mpv/DOCS/man
Bin Jin 42a0f4d87b vo_opengl: enable NNEDI3 prescaler on OpenGL ES 3.0
It turns out that both UBO and intBitsToFloat() are supported in
OpenGL ES 3.0[1][2], enable them so that NNEDI3 prescaler can be used
in a wider range of backends.

Also fixes some implicit int-to-float conversions so that the shader
actually compiles on GLES.

Tested on Linux desktop (nvidia 358.16) with "es" sub-option.

[1]: https://www.khronos.org/opengles/sdk/docs/man3/html/glGetUniformBlockIndex.xhtml
[2]: https://www.khronos.org/opengles/sdk/docs/manglsl/docbook4/xhtml/intBitsToFloat.xml
2015-12-02 12:32:02 +01:00
..
af.rst manpage: fix broken example 2015-09-27 19:21:37 +02:00
ao.rst ao_jack: remove "alsa" std-channel-layout choice 2015-11-07 15:20:34 +01:00
changes.rst
encode.rst
input.rst manpage: explain behavior of "path" property 2015-11-29 17:56:08 +01:00
ipc.rst ipc: add request_id to json 2015-07-03 22:26:54 +02:00
lua.rst
mpv.rst manpage: fix a command name 2015-12-01 22:53:26 +01:00
options.rst vo: do not use display FPS for framedrop 2015-11-25 22:11:14 +01:00
osc.rst
vf.rst manpage: deinterlace is now the lowercase d 2015-11-23 15:18:52 -08:00
vo.rst vo_opengl: enable NNEDI3 prescaler on OpenGL ES 3.0 2015-12-02 12:32:02 +01:00