mpv/video
wm4 9f27ebbe63 vo_direct3d: remove 2ch hack for 10 bit playback
This was an awkward hack that attempted to avoid the use of 16 bit
textures, while still allowing rendering 10-16 bit YUV formats. The
idea was that even if the hardware doesn't support 16 bit textures,
an A8L8 textures could be used to convert 10 bit (etc.) to 8 bit in
the shader, instead of doing this on the CPU.

This was an experiment, disabled by default, and was (probably) rarely
used. I've never heard of this being used successfully. Remove it.
2013-01-13 20:04:14 +01:00
..
decode vd_lavc: prefer AVFrame over AVCodecContext fields 2013-01-13 20:04:13 +01:00
filter vf_sub: allow more formats, simplify code 2013-01-13 20:04:13 +01:00
out vo_direct3d: remove 2ch hack for 10 bit playback 2013-01-13 20:04:14 +01:00
csputils.c
csputils.h
fmt-conversion.c imgfmt: add more ffmpeg pixel formats 2013-01-13 20:04:13 +01:00
fmt-conversion.h
image_writer.c video: decouple internal pixel formats from FourCCs 2013-01-13 20:04:11 +01:00
image_writer.h
img_format.c mp_image: remove mp_image.bpp 2013-01-13 20:04:13 +01:00
img_format.h mp_image: remove mp_image.bpp 2013-01-13 20:04:13 +01:00
img_fourcc.h video: decouple internal pixel formats from FourCCs 2013-01-13 20:04:11 +01:00
memcpy_pic.h vf_expand: support more image formats 2013-01-13 20:04:13 +01:00
mp_image.c mp_image: remove mp_image.bpp 2013-01-13 20:04:13 +01:00
mp_image.h mp_image: remove mp_image.bpp 2013-01-13 20:04:13 +01:00
mp_image_pool.c mp_image_pool: add pool to avoid frequent image reallocations 2013-01-13 17:39:32 +01:00
mp_image_pool.h mp_image_pool: add pool to avoid frequent image reallocations 2013-01-13 17:39:32 +01:00
sws_utils.c video: cleanup: replace old mp_image function names 2013-01-13 20:04:11 +01:00
sws_utils.h sub: reimplement -spugauss as --sub-gauss 2012-11-25 23:40:07 +01:00
vfcap.h video/out: replace VFCAP_TIMER with vo->untimed, fix vo_image and vo_lavc 2013-01-13 20:04:10 +01:00