mirror of https://github.com/mpv-player/mpv
323 lines
11 KiB
Swift
323 lines
11 KiB
Swift
/*
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* This file is part of mpv.
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*
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* mpv is free software; you can redistribute it and/or
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* modify it under the terms of the GNU Lesser General Public
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* License as published by the Free Software Foundation; either
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* version 2.1 of the License, or (at your option) any later version.
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*
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* mpv is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU Lesser General Public License for more details.
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*
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* You should have received a copy of the GNU Lesser General Public
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* License along with mpv. If not, see <http://www.gnu.org/licenses/>.
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*/
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import Cocoa
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import OpenGL.GL
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import OpenGL.GL3
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let glVersions: [CGLOpenGLProfile] = [
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kCGLOGLPVersion_3_2_Core,
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kCGLOGLPVersion_Legacy
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]
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let glFormatBase: [CGLPixelFormatAttribute] = [
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kCGLPFAOpenGLProfile,
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kCGLPFAAccelerated,
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kCGLPFADoubleBuffer
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]
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let glFormatSoftwareBase: [CGLPixelFormatAttribute] = [
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kCGLPFAOpenGLProfile,
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kCGLPFARendererID,
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CGLPixelFormatAttribute(UInt32(kCGLRendererGenericFloatID)),
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kCGLPFADoubleBuffer
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]
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let glFormatOptional: [[CGLPixelFormatAttribute]] = [
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[kCGLPFABackingStore],
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[kCGLPFAAllowOfflineRenderers]
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]
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let glFormat10Bit: [CGLPixelFormatAttribute] = [
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kCGLPFAColorSize,
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_CGLPixelFormatAttribute(rawValue: 64),
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kCGLPFAColorFloat
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]
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let glFormatAutoGPU: [CGLPixelFormatAttribute] = [
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kCGLPFASupportsAutomaticGraphicsSwitching
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]
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let attributeLookUp: [UInt32:String] = [
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kCGLOGLPVersion_3_2_Core.rawValue: "kCGLOGLPVersion_3_2_Core",
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kCGLOGLPVersion_Legacy.rawValue: "kCGLOGLPVersion_Legacy",
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kCGLPFAOpenGLProfile.rawValue: "kCGLPFAOpenGLProfile",
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UInt32(kCGLRendererGenericFloatID): "kCGLRendererGenericFloatID",
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kCGLPFARendererID.rawValue: "kCGLPFARendererID",
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kCGLPFAAccelerated.rawValue: "kCGLPFAAccelerated",
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kCGLPFADoubleBuffer.rawValue: "kCGLPFADoubleBuffer",
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kCGLPFABackingStore.rawValue: "kCGLPFABackingStore",
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kCGLPFAColorSize.rawValue: "kCGLPFAColorSize",
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kCGLPFAColorFloat.rawValue: "kCGLPFAColorFloat",
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kCGLPFAAllowOfflineRenderers.rawValue: "kCGLPFAAllowOfflineRenderers",
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kCGLPFASupportsAutomaticGraphicsSwitching.rawValue: "kCGLPFASupportsAutomaticGraphicsSwitching",
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]
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class GLLayer: CAOpenGLLayer {
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unowned var cocoaCB: CocoaCB
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var libmpv: LibmpvHelper { get { return cocoaCB.libmpv } }
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let displayLock = NSLock()
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let cglContext: CGLContextObj
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let cglPixelFormat: CGLPixelFormatObj
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var needsFlip: Bool = false
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var forceDraw: Bool = false
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var surfaceSize: NSSize = NSSize(width: 0, height: 0)
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var bufferDepth: GLint = 8
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enum Draw: Int { case normal = 1, atomic, atomicEnd }
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var draw: Draw = .normal
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let queue: DispatchQueue = DispatchQueue(label: "io.mpv.queue.draw")
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var needsICCUpdate: Bool = false {
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didSet {
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if needsICCUpdate == true {
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update()
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}
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}
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}
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var inLiveResize: Bool = false {
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didSet {
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if inLiveResize {
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isAsynchronous = true
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}
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update(force: true)
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}
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}
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init(cocoaCB ccb: CocoaCB) {
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cocoaCB = ccb
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(cglPixelFormat, bufferDepth) = GLLayer.createPixelFormat(ccb)
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cglContext = GLLayer.createContext(ccb, cglPixelFormat)
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super.init()
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autoresizingMask = [.layerWidthSizable, .layerHeightSizable]
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backgroundColor = NSColor.black.cgColor
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if #available(macOS 10.12, *), bufferDepth > 8 {
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contentsFormat = .RGBA16Float
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}
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var i: GLint = 1
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CGLSetParameter(cglContext, kCGLCPSwapInterval, &i)
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CGLSetCurrentContext(cglContext)
