mirror of
https://github.com/mpv-player/mpv
synced 2025-01-25 00:53:22 +00:00
76276c9210
Get rid of the old vf.c code. Replace it with a generic filtering framework, which can potentially handle more than just --vf. At least reimplementing --af with this code is planned. This changes some --vf semantics (including runtime behavior and the "vf" command). The most important ones are listed in interface-changes. vf_convert.c is renamed to f_swscale.c. It is now an internal filter that can not be inserted by the user manually. f_lavfi.c is a refactor of player/lavfi.c. The latter will be removed once --lavfi-complex is reimplemented on top of f_lavfi.c. (which is conceptually easy, but a big mess due to the data flow changes). The existing filters are all changed heavily. The data flow of the new filter framework is different. Especially EOF handling changes - EOF is now a "frame" rather than a state, and must be passed through exactly once. Another major thing is that all filters must support dynamic format changes. The filter reconfig() function goes away. (This sounds complex, but since all filters need to handle EOF draining anyway, they can use the same code, and it removes the mess with reconfig() having to predict the output format, which completely breaks with libavfilter anyway.) In addition, there is no automatic format negotiation or conversion. libavfilter's primitive and insufficient API simply doesn't allow us to do this in a reasonable way. Instead, filters can use f_autoconvert as sub-filter, and tell it which formats they support. This filter will in turn add actual conversion filters, such as f_swscale, to perform necessary format changes. vf_vapoursynth.c uses the same basic principle of operation as before, but with worryingly different details in data flow. Still appears to work. The hardware deint filters (vf_vavpp.c, vf_d3d11vpp.c, vf_vdpaupp.c) are heavily changed. Fortunately, they all used refqueue.c, which is for sharing the data flow logic (especially for managing future/past surfaces and such). It turns out it can be used to factor out most of the data flow. Some of these filters accepted software input. Instead of having ad-hoc upload code in each filter, surface upload is now delegated to f_autoconvert, which can use f_hwupload to perform this. Exporting VO capabilities is still a big mess (mp_stream_info stuff). The D3D11 code drops the redundant image formats, and all code uses the hw_subfmt (sw_format in FFmpeg) instead. Although that too seems to be a big mess for now. f_async_queue is unused.
280 lines
7.7 KiB
C
280 lines
7.7 KiB
C
/*
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* This file is part of mpv.
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*
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* mpv is free software; you can redistribute it and/or
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* modify it under the terms of the GNU Lesser General Public
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* License as published by the Free Software Foundation; either
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* version 2.1 of the License, or (at your option) any later version.
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*
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* mpv is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU Lesser General Public License for more details.
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*
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* You should have received a copy of the GNU Lesser General Public
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* License along with mpv. If not, see <http://www.gnu.org/licenses/>.
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*/
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#include <assert.h>
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#include <windows.h>
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#include <d3d11.h>
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#include <EGL/egl.h>
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#include <EGL/eglext.h>
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#include "angle_dynamic.h"
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#include "common/common.h"
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#include "osdep/timer.h"
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#include "osdep/windows_utils.h"
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#include "video/out/gpu/hwdec.h"
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#include "ra_gl.h"
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#include "video/hwdec.h"
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#include "video/d3d.h"
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#ifndef EGL_D3D_TEXTURE_SUBRESOURCE_ID_ANGLE
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#define EGL_D3D_TEXTURE_SUBRESOURCE_ID_ANGLE 0x3AAB
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#endif
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struct priv_owner {
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struct mp_hwdec_ctx hwctx;
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ID3D11Device *d3d11_device;
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EGLDisplay egl_display;
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EGLConfig egl_config;
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};
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struct priv {
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EGLSurface egl_surface;
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GLuint gl_texture;
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};
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static void uninit(struct ra_hwdec *hw)
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{
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struct priv_owner *p = hw->priv;
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hwdec_devices_remove(hw->devs, &p->hwctx);
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if (p->d3d11_device)
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ID3D11Device_Release(p->d3d11_device);
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}
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static int init(struct ra_hwdec *hw)
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{
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struct priv_owner *p = hw->priv;
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HRESULT hr;
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if (!ra_is_gl(hw->ra))
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return -1;
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if (!angle_load())
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return -1;
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d3d_load_dlls();
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EGLDisplay egl_display = eglGetCurrentDisplay();
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if (!egl_display)
