mirror of https://github.com/mpv-player/mpv
155 lines
6.1 KiB
C
155 lines
6.1 KiB
C
#ifndef MPGL_HWDEC_H_
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#define MPGL_HWDEC_H_
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#include "video/mp_image.h"
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#include "ra.h"
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#include "video/hwdec.h"
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// Helper to organize/load hwdecs dynamically
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struct ra_hwdec_ctx {
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// Set these before calling `ra_hwdec_ctx_init`
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struct mp_log *log;
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struct mpv_global *global;
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struct ra *ra;
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bool loading_done;
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struct ra_hwdec **hwdecs;
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int num_hwdecs;
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};
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int ra_hwdec_validate_opt(struct mp_log *log, const m_option_t *opt,
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struct bstr name, const char **value);
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int ra_hwdec_validate_drivers_only_opt(struct mp_log *log,
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const m_option_t *opt,
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struct bstr name, const char **value);
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void ra_hwdec_ctx_init(struct ra_hwdec_ctx *ctx, struct mp_hwdec_devices *devs,
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const char *opt, bool load_all_by_default);
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void ra_hwdec_ctx_uninit(struct ra_hwdec_ctx *ctx);
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void ra_hwdec_ctx_load_fmt(struct ra_hwdec_ctx *ctx, struct mp_hwdec_devices *devs,
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struct hwdec_imgfmt_request *params);
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// Gets the right `ra_hwdec` for a format, if any
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struct ra_hwdec *ra_hwdec_get(struct ra_hwdec_ctx *ctx, int imgfmt);
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struct ra_hwdec {
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const struct ra_hwdec_driver *driver;
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struct mp_log *log;
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struct mpv_global *global;
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struct ra *ra;
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struct mp_hwdec_devices *devs;
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// GLSL extensions required to sample textures from this.
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const char **glsl_extensions;
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// For free use by hwdec driver
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void *priv;
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// For working around the vdpau vs. vaapi mess.
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bool probing;
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// Used in overlay mode only.
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float overlay_colorkey[4];
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};
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struct ra_hwdec_mapper {
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const struct ra_hwdec_mapper_driver *driver;
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struct mp_log *log;
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struct ra *ra;
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void *priv;
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struct ra_hwdec *owner;
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// Input frame parameters. (Set before init(), immutable.)
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struct mp_image_params src_params;
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// Output frame parameters (represents the format the textures return). Must
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// be set by init(), immutable afterwards,
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struct mp_image_params dst_params;
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// The currently mapped source image (or the image about to be mapped in
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// ->map()). NULL if unmapped. The mapper can also clear this reference if
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// the mapped textures contain a full copy.
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struct mp_image *src;
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// The mapped textures and metadata about them. These fields change if a
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// new frame is mapped (or unmapped), but otherwise remain constant.
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// The common code won't mess with these, so you can e.g. set them in the
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// .init() callback.
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struct ra_tex *tex[4];
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};
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// This can be used to map frames of a specific hw format as GL textures.
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struct ra_hwdec_mapper_driver {
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// Used to create ra_hwdec_mapper.priv.
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size_t priv_size;
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// Init the mapper implementation. At this point, the field src_params,
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// fns, devs, priv are initialized.
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int (*init)(struct ra_hwdec_mapper *mapper);
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// Destroy the mapper. unmap is called before this.
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void (*uninit)(struct ra_hwdec_mapper *mapper);
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// Map mapper->src as texture, and set mapper->frame to textures using it.
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// It is expected that the textures remain valid until the next unmap
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// or uninit call.
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// The function is allowed to unref mapper->src if it's not needed (i.e.
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// this function creates a copy).
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// The underlying format can change, so you might need to do some form
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// of change detection. You also must reject unsupported formats with an
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// error.
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// On error, returns negative value on error and remains unmapped.
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int (*map)(struct ra_hwdec_mapper *mapper);
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// Unmap the frame. Does nothing if already unmapped. Optional.
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void (*unmap)(struct ra_hwdec_mapper *mapper);
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};
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struct ra_hwdec_driver {
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// Name of the interop backend. This is used for informational purposes and
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// for use with debugging options.
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const char *name;
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// Used to create ra_hwdec.priv.
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size_t priv_size;
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// One of the hardware surface IMGFMT_ that must be passed to map_image later.
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// Terminated with a 0 entry. (Extend the array size as needed.)
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const int imgfmts[3];
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// Create the hwdec device. It must add it to hw->devs, if applicable.
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int (*init)(struct ra_hwdec *hw);
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void (*uninit)(struct ra_hwdec *hw);
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// This will be used to create a ra_hwdec_mapper from ra_hwdec.
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const struct ra_hwdec_mapper_driver *mapper;
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// The following function provides an alternative API. Each ra_hwdec_driver
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// must have either provide a mapper or overlay_frame (not both or none), and
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// if overlay_frame is set, it operates in overlay mode. In this mode,
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// OSD etc. is rendered via OpenGL, but the video is rendered as a separate
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// layer below it.
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// Non-overlay mode is strictly preferred, so try not to use overlay mode.
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// Set the given frame as overlay, replacing the previous one. This can also
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// just change the position of the overlay.
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// hw_image==src==dst==NULL is passed to clear the overlay.
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int (*overlay_frame)(struct ra_hwdec *hw, struct mp_image *hw_image,
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struct mp_rect *src, struct mp_rect *dst, bool newframe);
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};
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extern const struct ra_hwdec_driver *const ra_hwdec_drivers[];
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struct ra_hwdec *ra_hwdec_load_driver(struct ra *ra, struct mp_log *log,
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struct mpv_global *global,
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struct mp_hwdec_devices *devs,
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const struct ra_hwdec_driver *drv,
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bool is_auto);
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void ra_hwdec_uninit(struct ra_hwdec *hwdec);
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bool ra_hwdec_test_format(struct ra_hwdec *hwdec, int imgfmt);
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struct ra_hwdec_mapper *ra_hwdec_mapper_create(struct ra_hwdec *hwdec,
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const struct mp_image_params *params);
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void ra_hwdec_mapper_free(struct ra_hwdec_mapper **mapper);
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void ra_hwdec_mapper_unmap(struct ra_hwdec_mapper *mapper);
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int ra_hwdec_mapper_map(struct ra_hwdec_mapper *mapper, struct mp_image *img);
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// Get the primary image format for the given driver name.
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// Returns IMGFMT_NONE if the name doesn't get matched.
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int ra_hwdec_driver_get_imgfmt_for_name(const char *name);
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#endif
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