mirror of https://github.com/mpv-player/mpv
61 lines
2.3 KiB
C
61 lines
2.3 KiB
C
/*
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* This file is part of mpv.
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*
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* mpv is free software; you can redistribute it and/or
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* modify it under the terms of the GNU Lesser General Public
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* License as published by the Free Software Foundation; either
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* version 2.1 of the License, or (at your option) any later version.
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*
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* mpv is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU Lesser General Public License for more details.
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*
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* You should have received a copy of the GNU Lesser General Public
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* License along with mpv. If not, see <http://www.gnu.org/licenses/>.
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*/
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#ifndef MP_GL_VIDEO_SHADERS_H
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#define MP_GL_VIDEO_SHADERS_H
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#include <libavutil/lfg.h>
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#include "utils.h"
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#include "video.h"
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struct deband_opts {
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int iterations;
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float threshold;
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float range;
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float grain;
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};
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extern const struct deband_opts deband_opts_def;
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extern const struct m_sub_options deband_conf;
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void sampler_prelude(struct gl_shader_cache *sc, int tex_num);
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void pass_sample_separated_gen(struct gl_shader_cache *sc, struct scaler *scaler,
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int d_x, int d_y);
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void pass_sample_polar(struct gl_shader_cache *sc, struct scaler *scaler,
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int components, bool sup_gather);
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void pass_compute_polar(struct gl_shader_cache *sc, struct scaler *scaler,
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int components, int bw, int bh, int iw, int ih);
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void pass_sample_bicubic_fast(struct gl_shader_cache *sc);
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void pass_sample_oversample(struct gl_shader_cache *sc, struct scaler *scaler,
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int w, int h);
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void pass_linearize(struct gl_shader_cache *sc, enum pl_color_transfer trc);
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void pass_delinearize(struct gl_shader_cache *sc, enum pl_color_transfer trc);
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void pass_color_map(struct gl_shader_cache *sc, bool is_linear,
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struct pl_color_space src, struct pl_color_space dst,
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enum mp_csp_light src_light, enum mp_csp_light dst_light,
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const struct gl_tone_map_opts *opts);
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void pass_sample_deband(struct gl_shader_cache *sc, struct deband_opts *opts,
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AVLFG *lfg, enum pl_color_transfer trc);
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void pass_sample_unsharp(struct gl_shader_cache *sc, float param);
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#endif
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