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return -1;
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if (!eglGetCurrentContext())
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return -1;
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const char *exts = eglQueryString(egl_display, EGL_EXTENSIONS);
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if (!exts || !strstr(exts, "EGL_ANGLE_d3d_share_handle_client_buffer"))
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return -1;
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p->egl_display = egl_display;
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if (!d3d11_D3D11CreateDevice) {
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if (!hw->probing)
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MP_ERR(hw, "Failed to load D3D11 library\n");
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goto fail;
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}
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hr = d3d11_D3D11CreateDevice(NULL, D3D_DRIVER_TYPE_HARDWARE, NULL,
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D3D11_CREATE_DEVICE_VIDEO_SUPPORT, NULL, 0,
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D3D11_SDK_VERSION, &p->d3d11_device, NULL, NULL);
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if (FAILED(hr)) {
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int lev = hw->probing ? MSGL_V : MSGL_ERR;
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mp_msg(hw->log, lev, "Failed to create D3D11 Device: %s\n",
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mp_HRESULT_to_str(hr));
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goto fail;
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}
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ID3D10Multithread *multithread;
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hr = ID3D11Device_QueryInterface(p->d3d11_device, &IID_ID3D10Multithread,
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(void **)&multithread);
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if (FAILED(hr)) {
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ID3D10Multithread_Release(multithread);
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MP_ERR(hw, "Failed to get Multithread interface: %s\n",
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mp_HRESULT_to_str(hr));
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goto fail;
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}
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ID3D10Multithread_SetMultithreadProtected(multithread, TRUE);
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ID3D10Multithread_Release(multithread);
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if (!d3d11_check_decoding(p->d3d11_device)) {
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MP_VERBOSE(hw, "D3D11 video decoding not supported on this system.\n");
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goto fail;
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}
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EGLint attrs[] = {
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EGL_BUFFER_SIZE, 32,
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EGL_RED_SIZE, 8,
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EGL_GREEN_SIZE, 8,
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EGL_BLUE_SIZE, 8,
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EGL_SURFACE_TYPE, EGL_PBUFFER_BIT,
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EGL_ALPHA_SIZE, 8,
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EGL_BIND_TO_TEXTURE_RGBA, EGL_TRUE,
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EGL_NONE
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};
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EGLint count;
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if (!eglChooseConfig(p->egl_display, attrs, &p->egl_config, 1, &count) ||
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!count) {
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MP_ERR(hw, "Failed to get EGL surface configuration\n");
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goto fail;
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}
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static const int subfmts[] = {IMGFMT_RGB0, 0};
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p->hwctx = (struct mp_hwdec_ctx){
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.driver_name = hw->driver->name,
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.av_device_ref = d3d11_wrap_device_ref(p->d3d11_device),
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.supported_formats = subfmts,
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.hw_imgfmt = IMGFMT_D3D11,
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};
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hwdec_devices_add(hw->devs, &p->hwctx);
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return 0;
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fail:
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return -1;
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}
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static void mapper_uninit(struct ra_hwdec_mapper *mapper)
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{
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struct priv *p = mapper->priv;
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GL *gl = ra_gl_get(mapper->ra);
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gl->DeleteTextures(1, &p->gl_texture);
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}
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static int mapper_init(struct ra_hwdec_mapper *mapper)
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{
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struct priv *p = mapper->priv;
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GL *gl = ra_gl_get(mapper->ra);
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if (mapper->src_params.hw_subfmt != IMGFMT_RGB0) {
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MP_FATAL(mapper, "Format not supported.\n");
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return -1;
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}
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gl->GenTextures(1, &p->gl_texture);
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gl->BindTexture(GL_TEXTURE_2D, p->gl_texture);
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gl->TexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
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gl->TexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
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gl->TexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
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gl->TexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
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gl->BindTexture(GL_TEXTURE_2D, 0);
