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mpv/video/out/opengl/context_x11egl.c
wm4 788929e4e0 vo_opengl: use standard functions to retrieve display depth
Until now, we've used system-specific API (GLX, EGL, etc.) to retrieve
the depth of the default framebuffer. (We equal this to display depth
and use the determined depth for dithering.)

We can actually retrieve this value through standard GL API, and it
works everywhere (except GLES 2 of course). This simplifies everything a
great deal.

egl_helpers.c is empty now. But I expect that some EGL boilerplate will
be moved to it, so don't remove it yet.
2016-06-14 10:35:43 +02:00

203 lines
5.5 KiB
C

/*
* This file is part of mpv.
*
* mpv is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation; either
* version 2.1 of the License, or (at your option) any later version.
*
* mpv is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with mpv. If not, see <http://www.gnu.org/licenses/>.
*/
#include <assert.h>
#include <X11/Xlib.h>
#include <EGL/egl.h>
#include <EGL/eglext.h>
#ifndef EGL_VERSION_1_5
#define EGL_CONTEXT_OPENGL_PROFILE_MASK 0x30FD
#define EGL_CONTEXT_OPENGL_CORE_PROFILE_BIT 0x00000001
#endif
#include "common/common.h"
#include "video/out/x11_common.h"
#include "context.h"
#include "egl_helpers.h"
struct priv {
EGLDisplay egl_display;
EGLContext egl_context;
EGLSurface egl_surface;
};
static void mpegl_uninit(MPGLContext *ctx)
{
struct priv *p = ctx->priv;
if (p->egl_context) {
eglMakeCurrent(p->egl_display, EGL_NO_SURFACE, EGL_NO_SURFACE,
EGL_NO_CONTEXT);
eglDestroyContext(p->egl_display, p->egl_context);
}
p->egl_context = EGL_NO_CONTEXT;
vo_x11_uninit(ctx->vo);
}
static EGLConfig select_fb_config_egl(struct MPGLContext *ctx, bool es)
{
struct priv *p = ctx->priv;
EGLint attributes[] = {
EGL_SURFACE_TYPE, EGL_WINDOW_BIT,
EGL_RED_SIZE, 8,
EGL_GREEN_SIZE, 8,
EGL_BLUE_SIZE, 8,
EGL_DEPTH_SIZE, 0,
EGL_RENDERABLE_TYPE, es ? EGL_OPENGL_ES2_BIT : EGL_OPENGL_BIT,
EGL_NONE
};
EGLint config_count;
EGLConfig config;
eglChooseConfig(p->egl_display, attributes, &config, 1, &config_count);
if (!config_count) {
MP_FATAL(ctx->vo, "Could not find EGL configuration!\n");
return NULL;
}
return config;
}
static bool create_context_egl(MPGLContext *ctx, EGLConfig config,
EGLNativeWindowType window, bool es)
{
struct priv *p = ctx->priv;
EGLint context_attributes[] = {
// aka EGL_CONTEXT_MAJOR_VERSION_KHR
EGL_CONTEXT_CLIENT_VERSION, es ? 2 : 3,
EGL_NONE, EGL_NONE,
EGL_NONE
};
if (!es) {
context_attributes[2] = EGL_CONTEXT_OPENGL_PROFILE_MASK;
context_attributes[3] = EGL_CONTEXT_OPENGL_CORE_PROFILE_BIT;
}
p->egl_surface = eglCreateWindowSurface(p->egl_display, config, window, NULL);
if (p->egl_surface == EGL_NO_SURFACE) {
MP_FATAL(ctx->vo, "Could not create EGL surface!\n");
return false;
}
p->egl_context = eglCreateContext(p->egl_display, config,
EGL_NO_CONTEXT, context_attributes);
if (p->egl_context == EGL_NO_CONTEXT) {
MP_FATAL(ctx->vo, "Could not create EGL context!\n");
return false;
}
eglMakeCurrent(p->egl_display, p->egl_surface, p->egl_surface,
p->egl_context);
return true;
}
static int mpegl_init(struct MPGLContext *ctx, int flags)
{
struct priv *p = ctx->priv;
struct vo *vo = ctx->vo;
bool es = flags & VOFLAG_GLES;
int msgl = vo->probing ? MSGL_V : MSGL_FATAL;
if (!vo_x11_init(vo))
goto uninit;
if (!eglBindAPI(es ? EGL_OPENGL_ES_API : EGL_OPENGL_API)) {
mp_msg(vo->log, msgl, "Could not bind API (%s).\n", es ? "GLES" : "GL");
goto uninit;
}
p->egl_display = eglGetDisplay(vo->x11->display);
if (!eglInitialize(p->egl_display, NULL, NULL)) {
mp_msg(vo->log, msgl, "Could not initialize EGL.\n");
goto uninit;
}
EGLConfig config = select_fb_config_egl(ctx, es);
if (!config)
goto uninit;
int vID, n;
eglGetConfigAttrib(p->egl_display, config, EGL_NATIVE_VISUAL_ID, &vID);
XVisualInfo template = {.visualid = vID};
XVisualInfo *vi = XGetVisualInfo(vo->x11->display, VisualIDMask, &template, &n);
if (!vi) {
MP_FATAL(vo, "Getting X visual failed!\n");
goto uninit;
}
if (!vo_x11_create_vo_window(vo, vi, "gl")) {
XFree(vi);
goto uninit;
}
XFree(vi);
if (!create_context_egl(ctx, config, (EGLNativeWindowType)vo->x11->window, es))
goto uninit;
const char *egl_exts = eglQueryString(p->egl_display, EGL_EXTENSIONS);
void *(*gpa)(const GLubyte*) = (void *(*)(const GLubyte*))eglGetProcAddress;
mpgl_load_functions(ctx->gl, gpa, egl_exts, vo->log);
ctx->native_display_type = "x11";
ctx->native_display = vo->x11->display;
return 0;
uninit:
mpegl_uninit(ctx);
return -1;
}
static int mpegl_reconfig(struct MPGLContext *ctx)
{
vo_x11_config_vo_window(ctx->vo);
return 0;
}
static int mpegl_control(struct MPGLContext *ctx, int *events, int request,
void *arg)
{
return vo_x11_control(ctx->vo, events, request, arg);
}
static void mpegl_swap_buffers(MPGLContext *ctx)
{
struct priv *p = ctx->priv;
eglSwapBuffers(p->egl_display, p->egl_surface);
}
const struct mpgl_driver mpgl_driver_x11egl = {
.name = "x11egl",
.priv_size = sizeof(struct priv),
.init = mpegl_init,
.reconfig = mpegl_reconfig,
.swap_buffers = mpegl_swap_buffers,
.control = mpegl_control,
.uninit = mpegl_uninit,
};