mpv/DOCS
wm4 759ac6cc93 vo_opengl: add option for caching shaders on disk
Mostly because of ANGLE (sadly).

The implementation became unpleasantly big, but at least it's relatively
self-contained.

I'm not sure to what degree shaders from different drivers are
compatible as in whether a driver would randomly misbehave if it's fed
a binary created by another driver. The useless binayFormat parameter
won't help it, as they can probably easily clash. As usual, OpenGL is
pretty shit here.
2017-04-08 16:43:56 +02:00
..
man vo_opengl: add option for caching shaders on disk 2017-04-08 16:43:56 +02:00
client-api-changes.rst client API: turn mpv_suspend() and mpv_resume() into stubs 2016-11-22 15:54:44 +01:00
compile-windows.md DOCS/compile-windows: be more specific about the D3D compiler DLL 2016-11-23 01:23:12 +01:00
contribute.md DOCS/contribute.md: adjust coding style for if/else bracing 2017-02-11 16:48:29 +01:00
edl-mpv.rst DOCS/edl-mpv.rst: fix typo 2017-02-05 16:02:58 +01:00
encoding.rst
interface-changes.rst DOCS/interface-changes.rst: document --vf/--af deprecations 2017-04-04 17:17:56 +02:00
mplayer-changes.rst af_drc: remove 2017-03-25 12:57:10 +01:00
release-policy.md
tech-overview.txt
waf-buildsystem.rst DOCS/waf-buildsystem.rst: fix typo 2017-02-15 10:41:26 +01:00