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https://github.com/mpv-player/mpv
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7006d6752d
This commit rips out the entire mpv vulkan implementation in favor of exposing lightweight wrappers on top of libplacebo instead, which provides much of the same except in a more up-to-date and polished form. This (finally) unifies the code base between mpv and libplacebo, which is something I've been hoping to do for a long time. Note: The ra_pl wrappers are abstract enough from the actual libplacebo device type that we can in theory re-use them for other devices like d3d11 or even opengl in the future, so I moved them to a separate directory for the time being. However, the rest of the code is still vulkan-specific, so I've kept the "vulkan" naming and file paths, rather than introducing a new `--gpu-api` type. (Which would have been ended up with significantly more code duplicaiton) Plus, the code and functionality is similar enough that for most users this should just be a straight-up drop-in replacement. Note: This commit excludes some changes; specifically, the updates to context_win and hwdec_cuda are deferred to separate commits for authorship reasons.
11 lines
312 B
C
11 lines
312 B
C
#pragma once
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#include "video/out/gpu/ra.h"
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#include <libplacebo/gpu.h>
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struct ra *ra_create_pl(const struct pl_gpu *gpu, struct mp_log *log);
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// Wrap a pl_tex into a ra_tex struct, returns if successful
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bool mppl_wrap_tex(struct ra *ra, const struct pl_tex *pltex,
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struct ra_tex *out_tex);
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