mirror of
https://github.com/mpv-player/mpv
synced 2025-01-25 00:53:22 +00:00
8ff96f0216
This must be called if a texture shared between D3D devices is updated. Often enough, the shared devices will be the same device, but ANGLE forces using shared surfaces. I suppose there is no guarantee the driver will do the expected thing. Internally, the driver could for example not insert the required barriers before the shared texture is used.
674 lines
22 KiB
C
674 lines
22 KiB
C
/*
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* This file is part of mpv.
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*
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* mpv is free software; you can redistribute it and/or
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* modify it under the terms of the GNU Lesser General Public
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* License as published by the Free Software Foundation; either
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* version 2.1 of the License, or (at your option) any later version.
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*
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* mpv is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU Lesser General Public License for more details.
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*
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* You should have received a copy of the GNU Lesser General Public
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* License along with mpv. If not, see <http://www.gnu.org/licenses/>.
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*/
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#include <initguid.h>
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#include <assert.h>
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#include <windows.h>
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#include <d3d11.h>
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#include <EGL/egl.h>
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#include <EGL/eglext.h>
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#include "angle_dynamic.h"
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#include "common/common.h"
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#include "osdep/timer.h"
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#include "osdep/windows_utils.h"
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#include "hwdec.h"
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#include "video/hwdec.h"
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#ifndef EGL_D3D_TEXTURE_SUBRESOURCE_ID_ANGLE
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#define EGL_D3D_TEXTURE_SUBRESOURCE_ID_ANGLE 0x3AAB
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#endif
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struct priv {
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struct mp_hwdec_ctx hwctx;
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ID3D11Device *d3d11_device;
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ID3D11DeviceContext *device_ctx;
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ID3D11VideoDevice *video_dev;
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ID3D11VideoContext *video_ctx;
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EGLDisplay egl_display;
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EGLConfig egl_config;
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EGLSurface egl_surface;
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ID3D11Texture2D *texture;
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ID3D11VideoProcessor *video_proc;
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ID3D11VideoProcessorEnumerator *vp_enum;
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ID3D11VideoProcessorOutputView *out_view;
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struct mp_image_params image_params;
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int c_w, c_h;
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EGLStreamKHR egl_stream;
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GLuint gl_textures[3];
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// EGL_KHR_stream
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EGLStreamKHR (EGLAPIENTRY *CreateStreamKHR)(EGLDisplay dpy,
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const EGLint *attrib_list);
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EGLBoolean (EGLAPIENTRY *DestroyStreamKHR)(EGLDisplay dpy,
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EGLStreamKHR stream);
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// EGL_KHR_stream_consumer_gltexture
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EGLBoolean (EGLAPIENTRY *StreamConsumerAcquireKHR)
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(EGLDisplay dpy, EGLStreamKHR stream);
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EGLBoolean (EGLAPIENTRY *StreamConsumerReleaseKHR)
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(EGLDisplay dpy, EGLStreamKHR stream);
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// EGL_NV_stream_consumer_gltexture_yuv
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EGLBoolean (EGLAPIENTRY *StreamConsumerGLTextureExternalAttribsNV)
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(EGLDisplay dpy, EGLStreamKHR stream, EGLAttrib *attrib_list);
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// EGL_ANGLE_stream_producer_d3d_texture_nv12
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EGLBoolean (EGLAPIENTRY *CreateStreamProducerD3DTextureNV12ANGLE)
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(EGLDisplay dpy, EGLStreamKHR stream, const EGLAttrib *attrib_list);
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EGLBoolean (EGLAPIENTRY *StreamPostD3DTextureNV12ANGLE)
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(EGLDisplay dpy, EGLStreamKHR stream, void *texture,
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const EGLAttrib *attrib_list);
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};
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static void destroy_video_proc(struct gl_hwdec *hw)
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{
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struct priv *p = hw->priv;
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if (p->out_view)
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ID3D11VideoProcessorOutputView_Release(p->out_view);
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p->out_view = NULL;
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if (p->video_proc)
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ID3D11VideoProcessor_Release(p->video_proc);
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p->video_proc = NULL;
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if (p->vp_enum)
