mirror of
https://github.com/mpv-player/mpv
synced 2025-01-10 08:59:45 +00:00
4b3faf9dc1
It forces es2 mode on ANGLE. Only useful for testing. Since the normal "angle" backend already falls back to es2 if es3 does not work, this new backend always exit when autoprobing it.
250 lines
6.8 KiB
C
250 lines
6.8 KiB
C
/*
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* This file is part of mpv.
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*
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* mpv is free software; you can redistribute it and/or
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* modify it under the terms of the GNU Lesser General Public
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* License as published by the Free Software Foundation; either
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* version 2.1 of the License, or (at your option) any later version.
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*
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* mpv is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU Lesser General Public License for more details.
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*
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* You should have received a copy of the GNU Lesser General Public
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* License along with mpv. If not, see <http://www.gnu.org/licenses/>.
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*/
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#include <windows.h>
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#include <EGL/egl.h>
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#include <EGL/eglext.h>
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#include "common/common.h"
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#include "video/out/w32_common.h"
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#include "context.h"
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#ifndef EGL_OPTIMAL_SURFACE_ORIENTATION_ANGLE
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#define EGL_OPTIMAL_SURFACE_ORIENTATION_ANGLE 0x33A7
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#define EGL_SURFACE_ORIENTATION_ANGLE 0x33A8
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#define EGL_SURFACE_ORIENTATION_INVERT_Y_ANGLE 0x0002
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#endif
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struct priv {
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EGLDisplay egl_display;
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EGLContext egl_context;
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EGLSurface egl_surface;
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bool use_es2;
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};
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static void angle_uninit(MPGLContext *ctx)
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{
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struct priv *p = ctx->priv;
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if (p->egl_context) {
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eglMakeCurrent(p->egl_display, EGL_NO_SURFACE, EGL_NO_SURFACE,
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EGL_NO_CONTEXT);
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eglDestroyContext(p->egl_display, p->egl_context);
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}
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p->egl_context = EGL_NO_CONTEXT;
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if (p->egl_display)
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eglTerminate(p->egl_display);
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vo_w32_uninit(ctx->vo);
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}
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static EGLConfig select_fb_config_egl(struct MPGLContext *ctx)
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{
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struct priv *p = ctx->priv;
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EGLint attributes[] = {
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EGL_RED_SIZE, 8,
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EGL_GREEN_SIZE, 8,
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EGL_BLUE_SIZE, 8,
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EGL_DEPTH_SIZE, 0,
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EGL_NONE
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};
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EGLint config_count;
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EGLConfig config;
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eglChooseConfig(p->egl_display, attributes, &config, 1, &config_count);
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if (!config_count) {
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MP_FATAL(ctx->vo, "Could find EGL configuration!\n");
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return NULL;
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}
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return config;
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}
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static bool create_context_egl(MPGLContext *ctx, EGLConfig config, int version)
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{
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struct priv *p = ctx->priv;
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EGLint context_attributes[] = {
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EGL_CONTEXT_CLIENT_VERSION, version,
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EGL_NONE
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};
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p->egl_context = eglCreateContext(p->egl_display, config,
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EGL_NO_CONTEXT, context_attributes);
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if (p->egl_context == EGL_NO_CONTEXT) {
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MP_VERBOSE(ctx->vo, "Could not create EGL GLES %d context!\n", version);
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return false;
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}
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eglMakeCurrent(p->egl_display, p->egl_surface, p->egl_surface,
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p->egl_context);
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return true;
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}
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static void *get_proc_address(const GLubyte *proc_name)
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{
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return eglGetProcAddress(proc_name);
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}
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static int angle_init(struct MPGLContext *ctx, int flags)
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{
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struct priv *p = ctx->priv;
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struct vo *vo = ctx->vo;
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if (!vo_w32_init(vo))
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goto fail;
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HDC dc = GetDC(vo_w32_hwnd(vo));
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if (!dc) {
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MP_FATAL(vo, "Couldn't get DC\n");
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goto fail;
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}
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PFNEGLGETPLATFORMDISPLAYEXTPROC eglGetPlatformDisplayEXT =
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(PFNEGLGETPLATFORMDISPLAYEXTPROC)eglGetProcAddress("eglGetPlatformDisplayEXT");
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if (!eglGetPlatformDisplayEXT) {
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MP_FATAL(vo, "Missing EGL_EXT_platform_base\n");
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goto fail;
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}
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EGLint d3d_types[] = {EGL_PLATFORM_ANGLE_TYPE_D3D11_ANGLE,
