOfItems;i++ )
appClearItem( &item->Items[i] );
for ( i=0;i<item->NumberOfMenuItems;i++ )
appClearItem( &item->MenuItems[i] );
item->NumberOfItems=-1;
memset( item->Items,0,128 * sizeof( wItem ) );
item->NumberOfMenuItems=-1;
memset( item->MenuItems,0,32 * sizeof( wItem ) );
appClearItem( &item->main );
item->mainDecoration=0;
appClearItem( &item->sub );
item->sub.Bitmap.Width=384; item->sub.Bitmap.Height=384;
item->sub.width=384; item->sub.height=384;
item->sub.x=-1; item->sub.y=-1;
appClearItem( &item->menuBase );
appClearItem( &item->menuSelected );
item->subR=0;
item->subG=0;
item->subB=0;
}
int appFindKey( unsigned char * name )
{
int i;
for ( i=0;i<wsKeyNumber;i++ )
if ( !strcmp( wsKeyNames[i].name,name ) ) return wsKeyNames[i].code;
return -1;
}
int appFindMessage( unsigned char * str )
{
int i;
for ( i=0;i<evBoxs;i++ )
if ( !strcmp( evNames[i].name,str ) ) return evNames[i].msg;
return -1;
}
void appInit( int argc,char* argv[], char *envp[], void* disp )
{
skinDirInHome=get_path("Skin");
skinMPlayerDir=DATADIR "/Skin";
printf("SKIN dir 1: '%s'\n",skinDirInHome);
printf("SKIN dir 2: '%s'\n",skinMPlayerDir);
if ( !skinName )
{
if ( ( skinName=(char *)calloc( 1,7 ) ) == NULL ) { dbprintf( 0,"[config] Not enough memory.\n" ); exit( 1 ); }
strcpy( skinName,"default" );
}
initDebug(NULL); // write messages to stderr
switch ( skinRead( skinName ) )
{
case -1: mp_msg( MSGT_GPLAYER,MSGL_ERR,MSGTR_SKIN_SKINCFG_SkinNotFound,skinName ); exit( 0 );
case -2: mp_msg( MSGT_GPLAYER,MSGL_ERR,MSGTR_SKIN_SKINCFG_SkinCfgReadError,skinName ); exit( 0 );
}
mplInit( argc,argv,envp,disp ); // does gtk & ws initialization, create windows
}