mirror of https://github.com/mpv-player/mpv
75ee35cec9
This almost perfectly recreates the semantics of --vo=gpu, i.e.: - still frames are never interpolated - non-repeated frames bypass single frame cache The only difference is that libplacebo doesn't do a cache/blit on the full output image, but rather it re-runs the last rendering step. This has some advantages and some drawbacks. The most notable advantage is that it also allows re-using the image contents when the only thing that changes is the OSD (whereas `--vo=gpu` would force a full re-render for that). The most notable drawback is that it also implies going through the dithering and output LUT logic on redraws. All in all, I think this is a pretty good trade-off in favor of `--vo=gpu-next`. Fully fixes the last remaining performance difference in #9430. |
||
---|---|---|
.. | ||
decode | ||
filter | ||
out | ||
csputils.c | ||
csputils.h | ||
cuda.c | ||
d3d.c | ||
d3d.h | ||
fmt-conversion.c | ||
fmt-conversion.h | ||
hwdec.c | ||
hwdec.h | ||
image_loader.c | ||
image_loader.h | ||
image_writer.c | ||
image_writer.h | ||
img_format.c | ||
img_format.h | ||
mp_image.c | ||
mp_image.h | ||
mp_image_pool.c | ||
mp_image_pool.h | ||
repack.c | ||
repack.h | ||
sws_utils.c | ||
sws_utils.h | ||
vaapi.c | ||
vaapi.h | ||
vdpau.c | ||
vdpau.h | ||
vdpau_functions.inc | ||
vdpau_mixer.c | ||
vdpau_mixer.h | ||
zimg.c | ||
zimg.h |