mpv/video/out/gpu
sfan5 1201d59f0b various: replace abort() with MP_ASSERT_UNREACHABLE() where appropriate
In debug mode the macro causes an assertion failure.
In release mode it works differently and tells the compiler that it can
assume the codepath will never execute. For this reason I was conversative
in replacing it, e.g. in mpv-internal code that exhausts all valid values
of an enum or when a condition is clear from directly preceding code.
2023-01-12 22:02:07 +01:00
..
context.c gpu/context: properly guard wldmabuf context 2022-11-03 17:24:09 -05:00
context.h
d3d11_helpers.c
d3d11_helpers.h
error_diffusion.c
error_diffusion.h
hwdec.c vo: hwdec: remove legacy_names 2022-11-15 16:33:12 +01:00
hwdec.h vo: hwdec: remove legacy_names 2022-11-15 16:33:12 +01:00
lcms.c various: replace if + abort() with MP_HANDLE_OOM() 2023-01-12 22:02:07 +01:00
lcms.h
libmpv_gpu.c
libmpv_gpu.h
osd.c various: replace abort() with MP_ASSERT_UNREACHABLE() where appropriate 2023-01-12 22:02:07 +01:00
osd.h
ra.c
ra.h
shader_cache.c various: replace abort() with MP_ASSERT_UNREACHABLE() where appropriate 2023-01-12 22:02:07 +01:00
shader_cache.h
spirv.c
spirv.h
spirv_shaderc.c
user_shaders.c various: replace abort() with MP_ASSERT_UNREACHABLE() where appropriate 2023-01-12 22:02:07 +01:00
user_shaders.h
utils.c
utils.h
video.c various: replace abort() with MP_ASSERT_UNREACHABLE() where appropriate 2023-01-12 22:02:07 +01:00
video.h vo_gpu_next: add tunable shader parameters 2022-11-11 13:58:35 +01:00
video_shaders.c
video_shaders.h