mirror of
https://github.com/mpv-player/mpv
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7006d6752d
This commit rips out the entire mpv vulkan implementation in favor of exposing lightweight wrappers on top of libplacebo instead, which provides much of the same except in a more up-to-date and polished form. This (finally) unifies the code base between mpv and libplacebo, which is something I've been hoping to do for a long time. Note: The ra_pl wrappers are abstract enough from the actual libplacebo device type that we can in theory re-use them for other devices like d3d11 or even opengl in the future, so I moved them to a separate directory for the time being. However, the rest of the code is still vulkan-specific, so I've kept the "vulkan" naming and file paths, rather than introducing a new `--gpu-api` type. (Which would have been ended up with significantly more code duplicaiton) Plus, the code and functionality is similar enough that for most users this should just be a straight-up drop-in replacement. Note: This commit excludes some changes; specifically, the updates to context_win and hwdec_cuda are deferred to separate commits for authorship reasons.
19 lines
373 B
C
19 lines
373 B
C
#pragma once
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#include "common/common.h"
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#include "common/msg.h"
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#include <libplacebo/common.h>
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void mppl_ctx_set_log(struct pl_context *ctx, struct mp_log *log, bool probing);
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static inline struct pl_rect2d mp_rect2d_to_pl(struct mp_rect rc)
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{
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return (struct pl_rect2d) {
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.x0 = rc.x0,
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.y0 = rc.y0,
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.x1 = rc.x1,
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.y1 = rc.y1,
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};
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}
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