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ID3D11VideoProcessorEnumerator_Release(p->vp_enum);
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p->vp_enum = NULL;
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}
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static void destroy_objects(struct gl_hwdec *hw)
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{
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struct priv *p = hw->priv;
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GL *gl = hw->gl;
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if (p->egl_stream)
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p->DestroyStreamKHR(p->egl_display, p->egl_stream);
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p->egl_stream = 0;
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for (int n = 0; n < 3; n++) {
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gl->DeleteTextures(1, &p->gl_textures[n]);
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p->gl_textures[n] = 0;
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}
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if (p->egl_display && p->egl_surface) {
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eglReleaseTexImage(p->egl_display, p->egl_surface, EGL_BACK_BUFFER);
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eglDestroySurface(p->egl_display, p->egl_surface);
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}
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p->egl_surface = NULL;
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if (p->texture)
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ID3D11Texture2D_Release(p->texture);
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p->texture = NULL;
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destroy_video_proc(hw);
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}
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static void destroy(struct gl_hwdec *hw)
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{
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struct priv *p = hw->priv;
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destroy_objects(hw);
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hwdec_devices_remove(hw->devs, &p->hwctx);
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if (p->video_ctx)
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ID3D11VideoContext_Release(p->video_ctx);
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p->video_ctx = NULL;
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if (p->video_dev)
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ID3D11VideoDevice_Release(p->video_dev);
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p->video_dev = NULL;
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if (p->device_ctx)
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ID3D11DeviceContext_Release(p->device_ctx);
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p->device_ctx = NULL;
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if (p->d3d11_device)
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ID3D11Device_Release(p->d3d11_device);
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p->d3d11_device = NULL;
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}
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static int create(struct gl_hwdec *hw)
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{
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if (!angle_load())
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return -1;
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EGLDisplay egl_display = eglGetCurrentDisplay();
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if (!egl_display)
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return -1;
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if (!eglGetCurrentContext())
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return -1;
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const char *exts = eglQueryString(egl_display, EGL_EXTENSIONS);
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if (!exts || !strstr(exts, "EGL_ANGLE_d3d_share_handle_client_buffer"))
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return -1;
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bool use_native_device = !!strstr(exts, "EGL_EXT_device_query");
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HRESULT hr;
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struct priv *p = talloc_zero(hw, struct priv);
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hw->priv = p;
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p->egl_display = egl_display;
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// Optional EGLStream stuff for working without video processor.
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if (strstr(exts, "EGL_ANGLE_stream_producer_d3d_texture_nv12") &&
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use_native_device &&
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(strstr(hw->gl->extensions, "GL_OES_EGL_image_external_essl3") ||
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hw->gl->es == 200))
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{
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MP_VERBOSE(hw, "Loading EGL_ANGLE_stream_producer_d3d_texture_nv12\n");
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p->CreateStreamKHR = (void *)eglGetProcAddress("eglCreateStreamKHR");
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p->DestroyStreamKHR = (void *)eglGetProcAddress("eglDestroyStreamKHR");
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p->StreamConsumerAcquireKHR =
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(void *)eglGetProcAddress("eglStreamConsumerAcquireKHR");
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p->StreamConsumerReleaseKHR =
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(void *)eglGetProcAddress("eglStreamConsumerReleaseKHR");
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p->StreamConsumerGLTextureExternalAttribsNV =
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(void *)eglGetProcAddress("eglStreamConsumerGLTextureExternalAttribsNV");
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p->CreateStreamProducerD3DTextureNV12ANGLE =
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(void *)eglGetProcAddress("eglCreateStreamProducerD3DTextureNV12ANGLE");
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p->StreamPostD3DTextureNV12ANGLE =
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(void *)eglGetProcAddress("eglStreamPostD3DTextureNV12ANGLE");
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if (!p->CreateStreamKHR || !p->DestroyStreamKHR ||
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!p->StreamConsumerAcquireKHR || !p->StreamConsumerReleaseKHR ||