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libmpv.initRender()
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libmpv.setRenderUpdateCallback(updateCallback, context: self)
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libmpv.setRenderControlCallback(cocoaCB.controlCallback, context: cocoaCB)
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}
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// necessary for when the layer containing window changes the screen
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override init(layer: Any) {
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guard let oldLayer = layer as? GLLayer else {
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fatalError("init(layer: Any) passed an invalid layer")
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}
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cocoaCB = oldLayer.cocoaCB
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surfaceSize = oldLayer.surfaceSize
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cglPixelFormat = oldLayer.cglPixelFormat
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cglContext = oldLayer.cglContext
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super.init()
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}
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required init?(coder: NSCoder) {
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fatalError("init(coder:) has not been implemented")
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}
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override func canDraw(inCGLContext ctx: CGLContextObj,
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pixelFormat pf: CGLPixelFormatObj,
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forLayerTime t: CFTimeInterval,
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displayTime ts: UnsafePointer<CVTimeStamp>?) -> Bool {
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if inLiveResize == false {
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isAsynchronous = false
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}
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return cocoaCB.backendState == .initialized &&
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(forceDraw || libmpv.isRenderUpdateFrame())
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}
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override func draw(inCGLContext ctx: CGLContextObj,
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pixelFormat pf: CGLPixelFormatObj,
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forLayerTime t: CFTimeInterval,
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displayTime ts: UnsafePointer<CVTimeStamp>?) {
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needsFlip = false
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forceDraw = false
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if draw.rawValue >= Draw.atomic.rawValue {
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if draw == .atomic {
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draw = .atomicEnd
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} else {
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atomicDrawingEnd()
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}
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}
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updateSurfaceSize()
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libmpv.drawRender(surfaceSize, bufferDepth, ctx)
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if needsICCUpdate {
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needsICCUpdate = false
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cocoaCB.updateICCProfile()
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}
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}
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func updateSurfaceSize() {
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var dims: [GLint] = [0, 0, 0, 0]
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glGetIntegerv(GLenum(GL_VIEWPORT), &dims)
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surfaceSize = NSSize(width: CGFloat(dims[2]), height: CGFloat(dims[3]))
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if NSEqualSizes(surfaceSize, NSZeroSize) {
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surfaceSize = bounds.size
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surfaceSize.width *= contentsScale
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surfaceSize.height *= contentsScale
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}
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}
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func atomicDrawingStart() {
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if draw == .normal {
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NSDisableScreenUpdates()
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draw = .atomic
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}
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}
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func atomicDrawingEnd() {
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if draw.rawValue >= Draw.atomic.rawValue {
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NSEnableScreenUpdates()
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draw = .normal
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}
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}
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override func copyCGLPixelFormat(forDisplayMask mask: UInt32) -> CGLPixelFormatObj {
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return cglPixelFormat
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}
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override func copyCGLContext(forPixelFormat pf: CGLPixelFormatObj) -> CGLContextObj {
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contentsScale = cocoaCB.window?.backingScaleFactor ?? 1.0
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return cglContext
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}
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let updateCallback: mpv_render_update_fn = { (ctx) in
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let layer: GLLayer = unsafeBitCast(ctx, to: GLLayer.self)
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layer.update()
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}
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override func display() {
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displayLock.lock()
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let isUpdate = needsFlip
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super.display()
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CATransaction.flush()
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if isUpdate && needsFlip {
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CGLSetCurrentContext(cglContext)
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if libmpv.isRenderUpdateFrame() {
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libmpv.drawRender(NSZeroSize, bufferDepth, cglContext, skip: true)
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}
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}
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displayLock.unlock()
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}
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func update(force: Bool = false) {
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if force { forceDraw = true }
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queue.async {
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if self.forceDraw || !self.inLiveResize {
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self.needsFlip = true
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self.display()
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}
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}
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}
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class func createPixelFormat(_ ccb: CocoaCB) -> (CGLPixelFormatObj, GLint) {
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var pix: CGLPixelFormatObj?
