mpv/video/out/gpu
Niklas Haas eb69e73eb4 vo_gpu: enable 3DLUTs in dumb mode
Unless FBOs are unsupported, this works. In particular, it's required to
get ICC profiles working in voluntary dumb mode. So instead of
blanket-disabling it, only disable it in the !have_fbo false case.
2017-09-30 19:03:34 +02:00
..
context.c vo_gpu: vulkan: add support for Windows 2017-09-28 10:02:22 +10:00
context.h vo_gpu: vulkan: generalize SPIR-V compiler 2017-09-26 17:25:35 +02:00
hwdec.c
hwdec.h
lcms.c
lcms.h
osd.c vo_gpu: make the vertex attribs dynamic 2017-09-28 01:54:38 +02:00
osd.h vo_gpu: simplify structs / names 2017-09-22 16:58:55 +02:00
ra.c
ra.h vo_gpu: vulkan: add support for push constants 2017-09-26 17:25:35 +02:00
shader_cache.c vo_gpu: force layout std430 for PCs 2017-09-29 00:41:50 +02:00
shader_cache.h vo_gpu: make the vertex attribs dynamic 2017-09-28 01:54:38 +02:00
spirv.c vo_gpu: fix memleak in spirv.c 2017-09-26 17:32:36 +02:00
spirv.h vo_gpu: vulkan: generalize SPIR-V compiler 2017-09-26 17:25:35 +02:00
spirv_shaderc.c vo_gpu: vulkan: generalize SPIR-V compiler 2017-09-26 17:25:35 +02:00
user_shaders.c
user_shaders.h vo_gpu: make the vertex attribs dynamic 2017-09-28 01:54:38 +02:00
utils.c vo_gpu: simplify structs / names 2017-09-22 16:58:55 +02:00
utils.h vo_gpu: simplify structs / names 2017-09-22 16:58:55 +02:00
video.c vo_gpu: enable 3DLUTs in dumb mode 2017-09-30 19:03:34 +02:00
video.h vo_gpu: make the vertex attribs dynamic 2017-09-28 01:54:38 +02:00
video_shaders.c vo_gpu: attempt to avoid UBOs for dynamic variables 2017-09-26 17:25:35 +02:00
video_shaders.h