mirror of
https://github.com/mpv-player/mpv
synced 2025-01-25 00:53:22 +00:00
8bfeecbc6f
i tried being smart and handle aspect ratio differences manually via atomic drawing and resizing to aspect fitted frames. there were a few issues with that. like unexpected visibility of certain System GUI elements on entering fullscreen or visually dropped frames due to the atomic drawing. now we rely on system mechanics to keep the proper aspect ratio of our layer, the recommended way. as a side effect it also fixes a segfault. Fixes #5581 |
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.. | ||
decode | ||
filter | ||
out | ||
csputils.c | ||
csputils.h | ||
d3d.c | ||
d3d.h | ||
fmt-conversion.c | ||
fmt-conversion.h | ||
hwdec.c | ||
hwdec.h | ||
image_loader.c | ||
image_loader.h | ||
image_writer.c | ||
image_writer.h | ||
img_format.c | ||
img_format.h | ||
mp_image_pool.c | ||
mp_image_pool.h | ||
mp_image.c | ||
mp_image.h | ||
sws_utils.c | ||
sws_utils.h | ||
vaapi.c | ||
vaapi.h | ||
vdpau_functions.inc | ||
vdpau_mixer.c | ||
vdpau_mixer.h | ||
vdpau.c | ||
vdpau.h |