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!p->StreamConsumerGLTextureExternalAttribsNV ||
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!p->CreateStreamProducerD3DTextureNV12ANGLE ||
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!p->StreamPostD3DTextureNV12ANGLE)
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{
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MP_ERR(hw, "Failed to load some EGLStream functions.\n");
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goto fail;
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}
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static const char *es2_exts[] = {"GL_NV_EGL_stream_consumer_external", 0};
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static const char *es3_exts[] = {"GL_NV_EGL_stream_consumer_external",
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"GL_OES_EGL_image_external_essl3", 0};
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hw->glsl_extensions = hw->gl->es == 200 ? es2_exts : es3_exts;
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}
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if (use_native_device) {
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PFNEGLQUERYDISPLAYATTRIBEXTPROC p_eglQueryDisplayAttribEXT =
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(void *)eglGetProcAddress("eglQueryDisplayAttribEXT");
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PFNEGLQUERYDEVICEATTRIBEXTPROC p_eglQueryDeviceAttribEXT =
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(void *)eglGetProcAddress("eglQueryDeviceAttribEXT");
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if (!p_eglQueryDisplayAttribEXT || !p_eglQueryDeviceAttribEXT)
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goto fail;
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EGLAttrib device = 0;
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if (!p_eglQueryDisplayAttribEXT(egl_display, EGL_DEVICE_EXT, &device))
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goto fail;
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EGLAttrib d3d_device = 0;
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if (!p_eglQueryDeviceAttribEXT((EGLDeviceEXT)device,
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EGL_D3D11_DEVICE_ANGLE, &d3d_device))
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{
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MP_ERR(hw, "Could not get EGL_D3D11_DEVICE_ANGLE from ANGLE.\n");
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goto fail;
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}
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p->d3d11_device = (ID3D11Device *)d3d_device;
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if (!p->d3d11_device)
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goto fail;
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ID3D11Device_AddRef(p->d3d11_device);
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} else {
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HANDLE d3d11_dll = GetModuleHandleW(L"d3d11.dll");
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if (!d3d11_dll) {
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MP_ERR(hw, "Failed to load D3D11 library\n");
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goto fail;
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}
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PFN_D3D11_CREATE_DEVICE CreateDevice =
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(void *)GetProcAddress(d3d11_dll, "D3D11CreateDevice");
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if (!CreateDevice)
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goto fail;
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hr = CreateDevice(NULL, D3D_DRIVER_TYPE_HARDWARE, NULL,
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D3D11_CREATE_DEVICE_VIDEO_SUPPORT, NULL, 0,
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D3D11_SDK_VERSION, &p->d3d11_device, NULL, NULL);
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if (FAILED(hr)) {
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MP_ERR(hw, "Failed to create D3D11 Device: %s\n",
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mp_HRESULT_to_str(hr));
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goto fail;
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}
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}
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ID3D10Multithread *multithread;
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hr = ID3D11Device_QueryInterface(p->d3d11_device, &IID_ID3D10Multithread,
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(void **)&multithread);
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if (FAILED(hr)) {
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ID3D10Multithread_Release(multithread);
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MP_ERR(hw, "Failed to get Multithread interface: %s\n",
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mp_HRESULT_to_str(hr));
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goto fail;
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}
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ID3D10Multithread_SetMultithreadProtected(multithread, TRUE);
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ID3D10Multithread_Release(multithread);
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hr = ID3D11Device_QueryInterface(p->d3d11_device, &IID_ID3D11VideoDevice,
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(void **)&p->video_dev);
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if (FAILED(hr))
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goto fail;
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ID3D11Device_GetImmediateContext(p->d3d11_device, &p->device_ctx);
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if (!p->device_ctx)
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goto fail;
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hr = ID3D11DeviceContext_QueryInterface(p->device_ctx, &IID_ID3D11VideoContext,
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(void **)&p->video_ctx);
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if (FAILED(hr))
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goto fail;
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EGLint attrs[] = {
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EGL_BUFFER_SIZE, 32,
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EGL_RED_SIZE, 8,
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EGL_GREEN_SIZE, 8,
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EGL_BLUE_SIZE, 8,
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EGL_SURFACE_TYPE, EGL_PBUFFER_BIT,
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EGL_ALPHA_SIZE, 8,
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EGL_BIND_TO_TEXTURE_RGBA, EGL_TRUE,