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var depth: GLint = 8
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var err: CGLError = CGLError(rawValue: 0)
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let swRender = ccb.libmpv.macOpts.cocoa_cb_sw_renderer
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if swRender != 1 {
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(pix, depth, err) = GLLayer.findPixelFormat(ccb)
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}
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if (err != kCGLNoError || pix == nil) && swRender != 0 {
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(pix, depth, err) = GLLayer.findPixelFormat(ccb, software: true)
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}
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guard let pixelFormat = pix, err == kCGLNoError else {
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ccb.log.sendError("Couldn't create any CGL pixel format")
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exit(1)
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}
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return (pixelFormat, depth)
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}
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class func findPixelFormat(_ ccb: CocoaCB, software: Bool = false) -> (CGLPixelFormatObj?, GLint, CGLError) {
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var pix: CGLPixelFormatObj?
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var err: CGLError = CGLError(rawValue: 0)
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var npix: GLint = 0
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for ver in glVersions {
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var glBase = software ? glFormatSoftwareBase : glFormatBase
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glBase.insert(CGLPixelFormatAttribute(ver.rawValue), at: 1)
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var glFormat = [glBase]
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if ccb.libmpv.macOpts.cocoa_cb_10bit_context {
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glFormat += [glFormat10Bit]
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}
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glFormat += glFormatOptional
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if !ccb.libmpv.macOpts.macos_force_dedicated_gpu {
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glFormat += [glFormatAutoGPU]
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}
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for index in stride(from: glFormat.count-1, through: 0, by: -1) {
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let format = glFormat.flatMap { $0 } + [_CGLPixelFormatAttribute(rawValue: 0)]
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err = CGLChoosePixelFormat(format, &pix, &npix)
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if err == kCGLBadAttribute || err == kCGLBadPixelFormat || pix == nil {
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glFormat.remove(at: index)
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} else {
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let attArray = format.map({ (value: _CGLPixelFormatAttribute) -> String in
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return attributeLookUp[value.rawValue] ?? String(value.rawValue)
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})
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ccb.log.sendVerbose("Created CGL pixel format with attributes: " +
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"\(attArray.joined(separator: ", "))")
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return (pix, glFormat.contains(glFormat10Bit) ? 16 : 8, err)
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}
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}
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}
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let errS = String(cString: CGLErrorString(err))
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ccb.log.sendWarning("Couldn't create a " +
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"\(software ? "software" : "hardware accelerated") " +
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"CGL pixel format: \(errS) (\(err.rawValue))")
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if software == false && ccb.libmpv.macOpts.cocoa_cb_sw_renderer == -1 {
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ccb.log.sendWarning("Falling back to software renderer")
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}
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return (pix, 8, err)
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}
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class func createContext(_ ccb: CocoaCB, _ pixelFormat: CGLPixelFormatObj) -> CGLContextObj {
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var context: CGLContextObj?
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let error = CGLCreateContext(pixelFormat, nil, &context)
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guard let cglContext = context, error == kCGLNoError else {
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let errS = String(cString: CGLErrorString(error))
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ccb.log.sendError("Couldn't create a CGLContext: " + errS)
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exit(1)
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}
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return cglContext
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}
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}
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