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EGL_PLATFORM_ANGLE_TYPE_D3D9_ANGLE};
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for (int i = 0; i < MP_ARRAY_SIZE(d3d_types); i++) {
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EGLint display_attributes[] = {
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EGL_PLATFORM_ANGLE_TYPE_ANGLE,
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d3d_types[i],
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EGL_PLATFORM_ANGLE_DEVICE_TYPE_ANGLE,
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EGL_PLATFORM_ANGLE_DEVICE_TYPE_HARDWARE_ANGLE,
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EGL_NONE,
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};
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p->egl_display = eglGetPlatformDisplayEXT(EGL_PLATFORM_ANGLE_ANGLE, dc,
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display_attributes);
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if (p->egl_display != EGL_NO_DISPLAY)
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break;
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}
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if (p->egl_display == EGL_NO_DISPLAY) {
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MP_FATAL(vo, "Couldn't get display\n");
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goto fail;
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}
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if (!eglInitialize(p->egl_display, NULL, NULL)) {
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MP_FATAL(vo, "Couldn't initialize EGL\n");
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goto fail;
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}
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eglBindAPI(EGL_OPENGL_ES_API);
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if (eglGetError() != EGL_SUCCESS) {
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MP_FATAL(vo, "Couldn't bind GLES API\n");
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goto fail;
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}
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EGLConfig config = select_fb_config_egl(ctx);
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if (!config)
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goto fail;
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EGLint *window_attribs = NULL;
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EGLint window_attribs_flip[] = {
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EGL_SURFACE_ORIENTATION_ANGLE, EGL_SURFACE_ORIENTATION_INVERT_Y_ANGLE,
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EGL_NONE
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};
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EGLint flip_val;
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if (eglGetConfigAttrib(p->egl_display, config,
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EGL_OPTIMAL_SURFACE_ORIENTATION_ANGLE, &flip_val))
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{
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if (flip_val == EGL_SURFACE_ORIENTATION_INVERT_Y_ANGLE) {
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window_attribs = window_attribs_flip;
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ctx->flip_v = true;
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MP_VERBOSE(vo, "Rendering flipped.\n");
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}
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}
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p->egl_surface = eglCreateWindowSurface(p->egl_display, config,
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vo_w32_hwnd(vo), window_attribs);
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if (p->egl_surface == EGL_NO_SURFACE) {
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MP_FATAL(ctx->vo, "Could not create EGL surface!\n");
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goto fail;
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}
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if (!(!p->use_es2 && create_context_egl(ctx, config, 3)) &&
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!create_context_egl(ctx, config, 2))
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{
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MP_FATAL(ctx->vo, "Could not create EGL context!\n");
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goto fail;
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}
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mpgl_load_functions(ctx->gl, get_proc_address, NULL, vo->log);
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return 0;
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fail:
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angle_uninit(ctx);
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return -1;
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}
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static int angle_init_es2(struct MPGLContext *ctx, int flags)
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{
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struct priv *p = ctx->priv;
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p->use_es2 = true;
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if (ctx->vo->probing) {
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MP_VERBOSE(ctx->vo, "Not using this by default.\n");
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return -1;
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}
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return angle_init(ctx, flags);
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}
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static int angle_reconfig(struct MPGLContext *ctx)
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{
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vo_w32_config(ctx->vo);
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return 0;
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}
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static int angle_control(MPGLContext *ctx, int *events, int request, void *arg)
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{
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return vo_w32_control(ctx->vo, events, request, arg);
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}
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static void angle_swap_buffers(MPGLContext *ctx)
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{
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struct priv *p = ctx->priv;
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eglSwapBuffers(p->egl_display, p->egl_surface);
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}
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const struct mpgl_driver mpgl_driver_angle = {
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.name = "angle",
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.priv_size = sizeof(struct priv),
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.init = angle_init,
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.reconfig = angle_reconfig,
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.swap_buffers = angle_swap_buffers,
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.control = angle_control,
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.uninit = angle_uninit,
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};
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const struct mpgl_driver mpgl_driver_angle_es2 = {
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.name = "angle-es2",
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.priv_size = sizeof(struct priv),
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.init = angle_init_es2,
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.reconfig = angle_reconfig,
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.swap_buffers = angle_swap_buffers,
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.control = angle_control,
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.uninit = angle_uninit,
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};
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