mirror of https://github.com/mpv-player/mpv
255 lines
11 KiB
C
255 lines
11 KiB
C
/*
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* This file is part of mpv.
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*
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* mpv is free software; you can redistribute it and/or
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* modify it under the terms of the GNU Lesser General Public
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* License as published by the Free Software Foundation; either
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* version 2.1 of the License, or (at your option) any later version.
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*
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* mpv is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU Lesser General Public License for more details.
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*
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* You should have received a copy of the GNU Lesser General Public
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* License along with mpv. If not, see <http://www.gnu.org/licenses/>.
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*/
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#ifndef MPLAYER_INPUT_H
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#define MPLAYER_INPUT_H
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#include <stdbool.h>
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#include "misc/bstr.h"
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#include "cmd.h"
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struct input_ctx;
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struct mp_log;
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struct mp_input_src {
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struct mpv_global *global;
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struct mp_log *log;
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struct input_ctx *input_ctx;
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struct mp_input_src_internal *in;
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// If not-NULL: called before destroying the input_src. Should unblock the
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// reader loop, and make it exit. (Use with mp_input_add_thread_src().)
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void (*cancel)(struct mp_input_src *src);
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// Called after the reader thread returns, and cancel() won't be called
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// again. This should make sure that nothing after this call accesses src.
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void (*uninit)(struct mp_input_src *src);
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// For free use by the implementer.
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void *priv;
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};
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enum mp_input_section_flags {
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// If a key binding is not defined in the current section, do not search the
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// other sections for it (like the default section). Instead, an unbound
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// key warning will be printed.
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MP_INPUT_EXCLUSIVE = 1,
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// Prefer it to other sections.
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MP_INPUT_ON_TOP = 2,
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// Let mp_input_test_dragging() return true, even if inside the mouse area.
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MP_INPUT_ALLOW_VO_DRAGGING = 4,
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// Don't force mouse pointer visible, even if inside the mouse area.
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MP_INPUT_ALLOW_HIDE_CURSOR = 8,
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};
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// Add an input source that runs on a thread. The source is automatically
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// removed if the thread loop exits.
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// ctx: this is passed to loop_fn.
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// loop_fn: this is called once inside of a new thread, and should not return
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// until all input is read, or src->cancel is called by another thread.
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// You must call mp_input_src_init_done(src) early during init to signal
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// success (then src->cancel may be called at a later point); on failure,
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// return from loop_fn immediately.
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// Returns >=0 on success, <0 on failure to allocate resources.
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// Do not set src->cancel after mp_input_src_init_done() has been called.
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int mp_input_add_thread_src(struct input_ctx *ictx, void *ctx,
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void (*loop_fn)(struct mp_input_src *src, void *ctx));
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// Signal successful init.
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// Must be called on the same thread as loop_fn (see mp_input_add_thread_src()).
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// Set src->cancel and src->uninit (if needed) before calling this.
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void mp_input_src_init_done(struct mp_input_src *src);
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// Feed text data, which will be split into lines of commands.
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void mp_input_src_feed_cmd_text(struct mp_input_src *src, char *buf, size_t len);
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// Process keyboard input. code is a key code from keycodes.h, possibly
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// with modifiers applied. MP_INPUT_RELEASE_ALL is also a valid value.
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void mp_input_put_key(struct input_ctx *ictx, int code);
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// Like mp_input_put_key(), but ignore mouse disable option for mouse buttons.
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// value can be used like with mp_input_put_wheel(), use 1 if not applicable.
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void mp_input_put_key_artificial(struct input_ctx *ictx, int code, double value);
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// Like mp_input_put_key(), but process all UTF-8 characters in the given
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// string as key events.
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void mp_input_put_key_utf8(struct input_ctx *ictx, int mods, struct bstr t);
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// Process scrolling input. Support for precise scrolling. Scales the given
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// scroll amount add multiplies it with the command (seeking, sub-delay, etc)
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void mp_input_put_wheel(struct input_ctx *ictx, int direction, double value);
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// Update mouse position (in window coordinates).
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void mp_input_set_mouse_pos(struct input_ctx *ictx, int x, int y);
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// Like mp_input_set_mouse_pos(), but ignore mouse disable option.
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void mp_input_set_mouse_pos_artificial(struct input_ctx *ictx, int x, int y);
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void mp_input_get_mouse_pos(struct input_ctx *ictx, int *x, int *y, int *hover);
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// Add/Update/Remove a touch point (in window coordinates).
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void mp_input_add_touch_point(struct input_ctx *ictx, int id, int x, int y);
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void mp_input_update_touch_point(struct input_ctx *ictx, int id, int x, int y);
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void mp_input_remove_touch_point(struct input_ctx *ictx, int id);
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// Get the positions of the touch points. xs and ys are arrays of at least
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// count elements. ids is an array of at least count elements to uniquely
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// identify touch points. Return the current number of touch points.
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int mp_input_get_touch_pos(struct input_ctx *ictx, int count, int *xs, int *ys, int *ids);
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// Return whether we want/accept mouse input.
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bool mp_input_mouse_enabled(struct input_ctx *ictx);
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bool mp_input_vo_keyboard_enabled(struct input_ctx *ictx);
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/* Make mp_input_set_mouse_pos() mangle the mouse coordinates. Hack for certain
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* VOs. dst=NULL, src=NULL reset it. src can be NULL.
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*/
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struct mp_rect;
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void mp_input_set_mouse_transform(struct input_ctx *ictx, struct mp_rect *dst,
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struct mp_rect *src);
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// Add a command to the command queue.
