mirror of
https://github.com/mpv-player/mpv
synced 2025-01-10 00:49:32 +00:00
7be37337f4
Until now, we've always converted vdpau video surfaces to RGB, and then mapped the resulting RGB texture. Change this so that the surface is mapped as NV12 plane textures. The reason this wasn't done until now is because vdpau surfaces are mapped in an "interlaced" way as separate fields, even for progressive video. This requires messy reinterleraving. It turns out that even though it's an extra processing step, the result can be faster than going through the video mixer for RGB conversion. Other than some potential speed-gain, doing this has multiple other advantages. We can apply our own color conversion, which is important in more complex cases. We can correctly apply debanding and potentially other processing that requires chroma-specific or in-YUV handling. If deinterlacing is enabled, this switches back to the old RGB conversion method. Until we have at least a primitive deinterlacer in vo_opengl, this will stay this way. The d3d11 and vaapi code paths are similar. (Of course these don't require any crazy field reinterleaving.)
280 lines
8.3 KiB
C
280 lines
8.3 KiB
C
/*
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* This file is part of mpv.
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*
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* mpv is free software; you can redistribute it and/or
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* modify it under the terms of the GNU Lesser General Public
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* License as published by the Free Software Foundation; either
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* version 2.1 of the License, or (at your option) any later version.
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*
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* mpv is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU Lesser General Public License for more details.
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*
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* You should have received a copy of the GNU Lesser General Public
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* License along with mpv. If not, see <http://www.gnu.org/licenses/>.
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*/
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#include <stddef.h>
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#include <assert.h>
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#include <GL/glx.h>
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#include "hwdec.h"
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#include "utils.h"
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#include "video/vdpau.h"
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#include "video/vdpau_mixer.h"
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// This is a GL_NV_vdpau_interop specification bug, and headers (unfortunately)
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// follow it. I'm not sure about the original nvidia headers.
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#define BRAINDEATH(x) ((void *)(uintptr_t)(x))
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static int reinit(struct gl_hwdec *hw, struct mp_image_params *params);
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struct priv {
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struct mp_log *log;
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struct mp_vdpau_ctx *ctx;
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uint64_t preemption_counter;
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struct mp_image_params image_params;
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GLuint gl_textures[4];
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bool vdpgl_initialized;
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GLvdpauSurfaceNV vdpgl_surface;
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VdpOutputSurface vdp_surface;
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struct mp_vdpau_mixer *mixer;
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bool direct_mode;
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bool mapped;
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};
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static void unmap(struct gl_hwdec *hw)
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{
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struct priv *p = hw->priv;
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GL *gl = hw->gl;
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if (p->mapped) {
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gl->VDPAUUnmapSurfacesNV(1, &p->vdpgl_surface);
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if (p->direct_mode) {
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gl->VDPAUUnregisterSurfaceNV(p->vdpgl_surface);
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p->vdpgl_surface = 0;
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}
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}
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p->mapped = false;
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}
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static void mark_vdpau_objects_uninitialized(struct gl_hwdec *hw)
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{
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struct priv *p = hw->priv;
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p->vdp_surface = VDP_INVALID_HANDLE;
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p->mapped = false;
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}
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static void destroy_objects(struct gl_hwdec *hw)
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{
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struct priv *p = hw->priv;
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GL *gl = hw->gl;
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struct vdp_functions *vdp = &p->ctx->vdp;
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VdpStatus vdp_st;
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unmap(hw);
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if (p->vdpgl_surface)
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gl->VDPAUUnregisterSurfaceNV(p->vdpgl_surface);
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p->vdpgl_surface = 0;
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glDeleteTextures(4, p->gl_textures);
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for (int n = 0; n < 4; n++)
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p->gl_textures[n] = 0;
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if (p->vdp_surface != VDP_INVALID_HANDLE) {
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vdp_st = vdp->output_surface_destroy(p->vdp_surface);
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CHECK_VDP_WARNING(p, "Error when calling vdp_output_surface_destroy");
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}
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p->vdp_surface = VDP_INVALID_HANDLE;
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gl_check_error(gl, hw->log, "Before uninitializing OpenGL interop");
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if (p->vdpgl_initialized)
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gl->VDPAUFiniNV();
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p->vdpgl_initialized = false;
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gl_check_error(gl, hw->log, "After uninitializing OpenGL interop");
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}
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static void destroy(struct gl_hwdec *hw)
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{
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struct priv *p = hw->priv;
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destroy_objects(hw);
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mp_vdpau_mixer_destroy(p->mixer);
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if (p->ctx)
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hwdec_devices_remove(hw->devs, &p->ctx->hwctx);
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mp_vdpau_destroy(p->ctx);
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}
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static int create(struct gl_hwdec *hw)
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{
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GL *gl = hw->gl;
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Display *x11disp = glXGetCurrentDisplay();
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if (!x11disp)
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return -1;
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if (!(gl->mpgl_caps & MPGL_CAP_VDPAU))
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return -1;
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struct priv *p = talloc_zero(hw, struct priv);
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hw->priv = p;
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p->log = hw->log;
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p->ctx = mp_vdpau_create_device_x11(hw->log, x11disp, true);
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if (!p->ctx)
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return -1;
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if (mp_vdpau_handle_preemption(p->ctx, &p->preemption_counter) < 1)
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return -1;
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p->vdp_surface = VDP_INVALID_HANDLE;
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p->mixer = mp_vdpau_mixer_create(p->ctx, hw->log);
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if (hw->probing && mp_vdpau_guess_if_emulated(p->ctx)) {