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EGL_NONE
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};
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EGLint count;
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if (!eglChooseConfig(p->egl_display, attrs, &p->egl_config, 1, &count) ||
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!count) {
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MP_ERR(hw, "Failed to get EGL surface configuration\n");
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goto fail;
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}
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p->hwctx = (struct mp_hwdec_ctx){
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.type = HWDEC_D3D11VA,
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.driver_name = hw->driver->name,
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.ctx = p->d3d11_device,
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};
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hwdec_devices_add(hw->devs, &p->hwctx);
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return 0;
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fail:
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destroy(hw);
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return -1;
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}
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static int create_egl_stream(struct gl_hwdec *hw, struct mp_image_params *params)
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{
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struct priv *p = hw->priv;
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GL *gl = hw->gl;
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if (params->hw_subfmt != IMGFMT_NV12)
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return -1;
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if (!p->CreateStreamKHR)
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return -1; // extensions not available
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MP_VERBOSE(hw, "Using EGL_KHR_stream path.\n");
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// Hope that the given texture unit range is not "in use" by anything.
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// The texture units need to be bound during init only, and are free for
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// use again after the initialization here is done.
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int texunits = 0; // [texunits, texunits + num_planes)
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int num_planes = 2;
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int gl_target = GL_TEXTURE_EXTERNAL_OES;
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p->egl_stream = p->CreateStreamKHR(p->egl_display, (EGLint[]){EGL_NONE});
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if (!p->egl_stream)
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goto fail;
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for (int n = 0; n < num_planes; n++) {
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gl->ActiveTexture(GL_TEXTURE0 + texunits + n);
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gl->GenTextures(1, &p->gl_textures[n]);
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gl->BindTexture(gl_target, p->gl_textures[n]);
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gl->TexParameteri(gl_target, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
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gl->TexParameteri(gl_target, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
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gl->TexParameteri(gl_target, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
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gl->TexParameteri(gl_target, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
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}
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EGLAttrib attrs[] = {
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EGL_COLOR_BUFFER_TYPE, EGL_YUV_BUFFER_EXT,
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EGL_YUV_NUMBER_OF_PLANES_EXT, num_planes,
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EGL_YUV_PLANE0_TEXTURE_UNIT_NV, texunits + 0,
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EGL_YUV_PLANE1_TEXTURE_UNIT_NV, texunits + 1,
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EGL_NONE,
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};
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if (!p->StreamConsumerGLTextureExternalAttribsNV(p->egl_display, p->egl_stream,
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attrs))
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goto fail;
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if (!p->CreateStreamProducerD3DTextureNV12ANGLE(p->egl_display, p->egl_stream,
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(EGLAttrib[]){EGL_NONE}))
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goto fail;
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params->imgfmt = params->hw_subfmt;
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for (int n = 0; n < num_planes; n++) {
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gl->ActiveTexture(GL_TEXTURE0 + texunits + n);
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gl->BindTexture(gl_target, 0);
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}
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gl->ActiveTexture(GL_TEXTURE0);
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return 0;
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fail:
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MP_ERR(hw, "Failed to create EGLStream\n");
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if (p->egl_stream)
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p->DestroyStreamKHR(p->egl_display, p->egl_stream);
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p->egl_stream = 0;
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gl->ActiveTexture(GL_TEXTURE0);
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return -1;
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}
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static int reinit(struct gl_hwdec *hw, struct mp_image_params *params)
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{
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struct priv *p = hw->priv;
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GL *gl = hw->gl;
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HRESULT hr;
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destroy_objects(hw);
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p->image_params = *params;
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// If this does not work, use the video process instead.
