mpv/video/out/gpu
Niklas Haas a5b0d59084 vo_gpu: switch to optimization level performance
Upstream has this now. Didn't really make any different for me (except
making the polar compute shader 2%-3% faster), but maybe it does for
somebody else.
2018-09-01 16:14:22 +02:00
..
context.c wscript: split egl-android from android 2018-08-20 17:16:22 +02:00
context.h vo_gpu: remove old window screenshot glue code and GL implementation 2018-02-13 17:45:29 -08:00
d3d11_helpers.c vo_gpu: d3d11: implement tex_download() 2018-02-13 21:25:15 +11:00
d3d11_helpers.h vo_gpu: d3d11: implement tex_download() 2018-02-13 21:25:15 +11:00
hwdec.c hwdec: detach d3d and d3d9 hwaccel from angle 2018-01-25 20:57:45 -08:00
hwdec.h vo_gpu: hwdec: remove redundant fields 2017-12-01 05:57:41 +01:00
lcms.c vo_gpu: allow higher icc-contrast and improve logging 2018-05-17 22:56:45 +03:00
lcms.h
libmpv_gpu.c drm/atomic: refactor hwdec_drmprime_drm with native resources 2018-05-01 20:48:02 +03:00
libmpv_gpu.h client API: add a new way to pass X11 Display etc. to render API 2018-03-26 19:47:08 +02:00
osd.c vo_gpu: invalidate fbotex before drawing 2017-12-25 00:47:53 +01:00
osd.h vo_gpu: simplify structs / names 2017-09-22 16:58:55 +02:00
ra.c client API: add a new way to pass X11 Display etc. to render API 2018-03-26 19:47:08 +02:00
ra.h client API: add a new way to pass X11 Display etc. to render API 2018-03-26 19:47:08 +02:00
shader_cache.c vo_gpu: vulkan: omit needless #define 2017-12-25 00:47:53 +01:00
shader_cache.h vo_gpu: invalidate fbotex before drawing 2017-12-25 00:47:53 +01:00
spirv.c vo_gpu: fix memleak in spirv.c 2017-09-26 17:32:36 +02:00
spirv.h vo_gpu: vulkan: generalize SPIR-V compiler 2017-09-26 17:25:35 +02:00
spirv_shaderc.c vo_gpu: switch to optimization level performance 2018-09-01 16:14:22 +02:00
user_shaders.c
user_shaders.h vo_gpu: make the vertex attribs dynamic 2017-09-28 01:54:38 +02:00
utils.c msg: reinterpret a bunch of message levels 2017-12-15 22:28:47 -08:00
utils.h vo_gpu: simplify structs / names 2017-09-22 16:58:55 +02:00
video.c vo_gpu: avoid overwriting compute shader block sizes 2018-08-26 12:32:20 +02:00
video.h vo_gpu: remove a dead declaration 2018-02-28 00:55:06 -08:00
video_shaders.c vo_gpu: desaturate after peak detection 2018-05-31 03:13:50 +03:00
video_shaders.h vo_gpu: simplify and correct color scale handling 2018-02-20 22:02:51 +02:00