mpv/video/out/gpu
Bin Jin dd83b66652 vo_gpu: increase user shader size limit
The old size limit was chosen before LUT texture was supported in user
shader. At that time, the whole user shader will be compiled and run
on GPU, which makes large user shader impractical to be used.

With the introduction of LUT texture, the old size limit doesn't make
any sense. For example, a 1024x1024 rgba16f LUT will cost 32MB shader
size.

Fix this by increasing the size limit to a value that's unlikely be
reached.
2019-03-13 21:47:24 +02:00
..
context.c gpu: prefer wayland context on autodetect 2018-11-19 00:26:39 +02:00
context.h vo: use a struct for vsync feedback stuff 2018-12-06 10:30:25 +01:00
d3d11_helpers.c vo_gpu: d3d11: implement tex_download() 2018-02-13 21:25:15 +11:00
d3d11_helpers.h vo_gpu: d3d11: implement tex_download() 2018-02-13 21:25:15 +11:00
hwdec.c hwdec: detach d3d and d3d9 hwaccel from angle 2018-01-25 20:57:45 -08:00
hwdec.h
lcms.c lcms: allow infinite contrast 2019-03-09 12:55:44 +01:00
lcms.h
libmpv_gpu.c drm: rename plane options to better, invariant, names 2018-12-01 15:42:20 +02:00
libmpv_gpu.h client API: add a new way to pass X11 Display etc. to render API 2018-03-26 19:47:08 +02:00
osd.c
osd.h
ra.c client API: add a new way to pass X11 Display etc. to render API 2018-03-26 19:47:08 +02:00
ra.h vo_gpu: vulkan: Add support for exporting buffer memory 2018-10-22 21:35:48 +02:00
shader_cache.c vo_gpu: use explicit offsets for push constants 2018-09-29 20:15:10 +02:00
shader_cache.h
spirv.c spirv: remove --spirv-compiler=nvidia 2018-12-01 15:50:23 +02:00
spirv.h
spirv_shaderc.c vo_gpu: switch to optimization level performance 2018-09-01 16:14:22 +02:00
user_shaders.c vo_gpu: add two useful operators to user shader 2019-03-09 12:56:11 +01:00
user_shaders.h vo_gpu: add two useful operators to user shader 2019-03-09 12:56:11 +01:00
utils.c vo_gpu: fix vec3 packing in UBOs/push_constants 2018-09-29 20:15:10 +02:00
utils.h
video.c vo_gpu: increase user shader size limit 2019-03-13 21:47:24 +02:00
video.h vo_gpu: use dB units for scene change detection 2019-02-18 01:54:06 +02:00
video_shaders.c vo_gpu: fix initial seeding of the peak detect ssbo 2019-02-18 01:54:06 +02:00
video_shaders.h vo_gpu: improve tone mapping desaturation 2019-02-18 01:54:06 +02:00