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if (create_egl_stream(hw, params) >= 0)
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return 0;
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MP_VERBOSE(hw, "Using ID3D11VideoProcessor path.\n");
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D3D11_TEXTURE2D_DESC texdesc = {
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.Width = params->w,
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.Height = params->h,
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.Format = DXGI_FORMAT_B8G8R8A8_UNORM,
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.MipLevels = 1,
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.ArraySize = 1,
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.SampleDesc = { .Count = 1 },
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.Usage = D3D11_USAGE_DEFAULT,
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.BindFlags = D3D11_BIND_RENDER_TARGET | D3D11_BIND_SHADER_RESOURCE,
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.MiscFlags = D3D11_RESOURCE_MISC_SHARED,
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};
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hr = ID3D11Device_CreateTexture2D(p->d3d11_device, &texdesc, NULL, &p->texture);
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if (FAILED(hr)) {
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MP_ERR(hw, "Failed to create texture: %s\n", mp_HRESULT_to_str(hr));
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goto fail;
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}
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HANDLE share_handle = NULL;
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IDXGIResource *res;
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hr = IUnknown_QueryInterface(p->texture, &IID_IDXGIResource, (void **)&res);
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if (FAILED(hr))
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goto fail;
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hr = IDXGIResource_GetSharedHandle(res, &share_handle);
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if (FAILED(hr))
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share_handle = NULL;
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IDXGIResource_Release(res);
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if (!share_handle)
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goto fail;
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EGLint attrib_list[] = {
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EGL_WIDTH, params->w,
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EGL_HEIGHT, params->h,
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EGL_TEXTURE_FORMAT, EGL_TEXTURE_RGBA,
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EGL_TEXTURE_TARGET, EGL_TEXTURE_2D,
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EGL_NONE
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};
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p->egl_surface = eglCreatePbufferFromClientBuffer(
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p->egl_display, EGL_D3D_TEXTURE_2D_SHARE_HANDLE_ANGLE,
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share_handle, p->egl_config, attrib_list);
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if (p->egl_surface == EGL_NO_SURFACE) {
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MP_ERR(hw, "Failed to create EGL surface\n");
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goto fail;
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}
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gl->GenTextures(1, &p->gl_textures[0]);
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gl->BindTexture(GL_TEXTURE_2D, p->gl_textures[0]);
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gl->TexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
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gl->TexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
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gl->TexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
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gl->TexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
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eglBindTexImage(p->egl_display, p->egl_surface, EGL_BACK_BUFFER);
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gl->BindTexture(GL_TEXTURE_2D, 0);
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params->imgfmt = IMGFMT_RGB0;
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return 0;
|
|
fail:
|
|
destroy_objects(hw);
|
|
return -1;
|
|
}
|
|
|
|
static int create_video_proc(struct gl_hwdec *hw, struct mp_image_params *params)
|
|
{
|
|
struct priv *p = hw->priv;
|
|
HRESULT hr;
|
|
|
|
destroy_video_proc(hw);
|
|
|
|
// Note: we skip any deinterlacing considerations for now.
|
|
D3D11_VIDEO_PROCESSOR_CONTENT_DESC vpdesc = {
|
|
.InputWidth = p->c_w,
|
|
.InputHeight = p->c_h,
|
|
.OutputWidth = params->w,
|
|
.OutputHeight = params->h,
|
|
};
|
|
hr = ID3D11VideoDevice_CreateVideoProcessorEnumerator(p->video_dev, &vpdesc,
|
|
&p->vp_enum);
|
|
if (FAILED(hr))
|
|
goto fail;
|
|
|
|
// Assume RateConversionIndex==0 always works fine for us.
|
|
hr = ID3D11VideoDevice_CreateVideoProcessor(p->video_dev, p->vp_enum, 0,
|
|
&p->video_proc);
|
|
if (FAILED(hr)) {
|
|
MP_ERR(hw, "Failed to create D3D11 video processor.\n");
|
|
goto fail;
|
|
}
|
|
|
|
D3D11_VIDEO_PROCESSOR_OUTPUT_VIEW_DESC outdesc = {
|
|
.ViewDimension = D3D11_VPOV_DIMENSION_TEXTURE2D,
|
|
};
|
|
hr = ID3D11VideoDevice_CreateVideoProcessorOutputView(p->video_dev,
|
|
(ID3D11Resource *)p->texture,
|
|
p->vp_enum, &outdesc,
|
|
&p->out_view);
|
|
if (FAILED(hr))
|
|
goto fail;
|
|
|
|
// Note: libavcodec does not support cropping left/top with hwaccel.
