1
0
mirror of https://github.com/mpv-player/mpv synced 2025-02-18 22:06:59 +00:00
mpv/video/out/opengl
wm4 9f52a92899 video: move d3d.c out of decode sub directory
It makes more sense to have it in the general video directory (along
with vdpau.c and vaapi.c), since the decoder source files don't even
access it anymore.
2017-12-01 17:58:56 +01:00
..
angle_dynamic.c angle_dynamic: silence warnings during compilation 2016-11-25 09:49:49 +01:00
angle_dynamic.h vo_opengl: angle: rewrite with custom swap chain 2017-02-07 22:45:07 +11:00
common.c vo_gpu: ra_gl: fix minimum GLSL version to 120 2017-11-03 11:53:31 +01:00
common.h vo_opengl: refactor into vo_gpu 2017-09-21 15:00:55 +02:00
context_android.c vo_gpu/context_android: Process surface resizes correctly 2017-11-14 20:46:18 +02:00
context_angle.c vo_gpu: move d3d11_screenshot to shared code 2017-11-07 20:27:13 +11:00
context_cocoa.c Revert "cocoa: re-enable double buffering" 2017-09-22 23:08:46 +10:00
context_drm_egl.c video : Move drm options to substruct. 2017-10-23 21:08:20 +02:00
context_dxinterop.c vo_gpu: convert windows/osx hwdecs/contexts to new API 2017-09-21 15:01:17 +02:00
context_glx.c vo_opengl: refactor into vo_gpu 2017-09-21 15:00:55 +02:00
context_mali_fbdev.c vo_opengl: refactor into vo_gpu 2017-09-21 15:00:55 +02:00
context_rpi.c vo_opengl: refactor into vo_gpu 2017-09-21 15:00:55 +02:00
context_vdpau.c vo_gpu: simplify structs / names 2017-09-22 16:58:55 +02:00
context_wayland.c wayland_common: implement output tracking, cleanups and bugfixes 2017-10-09 02:23:04 +01:00
context_win.c vo_gpu: convert windows/osx hwdecs/contexts to new API 2017-09-21 15:01:17 +02:00
context_x11egl.c vo_opengl: refactor into vo_gpu 2017-09-21 15:00:55 +02:00
context.c vo_gpu: simplify structs / names 2017-09-22 16:58:55 +02:00
context.h vo_gpu: simplify structs / names 2017-09-22 16:58:55 +02:00
cuda_dynamic.c vo_opengl: hwdec_cuda: Prefix cuda symbols to avoid collisions 2016-11-24 20:15:57 +01:00
cuda_dynamic.h vo_opengl: hwdec_cuda: Support separate decode and display devices 2017-06-03 16:41:03 +02:00
egl_helpers.c vo_opengl: refactor into vo_gpu 2017-09-21 15:00:55 +02:00
egl_helpers.h vo_opengl: refactor into vo_gpu 2017-09-21 15:00:55 +02:00
formats.c vo_opengl: remove some dead code 2017-08-11 21:29:35 +02:00
formats.h vo_opengl: refactor into vo_gpu 2017-09-21 15:00:55 +02:00
gl_headers.h vo_opengl: handle probing GL texture formats better 2017-08-11 21:29:35 +02:00
hwdec_cuda.c vo_gpu: hwdec: remove redundant fields 2017-12-01 05:57:41 +01:00
hwdec_d3d11egl.c video: move d3d.c out of decode sub directory 2017-12-01 17:58:56 +01:00
hwdec_d3d11eglrgb.c video: move d3d.c out of decode sub directory 2017-12-01 17:58:56 +01:00
hwdec_drmprime_drm.c vo_gpu: hwdec: remove redundant fields 2017-12-01 05:57:41 +01:00
hwdec_dxva2egl.c video: move d3d.c out of decode sub directory 2017-12-01 17:58:56 +01:00
hwdec_dxva2gldx.c video: move d3d.c out of decode sub directory 2017-12-01 17:58:56 +01:00
hwdec_ios.m vo_gpu: hwdec: remove redundant fields 2017-12-01 05:57:41 +01:00
hwdec_osx.c vo_gpu: hwdec: remove redundant fields 2017-12-01 05:57:41 +01:00
hwdec_rpi.c vo_gpu: hwdec: remove redundant fields 2017-12-01 05:57:41 +01:00
hwdec_vaegl.c vo_gpu: hwdec: remove redundant fields 2017-12-01 05:57:41 +01:00
hwdec_vdpau.c vo_gpu: hwdec: remove redundant fields 2017-12-01 05:57:41 +01:00
ra_gl.c vo_gpu: d3d11: add RA caps for ra_d3d11 2017-11-07 20:27:13 +11:00
ra_gl.h vo_opengl: refactor into vo_gpu 2017-09-21 15:00:55 +02:00
utils.c vo_gpu: ra_gl: remove stride hack 2017-11-12 13:49:00 +01:00
utils.h vo_gpu: gl: implement proper extension string search 2017-10-02 17:30:27 +02:00