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https://github.com/mpv-player/mpv
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Command line video player
Reinitialize sh_audio->samplesize and sample_format before falling back to another audio decoder (some decoders rely on default values). Remove code setting these fields from demux_mkv and demux_lavf (no decoder should depend on demuxer-set values for these fields). Conflicts: audio/decode/ad_lavc.c Merged from mplayer2 commit 6b9567. The changes to ad_lavc.c are not merged, as they are very specific to the mplayer2 libavresample hack; we deplanarize manually, so we can't get unsupported sample formats yet (except on raw audio with "pcm_f64le", as we don't support AV_SAMPLE_FMT_DBL in the audio chain). |
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audio | ||
compat | ||
core | ||
demux | ||
DOCS | ||
etc | ||
osdep | ||
stream | ||
sub | ||
TOOLS | ||
video | ||
.gitignore | ||
AUTHORS | ||
configure | ||
Copyright | ||
LICENSE | ||
Makefile | ||
README | ||
talloc.c | ||
talloc.h | ||
version.sh |
Compiling with full features requires development files for several external libraries. Below is a list of some important requirements. For more information see the output of './configure --help' for a list of options, or look at the list of enabled and disabled features printed after running './configure'. If you think you have support for some feature installed but configure fails to detect it, the file config.log may contain information about the reasons for the failure. Libraries specific to particular video output methods (you'll want at least one of VDPAU, GL or Xv): - libvdpau (for VDPAU output, best choice for NVIDIA cards) - libGL (OpenGL output) - libXv (XVideo output) general: - libasound (ALSA audio output) - various general X development libraries - libfreetype (for libass) - libfontconfig (for libass) - libass - FFmpeg libraries (libavutil libavcodec libavformat libswscale libpostproc) Most of the above libraries are available in suitable versions on normal Linux distributions. However FFmpeg is an exception (distro versions may be too old to work at all or work well). For that reason you may want to use the separately available build wrapper that first compiles FFmpeg libraries and libass, and then compiles the player statically linked against those.