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mapper->dst_params = mapper->src_params;
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mapper->dst_params.imgfmt = IMGFMT_RGB0;
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mapper->dst_params.hw_subfmt = 0;
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return 0;
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}
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static void mapper_unmap(struct ra_hwdec_mapper *mapper)
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{
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struct priv_owner *o = mapper->owner->priv;
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struct priv *p = mapper->priv;
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ra_tex_free(mapper->ra, &mapper->tex[0]);
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if (p->egl_surface) {
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eglReleaseTexImage(o->egl_display, p->egl_surface, EGL_BACK_BUFFER);
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eglDestroySurface(o->egl_display, p->egl_surface);
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}
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p->egl_surface = NULL;
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}
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static int mapper_map(struct ra_hwdec_mapper *mapper)
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{
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struct priv_owner *o = mapper->owner->priv;
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struct priv *p = mapper->priv;
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GL *gl = ra_gl_get(mapper->ra);
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HRESULT hr;
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if (!p->gl_texture)
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return -1;
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ID3D11Texture2D *d3d_tex = (void *)mapper->src->planes[0];
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if (!d3d_tex)
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return -1;
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IDXGIResource *res;
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hr = IUnknown_QueryInterface(d3d_tex, &IID_IDXGIResource, (void **)&res);
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if (FAILED(hr))
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return -1;
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HANDLE share_handle = NULL;
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hr = IDXGIResource_GetSharedHandle(res, &share_handle);
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if (FAILED(hr))
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share_handle = NULL;
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IDXGIResource_Release(res);
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if (!share_handle)
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return -1;
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D3D11_TEXTURE2D_DESC texdesc;
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ID3D11Texture2D_GetDesc(d3d_tex, &texdesc);
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EGLint attrib_list[] = {
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EGL_WIDTH, texdesc.Width,
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EGL_HEIGHT, texdesc.Height,
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EGL_TEXTURE_FORMAT, EGL_TEXTURE_RGBA,
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EGL_TEXTURE_TARGET, EGL_TEXTURE_2D,
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EGL_NONE
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};
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p->egl_surface = eglCreatePbufferFromClientBuffer(
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o->egl_display, EGL_D3D_TEXTURE_2D_SHARE_HANDLE_ANGLE,
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share_handle, o->egl_config, attrib_list);
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if (p->egl_surface == EGL_NO_SURFACE) {
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MP_ERR(mapper, "Failed to create EGL surface\n");
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return -1;
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}
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gl->BindTexture(GL_TEXTURE_2D, p->gl_texture);
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eglBindTexImage(o->egl_display, p->egl_surface, EGL_BACK_BUFFER);
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gl->BindTexture(GL_TEXTURE_2D, 0);
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struct ra_tex_params params = {
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.dimensions = 2,
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.w = mapper->src_params.w,
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.h = mapper->src_params.h,
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.d = 1,
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.format = ra_find_unorm_format(mapper->ra, 1, 4),
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.render_src = true,
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.src_linear = true,
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};
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if (!params.format)
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return -1;
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mapper->tex[0] = ra_create_wrapped_tex(mapper->ra, ¶ms, p->gl_texture);
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if (!mapper->tex[0])
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return -1;
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return 0;
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}
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const struct ra_hwdec_driver ra_hwdec_d3d11eglrgb = {
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.name = "d3d11-egl-rgb",
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.priv_size = sizeof(struct priv_owner),
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.imgfmts = {IMGFMT_D3D11, 0},
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.init = init,
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.uninit = uninit,
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.mapper = &(const struct ra_hwdec_mapper_driver){
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.priv_size = sizeof(struct priv),
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.init = mapper_init,
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.uninit = mapper_uninit,
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.map = mapper_map,
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.unmap = mapper_unmap,
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},
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};
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