|
|
RECT src_rc = {
|
|
.right = params->w,
|
|
.bottom = params->h,
|
|
};
|
|
ID3D11VideoContext_VideoProcessorSetStreamSourceRect(p->video_ctx,
|
|
p->video_proc,
|
|
0, TRUE, &src_rc);
|
|
|
|
// This is supposed to stop drivers from fucking up the video quality.
|
|
ID3D11VideoContext_VideoProcessorSetStreamAutoProcessingMode(p->video_ctx,
|
|
p->video_proc,
|
|
0, FALSE);
|
|
|
|
if (params->colorspace != MP_CSP_BT_601 &&
|
|
params->colorspace != MP_CSP_BT_709)
|
|
{
|
|
MP_WARN(hw, "Unsupported video colorspace (%s/%s). Consider disabling "
|
|
"hardware decoding, or using --hwdec=d3d11va-copy to get "
|
|
"correct output.\n",
|
|
m_opt_choice_str(mp_csp_names, params->colorspace),
|
|
m_opt_choice_str(mp_csp_levels_names, params->colorlevels));
|
|
}
|
|
|
|
D3D11_VIDEO_PROCESSOR_COLOR_SPACE csp = {
|
|
.YCbCr_Matrix = params->colorspace != MP_CSP_BT_601,
|
|
.Nominal_Range = params->colorlevels == MP_CSP_LEVELS_TV ? 1 : 2,
|
|
};
|
|
ID3D11VideoContext_VideoProcessorSetStreamColorSpace(p->video_ctx,
|
|
p->video_proc,
|
|
0, &csp);
|
|
|
|
return 0;
|
|
fail:
|
|
destroy_video_proc(hw);
|
|
return -1;
|
|
}
|
|
|
|
static int map_frame_video_proc(struct gl_hwdec *hw, ID3D11Texture2D *d3d_tex,
|
|
int d3d_subindex, struct gl_hwdec_frame *out_frame)
|
|
{
|
|
struct priv *p = hw->priv;
|
|
HRESULT hr;
|
|
ID3D11VideoProcessorInputView *in_view = NULL;
|
|
|
|
D3D11_TEXTURE2D_DESC texdesc;
|
|
ID3D11Texture2D_GetDesc(d3d_tex, &texdesc);
|
|
if (!p->video_proc || p->c_w != texdesc.Width || p->c_h != texdesc.Height) {
|
|
p->c_w = texdesc.Width;
|
|
p->c_h = texdesc.Height;
|
|
if (create_video_proc(hw, &p->image_params) < 0)
|
|
return -1;
|
|
}
|
|
|
|
D3D11_VIDEO_PROCESSOR_INPUT_VIEW_DESC indesc = {
|
|
.FourCC = 0, // huh?
|
|
.ViewDimension = D3D11_VPIV_DIMENSION_TEXTURE2D,
|
|
.Texture2D = {
|
|
.ArraySlice = d3d_subindex,
|
|
},
|
|
};
|
|
hr = ID3D11VideoDevice_CreateVideoProcessorInputView(p->video_dev,
|
|
(ID3D11Resource *)d3d_tex,
|
|
p->vp_enum, &indesc,
|
|
&in_view);
|
|
if (FAILED(hr)) {
|
|
MP_ERR(hw, "Could not create ID3D11VideoProcessorInputView\n");
|
|
return -1;
|
|
}
|
|
|
|
D3D11_VIDEO_PROCESSOR_STREAM stream = {
|
|
.Enable = TRUE,
|
|
.pInputSurface = in_view,
|
|
};
|
|
hr = ID3D11VideoContext_VideoProcessorBlt(p->video_ctx, p->video_proc,
|
|
p->out_view, 0, 1, &stream);
|
|
ID3D11VideoProcessorInputView_Release(in_view);
|
|
if (FAILED(hr)) {
|
|
MP_ERR(hw, "VideoProcessorBlt failed.\n");
|
|
return -1;
|
|
}
|
|
|
|
// Make sure the texture is updated correctly on the shared context.
