mirror of https://github.com/mpv-player/mpv
Simple fix for issue #1137. Since all sub-bitmaps are packed on a larger texture, there's still a "fall off" on the border due to the linear scaling. This could be fixed by constraining each sub-bitmap to its own texture, or by clamping on the shader level, but I don't care for now. |
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.. | ||
ass_mp.c | ||
ass_mp.h | ||
dec_sub.c | ||
dec_sub.h | ||
draw_bmp.c | ||
draw_bmp.h | ||
find_subfiles.c | ||
find_subfiles.h | ||
img_convert.c | ||
img_convert.h | ||
osd.c | ||
osd.h | ||
osd_dummy.c | ||
osd_font.otf | ||
osd_libass.c | ||
osd_state.h | ||
sd.h | ||
sd_ass.c | ||
sd_lavc.c | ||
sd_lavc_conv.c | ||
sd_lavf_srt.c | ||
sd_microdvd.c | ||
sd_movtext.c | ||
sd_srt.c |