mpv/audio/decode/dec_audio.c

360 lines
12 KiB
C

/*
* This file is part of MPlayer.
*
* MPlayer is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
* MPlayer is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License along
* with MPlayer; if not, write to the Free Software Foundation, Inc.,
* 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
*/
#include <stdio.h>
#include <stdlib.h>
#include <unistd.h>
#include <assert.h>
#include <libavutil/mem.h>
#include "demux/codec_tags.h"
#include "config.h"
#include "common/codecs.h"
#include "common/msg.h"
#include "bstr/bstr.h"
#include "stream/stream.h"
#include "demux/demux.h"
#include "demux/stheader.h"
#include "dec_audio.h"
#include "ad.h"
#include "audio/format.h"
#include "audio/audio.h"
#include "audio/audio_buffer.h"
#include "audio/filter/af.h"
extern const struct ad_functions ad_mpg123;
extern const struct ad_functions ad_lavc;
extern const struct ad_functions ad_spdif;
static const struct ad_functions * const ad_drivers[] = {
#if HAVE_MPG123
&ad_mpg123,
#endif
&ad_lavc,
&ad_spdif,
NULL
};
// ad_mpg123 needs to be able to decode 1152 samples at once
// ad_spdif needs up to 8192
#define DECODE_MAX_UNIT MPMAX(8192, 1152)
// At least 8192 samples, plus hack for ad_mpg123 and ad_spdif
#define DECODE_BUFFER_SAMPLES (8192 + DECODE_MAX_UNIT)
// Drop audio buffer and reinit it (after format change)
// Returns whether the format was valid at all.
static bool reinit_audio_buffer(struct dec_audio *da)
{
if (!mp_audio_config_valid(&da->decoded)) {
MP_ERR(da, "Audio decoder did not specify audio "
"format, or requested an unsupported configuration!\n");
return false;
}
mp_audio_buffer_reinit(da->decode_buffer, &da->decoded);
mp_audio_buffer_preallocate_min(da->decode_buffer, DECODE_BUFFER_SAMPLES);
return true;
}
static void uninit_decoder(struct dec_audio *d_audio)
{
if (d_audio->ad_driver) {
MP_VERBOSE(d_audio, "Uninit audio decoder.\n");
d_audio->ad_driver->uninit(d_audio);
}
d_audio->ad_driver = NULL;
talloc_free(d_audio->priv);
d_audio->priv = NULL;
}
static int init_audio_codec(struct dec_audio *d_audio, const char *decoder)
{
if (!d_audio->ad_driver->init(d_audio, decoder)) {
MP_VERBOSE(d_audio, "Audio decoder init failed.\n");
d_audio->ad_driver = NULL;
uninit_decoder(d_audio);
return 0;
}
d_audio->decode_buffer = mp_audio_buffer_create(NULL);
if (!reinit_audio_buffer(d_audio)) {
uninit_decoder(d_audio);
return 0;
}
return 1;
}
struct mp_decoder_list *audio_decoder_list(void)
{
struct mp_decoder_list *list = talloc_zero(NULL, struct mp_decoder_list);
for (int i = 0; ad_drivers[i] != NULL; i++)
ad_drivers[i]->add_decoders(list);
return list;
}
static struct mp_decoder_list *audio_select_decoders(const char *codec,
char *selection)
{
struct mp_decoder_list *list = audio_decoder_list();
struct mp_decoder_list *new = mp_select_decoders(list, codec, selection);
talloc_free(list);
return new;
}
static const struct ad_functions *find_driver(const char *name)
{
for (int i = 0; ad_drivers[i] != NULL; i++) {