|
|
// I'm not sure if this is needed if the shared context is the same
|
|
// context. (ANGLE API does not allow not using sharing.)
|
|
ID3D11DeviceContext_Flush(p->device_ctx);
|
|
|
|
*out_frame = (struct gl_hwdec_frame){
|
|
.planes = {
|
|
{
|
|
.gl_texture = p->gl_textures[0],
|
|
.gl_target = GL_TEXTURE_2D,
|
|
.tex_w = p->image_params.w,
|
|
.tex_h = p->image_params.h,
|
|
},
|
|
},
|
|
};
|
|
return 0;
|
|
}
|
|
|
|
static int map_frame_egl_stream(struct gl_hwdec *hw, ID3D11Texture2D *d3d_tex,
|
|
int d3d_subindex, struct gl_hwdec_frame *out_frame)
|
|
{
|
|
struct priv *p = hw->priv;
|
|
|
|
EGLAttrib attrs[] = {
|
|
EGL_D3D_TEXTURE_SUBRESOURCE_ID_ANGLE, d3d_subindex,
|
|
EGL_NONE,
|
|
};
|
|
if (!p->StreamPostD3DTextureNV12ANGLE(p->egl_display, p->egl_stream,
|
|
(void *)d3d_tex, attrs))
|
|
return -1;
|
|
|
|
if (!p->StreamConsumerAcquireKHR(p->egl_display, p->egl_stream))
|
|
return -1;
|
|
|
|
D3D11_TEXTURE2D_DESC texdesc;
|
|
ID3D11Texture2D_GetDesc(d3d_tex, &texdesc);
|
|
|
|
*out_frame = (struct gl_hwdec_frame){
|
|
.planes = {
|
|
{
|
|
.gl_texture = p->gl_textures[0],
|
|
.gl_target = GL_TEXTURE_EXTERNAL_OES,
|
|
.tex_w = texdesc.Width,
|
|
.tex_h = texdesc.Height,
|
|
},
|
|
{
|
|
.gl_texture = p->gl_textures[1],
|
|
.gl_target = GL_TEXTURE_EXTERNAL_OES,
|
|
.tex_w = texdesc.Width / 2,
|
|
.tex_h = texdesc.Height / 2,
|
|
.swizzle = "rgba", // even in ES2 mode (no LUMINANCE_ALPHA)
|
|
},
|
|
},
|
|
};
|
|
return 0;
|
|
}
|
|
|
|
static int map_frame(struct gl_hwdec *hw, struct mp_image *hw_image,
|
|
struct gl_hwdec_frame *out_frame)
|
|
{
|
|
struct priv *p = hw->priv;
|
|
|
|
if (!p->gl_textures[0])
|
|
return -1;
|
|
|
|
ID3D11Texture2D *d3d_tex = (void *)hw_image->planes[1];
|
|
int d3d_subindex = (intptr_t)hw_image->planes[2];
|
|
if (!d3d_tex)
|
|
return -1;
|
|
|
|
return p->egl_stream
|
|
? map_frame_egl_stream(hw, d3d_tex, d3d_subindex, out_frame)
|
|
: map_frame_video_proc(hw, d3d_tex, d3d_subindex, out_frame);
|
|
}
|
|
|
|
static void unmap(struct gl_hwdec *hw)
|
|
{
|
|
struct priv *p = hw->priv;
|
|
if (p->egl_stream)
|
|
p->StreamConsumerReleaseKHR(p->egl_display, p->egl_stream);
|
|
}
|
|
|
|
const struct gl_hwdec_driver gl_hwdec_d3d11egl = {
|
|
.name = "d3d11-egl",
|
|
.api = HWDEC_D3D11VA,
|
|
.imgfmt = IMGFMT_D3D11VA,
|
|
.create = create,
|
|
.reinit = reinit,
|
|
.map_frame = map_frame,
|
|
.unmap = unmap,
|
|
.destroy = destroy,
|
|
};
|