mirror of https://github.com/mpv-player/mpv
204 lines
5.4 KiB
C
204 lines
5.4 KiB
C
/*
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* This file is part of mpv.
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*
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* mpv is free software; you can redistribute it and/or
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* modify it under the terms of the GNU Lesser General Public
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* License as published by the Free Software Foundation; either
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* version 2.1 of the License, or (at your option) any later version.
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*
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* mpv is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU Lesser General Public License for more details.
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*
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* You should have received a copy of the GNU Lesser General Public
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* License along with mpv. If not, see <http://www.gnu.org/licenses/>.
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*/
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#include <windows.h>
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#include <EGL/egl.h>
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#include <EGL/eglext.h>
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#include "common/common.h"
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#include "video/out/w32_common.h"
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#include "context.h"
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struct priv {
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EGLDisplay egl_display;
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EGLContext egl_context;
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EGLSurface egl_surface;
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};
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static void angle_uninit(MPGLContext *ctx)
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{
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struct priv *p = ctx->priv;
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if (p->egl_context) {
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eglMakeCurrent(p->egl_display, EGL_NO_SURFACE, EGL_NO_SURFACE,
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EGL_NO_CONTEXT);
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eglDestroyContext(p->egl_display, p->egl_context);
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}
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p->egl_context = EGL_NO_CONTEXT;
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vo_w32_uninit(ctx->vo);
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}
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static EGLConfig select_fb_config_egl(struct MPGLContext *ctx)
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{
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struct priv *p = ctx->priv;
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EGLint attributes[] = {
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EGL_RED_SIZE, 8,
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EGL_GREEN_SIZE, 8,
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EGL_BLUE_SIZE, 8,
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EGL_DEPTH_SIZE, 0,
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EGL_NONE
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};
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EGLint config_count;
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EGLConfig config;
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eglChooseConfig(p->egl_display, attributes, &config, 1, &config_count);
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if (!config_count) {
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MP_FATAL(ctx->vo, "Could find EGL configuration!\n");
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return NULL;
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}
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return config;
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}
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static bool create_context_egl(MPGLContext *ctx, EGLConfig config, int version)
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{
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struct priv *p = ctx->priv;
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EGLint context_attributes[] = {
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EGL_CONTEXT_CLIENT_VERSION, version,
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EGL_NONE
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};
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p->egl_context = eglCreateContext(p->egl_display, config,
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EGL_NO_CONTEXT, context_attributes);
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if (p->egl_context == EGL_NO_CONTEXT) {
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MP_VERBOSE(ctx->vo, "Could not create EGL GLES %d context!\n", version);
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return false;
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}
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eglMakeCurrent(p->egl_display, p->egl_surface, p->egl_surface,
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p->egl_context);
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return true;
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}
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static void *get_proc_address(const GLubyte *proc_name)
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{
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return eglGetProcAddress(proc_name);
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}
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static int angle_init(struct MPGLContext *ctx, int flags)
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{
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struct priv *p = ctx->priv;
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struct vo *vo = ctx->vo;
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if (!vo_w32_init(vo))
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goto fail;
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HDC dc = GetDC(vo_w32_hwnd(vo));
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if (!dc) {
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MP_FATAL(vo, "Couldn't get DC\n");
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goto fail;
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}
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PFNEGLGETPLATFORMDISPLAYEXTPROC eglGetPlatformDisplayEXT =
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(PFNEGLGETPLATFORMDISPLAYEXTPROC)eglGetProcAddress("eglGetPlatformDisplayEXT");
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if (!eglGetPlatformDisplayEXT) {
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MP_FATAL(vo, "Missing EGL_EXT_platform_base\n");
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goto fail;
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}
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EGLint d3d_types[] = {EGL_PLATFORM_ANGLE_TYPE_D3D11_ANGLE,
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EGL_PLATFORM_ANGLE_TYPE_D3D9_ANGLE};
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for (int i = 0; i < MP_ARRAY_SIZE(d3d_types); i++) {
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EGLint display_attributes[] = {
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EGL_PLATFORM_ANGLE_TYPE_ANGLE,
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d3d_types[i],
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EGL_PLATFORM_ANGLE_DEVICE_TYPE_ANGLE,
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EGL_PLATFORM_ANGLE_DEVICE_TYPE_HARDWARE_ANGLE,
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EGL_NONE,
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};
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p->egl_display = eglGetPlatformDisplayEXT(EGL_PLATFORM_ANGLE_ANGLE, dc,
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display_attributes);
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if (p->egl_display != EGL_NO_DISPLAY)
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break;
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}
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if (p->egl_display == EGL_NO_DISPLAY) {
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MP_FATAL(vo, "Couldn't get display\n");
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goto fail;
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}
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if (!eglInitialize(p->egl_display, NULL, NULL)) {
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MP_FATAL(vo, "Couldn't initialize EGL\n");
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goto fail;
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}
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eglBindAPI(EGL_OPENGL_ES_API);
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if (eglGetError() != EGL_SUCCESS) {
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MP_FATAL(vo, "Couldn't bind GLES API\n");
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goto fail;
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}
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EGLConfig config = select_fb_config_egl(ctx);
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if (!config)
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goto fail;
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p->egl_surface = eglCreateWindowSurface(p->egl_display, config,
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vo_w32_hwnd(vo), NULL);
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if (p->egl_surface == EGL_NO_SURFACE) {
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MP_FATAL(ctx->vo, "Could not create EGL surface!\n");
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goto fail;
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}
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if (!create_context_egl(ctx, config, 3) &&
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!create_context_egl(ctx, config, 2))
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{
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MP_FATAL(ctx->vo, "Could not create EGL context!\n");
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goto fail;
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}
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mpgl_load_functions(ctx->gl, get_proc_address, NULL, vo->log);
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return 0;
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fail:
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angle_uninit(ctx);
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return -1;
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}
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static int angle_reconfig(struct MPGLContext *ctx)
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{
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vo_w32_config(ctx->vo);
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return 0;
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}
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static int angle_control(MPGLContext *ctx, int *events, int request, void *arg)
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{
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return vo_w32_control(ctx->vo, events, request, arg);
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}
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static void angle_swap_buffers(MPGLContext *ctx)
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{
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struct priv *p = ctx->priv;
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eglSwapBuffers(p->egl_display, p->egl_surface);
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}
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const struct mpgl_driver mpgl_driver_angle = {
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.name = "angle",
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.priv_size = sizeof(struct priv),
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.init = angle_init,
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.reconfig = angle_reconfig,
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.swap_buffers = angle_swap_buffers,
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.control = angle_control,
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.uninit = angle_uninit,
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};
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