if (strcmp(ad_drivers[i]->name, name) == 0)
return ad_drivers[i];
}
return NULL;
}
int audio_init_best_codec(struct dec_audio *d_audio, char *audio_decoders)
{
assert(!d_audio->ad_driver);
audio_reset_decoding(d_audio);
struct mp_decoder_entry *decoder = NULL;
struct mp_decoder_list *list =
audio_select_decoders(d_audio->header->codec, audio_decoders);
mp_print_decoders(d_audio->log, MSGL_V, "Codec list:", list);
for (int n = 0; n < list->num_entries; n++) {
struct mp_decoder_entry *sel = &list->entries[n];
const struct ad_functions *driver = find_driver(sel->family);
if (!driver)
continue;
MP_VERBOSE(d_audio, "Opening audio decoder %s:%s\n",
sel->family, sel->decoder);
d_audio->ad_driver = driver;
if (init_audio_codec(d_audio, sel->decoder)) {
decoder = sel;
break;
}
MP_WARN(d_audio, "Audio decoder init failed for "
"%s:%s\n", sel->family, sel->decoder);
}
if (d_audio->ad_driver) {
d_audio->decoder_desc =
talloc_asprintf(d_audio, "%s [%s:%s]", decoder->desc, decoder->family,
decoder->decoder);
MP_INFO(d_audio, "Selected audio codec: %s\n",
d_audio->decoder_desc);
MP_VERBOSE(d_audio, "AUDIO: %d Hz, %d ch, %s\n",
d_audio->decoded.rate, d_audio->decoded.channels.num,
af_fmt_to_str(d_audio->decoded.format));
MP_SMODE(d_audio, "ID_AUDIO_BITRATE=%d\nID_AUDIO_RATE=%d\n" "ID_AUDIO_NCH=%d\n",
d_audio->i_bps * 8, d_audio->decoded.rate,
d_audio->decoded.channels.num);
} else {
MP_ERR(d_audio, "Failed to initialize an audio decoder for codec '%s'.\n",
d_audio->header->codec ? d_audio->header->codec : "<unknown>");
}
talloc_free(list);
return !!d_audio->ad_driver;
}
void audio_uninit(struct dec_audio *d_audio)
{
if (!d_audio)
return;
if (d_audio->afilter) {
MP_VERBOSE(d_audio, "Uninit audio filters...\n");
af_destroy(d_audio->afilter);
d_audio->afilter = NULL;
}
uninit_decoder(d_audio);
talloc_free(d_audio->decode_buffer);
talloc_free(d_audio);
}
int audio_init_filters(struct dec_audio *d_audio, int in_samplerate,
int *out_samplerate, struct mp_chmap *out_channels,
int *out_format)
{
if (!d_audio->afilter)
d_audio->afilter = af_new(d_audio->global);
struct af_stream *afs = d_audio->afilter;
// input format: same as codec's output format:
mp_audio_buffer_get_format(d_audio->decode_buffer, &afs->input);
// Sample rate can be different when adjusting playback speed
afs->input.rate = in_samplerate;
// output format: same as ao driver's input format (if missing, fallback to input)
afs->output.rate = *out_samplerate;
mp_audio_set_channels(&afs->output, out_channels);
mp_audio_set_format(&afs->output, *out_format);
char *s_from = mp_audio_config_to_str(&afs->input);
char *s_to = mp_audio_config_to_str(&afs->output);
MP_VERBOSE(d_audio, "Building audio filter chain for %s -> %s...\n", s_from, s_to);
talloc_free(s_from);
talloc_free(s_to);
// let's autoprobe it!
if (af_init(afs) != 0) {
af_destroy(afs);
d_audio->afilter = NULL;
return 0; // failed :(
}
*out_samplerate = afs->output.rate;
*out_channels = afs->output.channels;
*out_format = afs->output.format;
return 1;
}
// Filter len bytes of input, put result into outbuf.
