mpv/video
wm4 3e12e79b8f gl_hwdec_vda: refuse to work with old OpenGL versions
The way we use rectangle textures (required by VDA for no reason) works
onl in OpenGL 3.0 or higher. Below that, the shader will fail to
compile. We could add support for older OpenGL versions, but that would
be a major pain.

This normally doesn't matter; mpv itself always creates OpenGL 3.2
contexts on OSX. But it could matter if a client API user uses
vo_opengl_cb, and gives it a 2.1 context (which OSX also allows you to
create).
2014-12-31 21:04:52 +01:00
..
decode vd_lavc: fix error handling path 2014-12-13 22:00:42 +01:00
filter command: make empty vf-metadata not an error 2014-12-30 14:04:53 +01:00
out gl_hwdec_vda: refuse to work with old OpenGL versions 2014-12-31 21:04:52 +01:00
csputils.c video: adjust some Matroska 3D formats 2014-08-31 14:48:58 +02:00
csputils.h vo_opengl: Linearize non-RGB sRGB files correctly (eg. JPEG) 2014-11-26 21:44:36 +01:00
fmt-conversion.c video: remove swapped-endian image format aliases 2014-11-05 01:52:20 +01:00
fmt-conversion.h
hwdec.h
image_writer.c screenshots: set AVFrame parameters 2014-12-28 14:06:56 +01:00
image_writer.h
img_format.c video: remove swapped-endian image format aliases 2014-11-05 01:52:20 +01:00
img_format.h video: remove swapped-endian image format aliases 2014-11-05 01:52:20 +01:00
img_fourcc.h
memcpy_pic.h
mp_image.c mp_image: check for malloc failure 2014-12-13 22:00:08 +01:00
mp_image.h video: remove things forgotten in previous commit 2014-12-03 23:12:22 +01:00
mp_image_pool.c
mp_image_pool.h
sws_utils.c
sws_utils.h
vaapi.c
vaapi.h
vdpau.c vdpau/GLX: don't access VO backend 2014-12-03 21:13:59 +01:00
vdpau.h vdpau/GLX: don't access VO backend 2014-12-03 21:13:59 +01:00
vdpau_functions.inc
vdpau_mixer.c
vdpau_mixer.h
vfcap.h