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int mp_input_queue_cmd(struct input_ctx *ictx, struct mp_cmd *cmd);
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// Return next queued command, or NULL.
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struct mp_cmd *mp_input_read_cmd(struct input_ctx *ictx);
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// Parse text and return corresponding struct mp_cmd.
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// The location parameter is for error messages.
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struct mp_cmd *mp_input_parse_cmd(struct input_ctx *ictx, bstr str,
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const char *location);
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// Set current input section. The section is appended on top of the list of
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// active sections, so its bindings are considered first. If the section was
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// already active, it's moved to the top as well.
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// name==NULL will behave as if name=="default"
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// flags is a bitfield of enum mp_input_section_flags values
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void mp_input_enable_section(struct input_ctx *ictx, char *name, int flags);
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// Undo mp_input_enable_section().
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// name==NULL will behave as if name=="default"
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void mp_input_disable_section(struct input_ctx *ictx, char *name);
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// Like mp_input_set_section(ictx, ..., 0) for all sections.
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void mp_input_disable_all_sections(struct input_ctx *ictx);
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// Set the contents of an input section.
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// name: name of the section, for mp_input_set_section() etc.
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// location: location string (like filename) for error reporting
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// contents: list of keybindings, like input.conf
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// a value of NULL deletes the section
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// builtin: create as builtin section; this means if the user defines bindings
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// using "{name}", they won't be ignored or overwritten - instead,
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// they are preferred to the bindings defined with this call
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// owner: string ID of the client which defined this, or NULL
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// If the section already exists, its bindings are removed and replaced.
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void mp_input_define_section(struct input_ctx *ictx, char *name, char *location,
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char *contents, bool builtin, char *owner);
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// Remove all sections that have been defined by the given owner.
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void mp_input_remove_sections_by_owner(struct input_ctx *ictx, char *owner);
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// Define where on the screen the named input section should receive.
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// Setting a rectangle of size 0 unsets the mouse area.
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// A rectangle with negative size disables mouse input for this section.
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void mp_input_set_section_mouse_area(struct input_ctx *ictx, char *name,
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int x0, int y0, int x1, int y1);
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// Used to detect mouse movement.
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unsigned int mp_input_get_mouse_event_counter(struct input_ctx *ictx);
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// Test whether there is any input section which wants to receive events.
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// Note that the mouse event is always delivered, even if this returns false.
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bool mp_input_test_mouse_active(struct input_ctx *ictx, int x, int y);
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// Whether input.c wants mouse drag events at this mouse position. If this
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// returns false, some VOs will initiate window dragging.
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bool mp_input_test_dragging(struct input_ctx *ictx, int x, int y);
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// Initialize the input system
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struct mpv_global;
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struct input_ctx *mp_input_init(struct mpv_global *global,
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void (*wakeup_cb)(void *ctx),
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void *wakeup_ctx);
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// Load the configured input.conf files.
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void mp_input_load_config(struct input_ctx *ictx);
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// Load a specific input.conf file.
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bool mp_input_load_config_file(struct input_ctx *ictx, char *file);
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void mp_input_update_opts(struct input_ctx *ictx);
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void mp_input_uninit(struct input_ctx *ictx);
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// Return number of seconds until the next autorepeat event will be generated.
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// Returns INFINITY if no autorepeated key is active.
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double mp_input_get_delay(struct input_ctx *ictx);
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// Wake up sleeping input loop from another thread.
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void mp_input_wakeup(struct input_ctx *ictx);
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// If this returns true, use Right Alt key as Alt Gr to produce special
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// characters. If false, count Right Alt as the modifier Alt key.
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bool mp_input_use_alt_gr(struct input_ctx *ictx);
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// Return true if mpv should intercept keyboard media keys
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bool mp_input_use_media_keys(struct input_ctx *ictx);
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// Like mp_input_parse_cmd_strv, but also run the command.
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void mp_input_run_cmd(struct input_ctx *ictx, const char **cmd);
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// Binds a command to a key.
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void mp_input_bind_key(struct input_ctx *ictx, int key, bstr command);
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void mp_input_set_repeat_info(struct input_ctx *ictx, int rate, int delay);
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struct mpv_node mp_input_get_bindings(struct input_ctx *ictx);
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void mp_input_sdl_gamepad_add(struct input_ctx *ictx);
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struct mp_ipc_ctx;
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struct mp_client_api;
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struct mpv_handle;
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// Platform specific implementation, provided by ipc-*.c.
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struct mp_ipc_ctx *mp_init_ipc(struct mp_client_api *client_api,
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struct mpv_global *global);
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// Start a thread for the given handle and return a socket in out_fd[0] that
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// is served by this thread. If the FD is not full-duplex, then out_fd[0] is
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// the user's read-end, and out_fd[1] the write-end, otherwise out_fd[1] is set
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// to -1.
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// returns:
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// true: out_fd[0] and out_fd[1] are set, ownership of h is transferred
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// false: out_fd are not touched, caller retains ownership of h
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bool mp_ipc_start_anon_client(struct mp_ipc_ctx *ctx, struct mpv_handle *h,
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int out_fd[2]);
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void mp_uninit_ipc(struct mp_ipc_ctx *ctx);
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// Serialize the given mpv_event structure to JSON. Returns an allocated string.
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struct mpv_event;
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char *mp_json_encode_event(struct mpv_event *event);
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// Given the raw IPC input buffer "buf", remove the first newline-separated
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// command, execute it and return the result (if any) as an allocated string.
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struct mpv_handle;
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char *mp_ipc_consume_next_command(struct mpv_handle *client, void *ctx, bstr *buf);
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#endif /* MPLAYER_INPUT_H */
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