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This allows users to add their own near-arbitrary hooks to the vo_opengl processing pipeline, greatly enhancing the flexibility of user shaders. This enables, among other things, user shaders such as CrossBilateral, SuperRes, LumaSharpen and many more. To make parsing the user shaders easier, shaders are now loaded as bstrs, and the hooks are set up during video reconfig instead of on every single frame. |
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.. | ||
af.rst | ||
ao.rst | ||
changes.rst | ||
encode.rst | ||
input.rst | ||
ipc.rst | ||
lua.rst | ||
mpv.rst | ||
options.rst | ||
osc.rst | ||
vf.rst | ||
vo.rst |