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mpv/video/out/opengl/hwdec_d3d11eglrgb.c
wm4 f003d8ea36 d3d: UWP support for D3D11VA
For some braindead reason, Microsoft decided to prevent you from
dynamically loading system libraries. This makes portability harder.

And we're talking about portability between Microsoft OSes!
2017-06-30 18:57:37 +02:00

266 lines
7.0 KiB
C

/*
* This file is part of mpv.
*
* mpv is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation; either
* version 2.1 of the License, or (at your option) any later version.
*
* mpv is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with mpv. If not, see <http://www.gnu.org/licenses/>.
*/
#include <assert.h>
#include <windows.h>
#include <d3d11.h>
#include <EGL/egl.h>
#include <EGL/eglext.h>
#include "angle_dynamic.h"
#include "common/common.h"
#include "osdep/timer.h"
#include "osdep/windows_utils.h"
#include "hwdec.h"
#include "video/hwdec.h"
#include "video/decode/d3d.h"
#ifndef EGL_D3D_TEXTURE_SUBRESOURCE_ID_ANGLE
#define EGL_D3D_TEXTURE_SUBRESOURCE_ID_ANGLE 0x3AAB
#endif
struct priv {
struct mp_hwdec_ctx hwctx;
ID3D11Device *d3d11_device;
EGLDisplay egl_display;
EGLConfig egl_config;
EGLSurface egl_surface;
GLuint gl_texture;
};
static void unmap(struct gl_hwdec *hw)
{
struct priv *p = hw->priv;
if (p->egl_surface) {
eglReleaseTexImage(p->egl_display, p->egl_surface, EGL_BACK_BUFFER);
eglDestroySurface(p->egl_display, p->egl_surface);
}
p->egl_surface = NULL;
}
static void destroy_objects(struct gl_hwdec *hw)
{
struct priv *p = hw->priv;
GL *gl = hw->gl;
unmap(hw);
gl->DeleteTextures(1, &p->gl_texture);
p->gl_texture = 0;
}
static void destroy(struct gl_hwdec *hw)
{
struct priv *p = hw->priv;
destroy_objects(hw);
hwdec_devices_remove(hw->devs, &p->hwctx);
if (p->d3d11_device)
ID3D11Device_Release(p->d3d11_device);
p->d3d11_device = NULL;
}
static int create(struct gl_hwdec *hw)
{
if (!angle_load())
return -1;
d3d_load_dlls();
EGLDisplay egl_display = eglGetCurrentDisplay();
if (!egl_display)
return -1;
if (!eglGetCurrentContext())
return -1;
const char *exts = eglQueryString(egl_display, EGL_EXTENSIONS);
if (!exts || !strstr(exts, "EGL_ANGLE_d3d_share_handle_client_buffer"))
return -1;
HRESULT hr;
struct priv *p = talloc_zero(hw, struct priv);
hw->priv = p;
p->egl_display = egl_display;
if (!d3d11_D3D11CreateDevice) {
if (!hw->probing)
MP_ERR(hw, "Failed to load D3D11 library\n");
goto fail;
}
hr = d3d11_D3D11CreateDevice(NULL, D3D_DRIVER_TYPE_HARDWARE, NULL,
D3D11_CREATE_DEVICE_VIDEO_SUPPORT, NULL, 0,
D3D11_SDK_VERSION, &p->d3d11_device, NULL, NULL);
if (FAILED(hr)) {
int lev = hw->probing ? MSGL_V : MSGL_ERR;
mp_msg(hw->log, lev, "Failed to create D3D11 Device: %s\n",
mp_HRESULT_to_str(hr));
goto fail;
}
ID3D10Multithread *multithread;
hr = ID3D11Device_QueryInterface(p->d3d11_device, &IID_ID3D10Multithread,
(void **)&multithread);
if (FAILED(hr)) {
ID3D10Multithread_Release(multithread);
MP_ERR(hw, "Failed to get Multithread interface: %s\n",
mp_HRESULT_to_str(hr));
goto fail;
}
