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mpv/video/out/opengl/utils.h
Niklas Haas 65979986a9 vo_opengl: refactor into vo_gpu
This is done in several steps:

1. refactor MPGLContext -> struct ra_ctx
2. move GL-specific stuff in vo_opengl into opengl/context.c
3. generalize context creation to support other APIs, and add --gpu-api
4. rename all of the --opengl- options that are no longer opengl-specific
5. move all of the stuff from opengl/* that isn't GL-specific into gpu/
   (note: opengl/gl_utils.h became opengl/utils.h)
6. rename vo_opengl to vo_gpu
7. to handle window screenshots, the short-term approach was to just add
   it to ra_swchain_fns. Long term (and for vulkan) this has to be moved to
   ra itself (and vo_gpu altered to compensate), but this was a stop-gap
   measure to prevent this commit from getting too big
8. move ra->fns->flush to ra_gl_ctx instead
9. some other minor changes that I've probably already forgotten

Note: This is one half of a major refactor, the other half of which is
provided by rossy's following commit. This commit enables support for
all linux platforms, while his version enables support for all non-linux
platforms.

Note 2: vo_opengl_cb.c also re-uses ra_gl_ctx so it benefits from the
--opengl- options like --opengl-early-flush, --opengl-finish etc. Should
be a strict superset of the old functionality.

Disclaimer: Since I have no way of compiling mpv on all platforms, some
of these ports were done blindly. Specifically, the blind ports included
context_mali_fbdev.c and context_rpi.c. Since they're both based on
egl_helpers, the port should have gone smoothly without any major
changes required. But if somebody complains about a compile error on
those platforms (assuming anybody actually uses them), you know where to
complain.
2017-09-21 15:00:55 +02:00

55 lines
1.8 KiB
C

/*
* This file is part of mpv.
* Parts based on MPlayer code by Reimar Döffinger.
*
* mpv is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation; either
* version 2.1 of the License, or (at your option) any later version.
*
* mpv is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with mpv. If not, see <http://www.gnu.org/licenses/>.
*/
#ifndef MP_GL_UTILS_
#define MP_GL_UTILS_
#include <math.h>
#include "video/out/gpu/utils.h"
#include "common.h"
struct mp_log;
void gl_check_error(GL *gl, struct mp_log *log, const char *info);
void gl_upload_tex(GL *gl, GLenum target, GLenum format, GLenum type,
const void *dataptr, int stride,
int x, int y, int w, int h);
mp_image_t *gl_read_fbo_contents(GL *gl, int fbo, int w, int h);
struct gl_vao {
GL *gl;
GLuint vao; // the VAO object, or 0 if unsupported by driver
GLuint buffer; // GL_ARRAY_BUFFER used for the data
int stride; // size of each element (interleaved elements are assumed)
const struct ra_renderpass_input *entries;
int num_entries;
};
void gl_vao_init(struct gl_vao *vao, GL *gl, int stride,
const struct ra_renderpass_input *entries,
int num_entries);
void gl_vao_uninit(struct gl_vao *vao);
void gl_vao_draw_data(struct gl_vao *vao, GLenum prim, void *ptr, size_t num);
void gl_set_debug_logger(GL *gl, struct mp_log *log);
#endif