mpv/video/out/opengl
wm4 a796745fd2 vo_opengl: make fbotex helper use ra
Further work removing GL dependencies from the actual video renderer,
and moving them into ra backends.

Use of glInvalidateFramebuffer() falls away. I'd like to keep this, but
it's better to readd it once shader runs are in ra.
2017-08-05 13:09:05 +02:00
..
angle_dynamic.c
angle_dynamic.h
common.c vo_opengl: check against shmem limits 2017-07-26 01:54:33 +02:00
common.h vo_opengl: check against shmem limits 2017-07-26 01:54:33 +02:00
context.c vo_opengl: support compute shaders 2017-07-24 17:19:31 +02:00
context.h
context_angle.c
context_cocoa.c cocoa: fix the support of multiple renderers (GPU switch) 2017-07-31 20:23:58 +02:00
context_drm_egl.c
context_dxinterop.c
context_mali_fbdev.c
context_rpi.c
context_vdpau.c
context_w32.c
context_wayland.c
context_x11.c
context_x11egl.c
cuda_dynamic.c
cuda_dynamic.h
egl_helpers.c
egl_helpers.h
formats.c vo_opengl: give special Apple name a more appropriate name 2017-08-03 16:19:56 +02:00
formats.h vo_opengl: start work on rendering API abstraction 2017-07-26 11:31:43 +02:00
gl_headers.h vo_opengl: check against shmem limits 2017-07-26 01:54:33 +02:00
hwdec.c
hwdec.h
hwdec_cuda.c
hwdec_d3d11egl.c
hwdec_d3d11eglrgb.c
hwdec_dxva2egl.c vo_opengl: hwdec_dxva2egl: probe whether ANGLE mapping works 2017-07-10 15:32:09 +02:00
hwdec_dxva2gldx.c
hwdec_ios.m
hwdec_osx.c
hwdec_rpi.c
hwdec_vaegl.c
hwdec_vaglx.c
hwdec_vdpau.c
lcms.c vo_opengl: always print when getting embedded ICC profile data 2017-08-04 09:50:13 +01:00
lcms.h vo_opengl: support embedded ICC profiles 2017-08-03 21:48:25 +02:00
osd.c vo_opengl: osd: use new VAO mechanism 2017-07-22 21:55:38 +02:00
osd.h vo_opengl: osd: remove stale declaration 2017-07-23 00:02:02 +02:00
ra.c vo_opengl: make fbotex helper use ra 2017-08-05 13:09:05 +02:00
ra.h vo_opengl: make fbotex helper use ra 2017-08-05 13:09:05 +02:00
ra_gl.c vo_opengl: make fbotex helper use ra 2017-08-05 13:09:05 +02:00
ra_gl.h vo_opengl: make fbotex helper use ra 2017-08-05 13:09:05 +02:00
user_shaders.c vo_opengl: make compute shaders more flexible 2017-08-03 18:27:36 +02:00
user_shaders.h vo_opengl: make compute shaders more flexible 2017-08-03 18:27:36 +02:00
utils.c vo_opengl: make fbotex helper use ra 2017-08-05 13:09:05 +02:00
utils.h vo_opengl: make fbotex helper use ra 2017-08-05 13:09:05 +02:00
video.c vo_opengl: make fbotex helper use ra 2017-08-05 13:09:05 +02:00
video.h vo_opengl: make fbotex helper use ra 2017-08-05 13:09:05 +02:00
video_shaders.c vo_opengl: don't hardcode texmap0 for polar compute 2017-08-03 18:55:52 +02:00
video_shaders.h vo_opengl: check against shmem limits 2017-07-26 01:54:33 +02:00