ID3D10Multithread_SetMultithreadProtected(multithread, TRUE);
ID3D10Multithread_Release(multithread);
if (!d3d11_check_decoding(p->d3d11_device)) {
MP_VERBOSE(hw, "D3D11 video decoding not supported on this system.\n");
goto fail;
}
EGLint attrs[] = {
EGL_BUFFER_SIZE, 32,
EGL_RED_SIZE, 8,
EGL_GREEN_SIZE, 8,
EGL_BLUE_SIZE, 8,
EGL_SURFACE_TYPE, EGL_PBUFFER_BIT,
EGL_ALPHA_SIZE, 8,
EGL_BIND_TO_TEXTURE_RGBA, EGL_TRUE,
EGL_NONE
};
EGLint count;
if (!eglChooseConfig(p->egl_display, attrs, &p->egl_config, 1, &count) ||
!count) {
MP_ERR(hw, "Failed to get EGL surface configuration\n");
goto fail;
}
p->hwctx = (struct mp_hwdec_ctx){
.type = HWDEC_D3D11VA,
.driver_name = hw->driver->name,
.ctx = p->d3d11_device,
.av_device_ref = d3d11_wrap_device_ref(p->d3d11_device),
};
hwdec_devices_add(hw->devs, &p->hwctx);
return 0;
fail:
destroy(hw);
return -1;
}
static int reinit(struct gl_hwdec *hw, struct mp_image_params *params)
{
struct priv *p = hw->priv;
GL *gl = hw->gl;
destroy_objects(hw);
gl->GenTextures(1, &p->gl_texture);
gl->BindTexture(GL_TEXTURE_2D, p->gl_texture);
gl->TexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
gl->TexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
gl->TexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
gl->TexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
gl->BindTexture(GL_TEXTURE_2D, 0);
params->imgfmt = IMGFMT_RGB0;
params->hw_subfmt = 0;
return 0;
}
static int map_frame(struct gl_hwdec *hw, struct mp_image *hw_image,
struct gl_hwdec_frame *out_frame)
{
struct priv *p = hw->priv;
GL *gl = hw->gl;
HRESULT hr;
if (!p->gl_texture)
return -1;
ID3D11Texture2D *d3d_tex = (void *)hw_image->planes[0];
if (!d3d_tex)
return -1;
IDXGIResource *res;
hr = IUnknown_QueryInterface(d3d_tex, &IID_IDXGIResource, (void **)&res);
if (FAILED(hr))
return -1;
HANDLE share_handle = NULL;
hr = IDXGIResource_GetSharedHandle(res, &share_handle);
if (FAILED(hr))
share_handle = NULL;
IDXGIResource_Release(res);
if (!share_handle)
return -1;
D3D11_TEXTURE2D_DESC texdesc;
ID3D11Texture2D_GetDesc(d3d_tex, &texdesc);
EGLint attrib_list[] = {
EGL_WIDTH, texdesc.Width,
EGL_HEIGHT, texdesc.Height,
EGL_TEXTURE_FORMAT, EGL_TEXTURE_RGBA,
EGL_TEXTURE_TARGET, EGL_TEXTURE_2D,
EGL_NONE
};
p->egl_surface = eglCreatePbufferFromClientBuffer(
p->egl_display, EGL_D3D_TEXTURE_2D_SHARE_HANDLE_ANGLE,
share_handle, p->egl_config, attrib_list);
if (p->egl_surface == EGL_NO_SURFACE) {
MP_ERR(hw, "Failed to create EGL surface\n");
return -1;
}
gl->BindTexture(GL_TEXTURE_2D, p->gl_texture);
eglBindTexImage(p->egl_display, p->egl_surface, EGL_BACK_BUFFER);
gl->BindTexture(GL_TEXTURE_2D, 0);
*out_frame = (struct gl_hwdec_frame){
.planes = {
{
.gl_texture = p->gl_texture,
.gl_target = GL_TEXTURE_2D,
.tex_w = texdesc.Width,
.tex_h = texdesc.Height,
},
},
};
return 0;
}
const struct gl_hwdec_driver gl_hwdec_d3d11eglrgb = {
.name = "d3d11-egl-rgb",
.api = HWDEC_D3D11VA,
.imgfmt = IMGFMT_D3D11RGB,
.create = create,
.reinit = reinit,
.map_frame = map_frame,
.unmap = unmap,
.destroy = destroy,
};