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destroy(hw);
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return -1;
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}
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p->ctx->hwctx.driver_name = hw->driver->name;
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hwdec_devices_add(hw->devs, &p->ctx->hwctx);
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return 0;
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}
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static int reinit(struct gl_hwdec *hw, struct mp_image_params *params)
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{
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struct priv *p = hw->priv;
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GL *gl = hw->gl;
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struct vdp_functions *vdp = &p->ctx->vdp;
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VdpStatus vdp_st;
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destroy_objects(hw);
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assert(params->imgfmt == hw->driver->imgfmt);
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p->image_params = *params;
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if (mp_vdpau_handle_preemption(p->ctx, &p->preemption_counter) < 0)
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return -1;
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gl->VDPAUInitNV(BRAINDEATH(p->ctx->vdp_device), p->ctx->get_proc_address);
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p->vdpgl_initialized = true;
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p->direct_mode = params->hw_subfmt == IMGFMT_NV12;
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gl->GenTextures(4, p->gl_textures);
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for (int n = 0; n < 4; n++) {
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gl->BindTexture(GL_TEXTURE_2D, p->gl_textures[n]);
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GLenum filter = p->direct_mode ? GL_NEAREST : GL_LINEAR;
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gl->TexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, filter);
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gl->TexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, filter);
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gl->TexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
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gl->TexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
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}
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gl->BindTexture(GL_TEXTURE_2D, 0);
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if (p->direct_mode) {
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params->imgfmt = IMGFMT_NV12;
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} else {
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vdp_st = vdp->output_surface_create(p->ctx->vdp_device,
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VDP_RGBA_FORMAT_B8G8R8A8,
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params->w, params->h, &p->vdp_surface);
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CHECK_VDP_ERROR(p, "Error when calling vdp_output_surface_create");
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p->vdpgl_surface = gl->VDPAURegisterOutputSurfaceNV(BRAINDEATH(p->vdp_surface),
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GL_TEXTURE_2D,
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1, p->gl_textures);
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if (!p->vdpgl_surface)
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return -1;
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gl->VDPAUSurfaceAccessNV(p->vdpgl_surface, GL_READ_ONLY);
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params->imgfmt = IMGFMT_RGB0;
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}
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gl_check_error(gl, hw->log, "After initializing vdpau OpenGL interop");
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return 0;
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}
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static int map_frame(struct gl_hwdec *hw, struct mp_image *hw_image,
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struct gl_hwdec_frame *out_frame)
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{
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struct priv *p = hw->priv;
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GL *gl = hw->gl;
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struct vdp_functions *vdp = &p->ctx->vdp;
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VdpStatus vdp_st;
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int pe = mp_vdpau_handle_preemption(p->ctx, &p->preemption_counter);
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if (pe < 1) {
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mark_vdpau_objects_uninitialized(hw);
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if (pe < 0)
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return -1;
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if (reinit(hw, &p->image_params) < 0)
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return -1;
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}
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if (p->direct_mode) {
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VdpVideoSurface surface = (intptr_t)hw_image->planes[3];
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// We need the uncropped size.
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VdpChromaType s_chroma_type;
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uint32_t s_w, s_h;
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vdp_st = vdp->video_surface_get_parameters(surface, &s_chroma_type, &s_w, &s_h);
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CHECK_VDP_ERROR(hw, "Error when calling vdp_video_surface_get_parameters");
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p->vdpgl_surface = gl->VDPAURegisterVideoSurfaceNV(BRAINDEATH(surface),
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GL_TEXTURE_2D,
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4, p->gl_textures);
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if (!p->vdpgl_surface)
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return -1;
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gl->VDPAUSurfaceAccessNV(p->vdpgl_surface, GL_READ_ONLY);
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gl->VDPAUMapSurfacesNV(1, &p->vdpgl_surface);
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p->mapped = true;
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*out_frame = (struct gl_hwdec_frame){
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.vdpau_fields = true,
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};
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for (int n = 0; n < 4; n++) {
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bool chroma = n >= 2;
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out_frame->planes[n] = (struct gl_hwdec_plane){
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.gl_texture = p->gl_textures[n],
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.gl_target = GL_TEXTURE_2D,
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.tex_w = s_w / (chroma ? 2 : 1),
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.tex_h = s_h / (chroma ? 4 : 2),
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};
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};
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} else {
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if (!p->vdpgl_surface)
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return -1;
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mp_vdpau_mixer_render(p->mixer, NULL, p->vdp_surface, NULL, hw_image, NULL);
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gl->VDPAUMapSurfacesNV(1, &p->vdpgl_surface);
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p->mapped = true;
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*out_frame = (struct gl_hwdec_frame){
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.planes = {
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{
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.gl_texture = p->gl_textures[0],
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.gl_target = GL_TEXTURE_2D,
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.tex_w = p->image_params.w,
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.tex_h = p->image_params.h,
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},
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},
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};
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}
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return 0;
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}
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const struct gl_hwdec_driver gl_hwdec_vdpau = {
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.name = "vdpau-glx",
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.api = HWDEC_VDPAU,
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.imgfmt = IMGFMT_VDPAU,
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.create = create,
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.reinit = reinit,
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.map_frame = map_frame,
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.unmap = unmap,
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.destroy = destroy,
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};
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