mpv/misc
Niklas Haas 345bb193fe
vo_opengl: support loading custom user textures
Parsing the texture data as raw strings makes the textures the most
portable and self-contained. In order to facilitate different types of
shaders, the parse_user_shader interaction has been changed to instead
have it loop through blocks and call the passed functions for each valid
block parsed. This is more modular and also cleaner, with better code
separation.

Closes #4586.
2017-07-27 23:51:05 +02:00
..
bstr.c vo_opengl: support loading custom user textures 2017-07-27 23:51:05 +02:00
bstr.h vo_opengl: support loading custom user textures 2017-07-27 23:51:05 +02:00
charset_conv.c osx: consistent normalisation when searching for external files 2017-02-02 16:21:04 +01:00
charset_conv.h osx: consistent normalisation when searching for external files 2017-02-02 16:21:04 +01:00
ctype.h
dispatch.c player: don't enter playloop for client API requests 2016-09-16 20:24:52 +02:00
dispatch.h player: use better way to wait for input and dispatching commands 2016-09-16 14:49:23 +02:00
json.c misc/json: avoid redundant condition 2017-07-01 15:09:21 +01:00
json.h
node.c misc: add some annoying mpv_node helpers 2016-08-28 19:39:05 +02:00
node.h misc: add some annoying mpv_node helpers 2016-08-28 19:39:05 +02:00
rendezvous.c
rendezvous.h
ring.c misc/ring: fix comment typo 2017-07-09 13:46:13 -07:00
ring.h
thread_pool.c misc: add a thread pool 2017-04-01 20:32:01 +02:00
thread_pool.h misc: add a thread pool 2017-04-01 20:32:01 +02:00