mpv/video/out/opengl/user_shaders.c

107 lines
3.4 KiB
C

/*
* This file is part of mpv.
*
* mpv is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation; either
* version 2.1 of the License, or (at your option) any later version.
*
* mpv is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with mpv. If not, see <http://www.gnu.org/licenses/>.
*/
#include "user_shaders.h"
// Returns false if no more shaders could be parsed
bool parse_user_shader_pass(struct mp_log *log, struct bstr *body,
struct gl_user_shader *out)
{
if (!body || !out || !body->start || body->len == 0)
return false;
*out = (struct gl_user_shader){ .transform = identity_trans };
int hook_idx = 0;
int bind_idx = 0;
// First parse all the headers
while (true) {
struct bstr rest;
struct bstr line = bstr_getline(*body, &rest);
// Check for the presence of the magic line beginning
if (!bstr_eatstart0(&line, "//!"))
break;
*body = rest;
// Parse the supported commands
if (bstr_eatstart0(&line, "HOOK")) {
if (hook_idx == SHADER_MAX_HOOKS) {
mp_err(log, "Passes may only hook up to %d textures!\n",
SHADER_MAX_HOOKS);
return false;
}
out->hook_tex[hook_idx++] = bstr_strip(line);
continue;
}
if (bstr_eatstart0(&line, "BIND")) {
if (bind_idx == SHADER_MAX_BINDS) {
mp_err(log, "Passes may only bind up to %d textures!\n",
SHADER_MAX_BINDS);
return false;
}
out->bind_tex[bind_idx++] = bstr_strip(line);
continue;
}
if (bstr_eatstart0(&line, "SAVE")) {
out->save_tex = bstr_strip(line);
continue;
}
if (bstr_eatstart0(&line, "TRANSFORM")) {
float sx, sy, ox, oy;
if (bstr_sscanf(line, "%f %f %f %f", &sx, &sy, &ox, &oy) != 4) {
mp_err(log, "Error while parsing TRANSFORM!\n");
return false;
}
out->transform = (struct gl_transform){{{sx, 0}, {0, sy}}, {ox, oy}};
continue;
}
if (bstr_eatstart0(&line, "COMPONENTS")) {
if (bstr_sscanf(line, "%d", &out->components) != 1) {
mp_err(log, "Error while parsing COMPONENTS!\n");
return false;
}
continue;
}
// Unknown command type
char *str = bstrto0(NULL, line);
mp_err(log, "Unrecognized command '%s'!\n", str);
talloc_free(str);
return false;
}
// The rest of the file up until the next magic line beginning (if any)
// shall be the shader body
if (bstr_split_tok(*body, "//!", &out->pass_body, body)) {
// Make sure the magic line is part of the rest
body->start -= 3;
body->len += 3;
}
// Sanity checking
if (hook_idx == 0)
mp_warn(log, "Pass has no hooked textures (will be ignored)!\n");
return true;
}