static int filter_n_bytes(struct dec_audio *da, struct mp_audio_buffer *outbuf,
int len)
{
int error = 0;
struct mp_audio config;
mp_audio_buffer_get_format(da->decode_buffer, &config);
while (mp_audio_buffer_samples(da->decode_buffer) < len) {
int maxlen = mp_audio_buffer_get_write_available(da->decode_buffer);
if (maxlen < DECODE_MAX_UNIT)
break;
struct mp_audio buffer;
mp_audio_buffer_get_write_buffer(da->decode_buffer, maxlen, &buffer);
buffer.samples = 0;
error = da->ad_driver->decode_audio(da, &buffer, maxlen);
if (error < 0)
break;
// Commit the data just read as valid data
mp_audio_buffer_finish_write(da->decode_buffer, buffer.samples);
// Format change
if (!mp_audio_config_equals(&da->decoded, &config)) {
// If there are still samples left in the buffer, let them drain
// first, and don't signal a format change to the caller yet.
if (mp_audio_buffer_samples(da->decode_buffer) > 0)
break;
error = -2;
break;
}
}
// Filter
struct mp_audio filter_data;
mp_audio_buffer_peek(da->decode_buffer, &filter_data);
filter_data.rate = da->afilter->input.rate; // due to playback speed change
len = MPMIN(filter_data.samples, len);
filter_data.samples = len;
bool eof = filter_data.samples == 0 && error < 0;
if (af_filter(da->afilter, &filter_data, eof ? AF_FILTER_FLAG_EOF : 0) < 0)
return -1;
mp_audio_buffer_append(outbuf, &filter_data);
if (eof && filter_data.samples > 0)
error = 0; // don't end playback yet
// remove processed data from decoder buffer:
mp_audio_buffer_skip(da->decode_buffer, len);
// Assume the filter chain is drained from old data at this point.
// (If not, the remaining old data is discarded.)
if (error == -2) {
if (!reinit_audio_buffer(da))
error = -1; // switch to invalid format
}
return error;
}
/* Try to get at least minsamples decoded+filtered samples in outbuf
* (total length including possible existing data).
* Return 0 on success, -1 on error/EOF (not distinguidaed).
* In the former case outbuf has at least minsamples buffered on return.
* In case of EOF/error it might or might not be. */
int audio_decode(struct dec_audio *d_audio, struct mp_audio_buffer *outbuf,
int minsamples)
{
// Indicates that a filter seems to be buffering large amounts of data
int huge_filter_buffer = 0;
// Decoded audio must be cut at boundaries of this many samples
// (Note: the reason for this is unknown, possibly a refactoring artifact)
int unitsize = 16;
/* Filter output size will be about filter_multiplier times input size.
* If some filter buffers audio in big blocks this might only hold
* as average over time. */
double filter_multiplier = af_calc_filter_multiplier(d_audio->afilter);
int prev_buffered = -1;
while (minsamples >= 0) {
int buffered = mp_audio_buffer_samples(outbuf);
if (minsamples < buffered || buffered == prev_buffered)
break;
prev_buffered = buffered;
int decsamples = (minsamples - buffered) / filter_multiplier;
// + some extra for possible filter buffering
decsamples += unitsize << 5;
if (huge_filter_buffer) {
/* Some filter must be doing significant buffering if the estimated
* input length didn't produce enough output from filters.
* Feed the filters 250 samples at a time until we have enough
* output. Very small amounts could make filtering inefficient while
* large amounts can make mpv demux the file unnecessarily far ahead
* to get audio data and buffer video frames in memory while doing
* so. However the performance impact of either is probably not too
* significant as long as the value is not completely insane. */
decsamples = 250;
}
/* if this iteration does not fill buffer, we must have lots
* of buffering in filters */
huge_filter_buffer = 1;
int res = filter_n_bytes(d_audio, outbuf, decsamples);
if (res < 0)
return res;
}
return 0;
}
void audio_reset_decoding(struct dec_audio *d_audio)
{
if (d_audio->ad_driver)
d_audio->ad_driver->control(d_audio, ADCTRL_RESET, NULL);
if (d_audio->afilter)
af_control_all(d_audio->afilter, AF_CONTROL_RESET, NULL);
d_audio->pts = MP_NOPTS_VALUE;
d_audio->pts_offset = 0;
if (d_audio->decode_buffer)
mp_audio_buffer_clear(d_audio->decode_buffer);
}