mirror of https://github.com/mpv-player/mpv
685 lines
22 KiB
C
685 lines
22 KiB
C
/*
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* common OpenGL routines
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*
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* copyleft (C) 2005-2010 Reimar Döffinger <Reimar.Doeffinger@gmx.de>
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* Special thanks go to the xine team and Matthias Hopf, whose video_out_opengl.c
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* gave me lots of good ideas.
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*
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* This file is part of MPlayer.
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*
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* MPlayer is free software; you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation; either version 2 of the License, or
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* (at your option) any later version.
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*
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* MPlayer is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License along
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* with MPlayer; if not, write to the Free Software Foundation, Inc.,
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* 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
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*
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* You can alternatively redistribute this file and/or
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* modify it under the terms of the GNU Lesser General Public
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* License as published by the Free Software Foundation; either
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* version 2.1 of the License, or (at your option) any later version.
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*/
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/**
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* \file gl_common.c
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* \brief OpenGL helper functions used by vo_gl.c and vo_gl2.c
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*/
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#include <stddef.h>
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#include <stdlib.h>
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#include <stdio.h>
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#include <string.h>
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#include <stdbool.h>
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#include <math.h>
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#include <assert.h>
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#include "talloc.h"
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#include "gl_common.h"
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#include "common/common.h"
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#include "options/options.h"
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#include "options/m_option.h"
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struct feature {
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int id;
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const char *name;
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};
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static const struct feature features[] = {
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{MPGL_CAP_FB, "Framebuffers"},
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{MPGL_CAP_VAO, "VAOs"},
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{MPGL_CAP_FLOAT_TEX, "Float textures"},
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{MPGL_CAP_TEX_RG, "RG textures"},
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{MPGL_CAP_1ST_CLASS_ARRAYS, "1st class shader arrays"},
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{MPGL_CAP_1D_TEX, "1D textures"},
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{MPGL_CAP_3D_TEX, "3D textures"},
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{MPGL_CAP_DEBUG, "debugging extensions"},
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{MPGL_CAP_SW, "suspected software renderer"},
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{0},
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};
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// This guesses if the current GL context is a suspected software renderer.
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static bool is_software_gl(GL *gl)
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{
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const char *renderer = gl->GetString(GL_RENDERER);
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const char *vendor = gl->GetString(GL_VENDOR);
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return !(renderer && vendor) ||
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strcmp(renderer, "Software Rasterizer") == 0 ||
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strstr(renderer, "llvmpipe") ||
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strcmp(vendor, "Microsoft Corporation") == 0 ||
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strcmp(renderer, "Mesa X11") == 0;
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}
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static void GLAPIENTRY dummy_glBindFramebuffer(GLenum target, GLuint framebuffer)
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{
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assert(framebuffer == 0);
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}
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#define FN_OFFS(name) offsetof(GL, name)
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#define DEF_FN(name) {FN_OFFS(name), {"gl" # name}}
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#define DEF_FN_NAMES(name, ...) {FN_OFFS(name), {__VA_ARGS__}}
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struct gl_function {
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ptrdiff_t offset;
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char *funcnames[7];
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};
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struct gl_functions {
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const char *extension; // introduced with this extension in any version
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int provides; // bitfield of MPGL_CAP_* constants
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int ver_core; // introduced as required function
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int ver_removed; // removed as required function (no replacement)
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int ver_es_core; // introduced as required GL ES function
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int ver_es_removed; // removed as required function (no replacement)
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const struct gl_function *functions;
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};
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#define MAX_FN_COUNT 100 // max functions per gl_functions section
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// Note: to keep the number of sections low, some functions are in multiple
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// sections (if there are tricky combinations of GL/ES versions)
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static const struct gl_functions gl_functions[] = {
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// GL 2.1+ desktop and GLES 2.0+ (anything we support)
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// Probably all of these are in GL 2.0 too, but we require GLSL 120.
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{
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.ver_core = 210,
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.ver_es_core = 200,
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.functions = (const struct gl_function[]) {
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DEF_FN(ActiveTexture),
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DEF_FN(AttachShader),
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DEF_FN(BindAttribLocation),
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DEF_FN(BindBuffer),
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DEF_FN(BindTexture),
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DEF_FN(BlendFuncSeparate),
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DEF_FN(BufferData),
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DEF_FN(Clear),
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DEF_FN(ClearColor),
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DEF_FN(CompileShader),
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DEF_FN(CreateProgram),
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DEF_FN(CreateShader),
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DEF_FN(DeleteBuffers),
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DEF_FN(DeleteProgram),
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DEF_FN(DeleteShader),
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DEF_FN(DeleteTextures),
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DEF_FN(Disable),
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DEF_FN(DisableVertexAttribArray),
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DEF_FN(DrawArrays),
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DEF_FN(Enable),
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DEF_FN(EnableVertexAttribArray),
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DEF_FN(Finish),
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DEF_FN(Flush),
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DEF_FN(GenBuffers),
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DEF_FN(GenTextures),
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DEF_FN(GetBooleanv),
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DEF_FN(GetAttribLocation),
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DEF_FN(GetError),
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DEF_FN(GetIntegerv),
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DEF_FN(GetProgramInfoLog),
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DEF_FN(GetProgramiv),
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DEF_FN(GetShaderInfoLog),
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DEF_FN(GetShaderiv),
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DEF_FN(GetString),
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DEF_FN(GetUniformLocation),
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DEF_FN(LinkProgram),
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DEF_FN(PixelStorei),
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DEF_FN(ReadPixels),
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DEF_FN(ShaderSource),
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DEF_FN(TexImage2D),
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DEF_FN(TexParameteri),
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DEF_FN(TexSubImage2D),
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DEF_FN(Uniform1f),
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DEF_FN(Uniform2f),
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DEF_FN(Uniform3f),
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DEF_FN(Uniform1i),
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DEF_FN(UniformMatrix2fv),
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DEF_FN(UniformMatrix3fv),
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DEF_FN(UseProgram),
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DEF_FN(VertexAttribPointer),
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DEF_FN(Viewport),
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{0}
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},
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},
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// GL 2.1+ desktop only (and GLSL 120 shaders)
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{
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.ver_core = 210,
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.provides = MPGL_CAP_ROW_LENGTH | MPGL_CAP_1D_TEX | MPGL_CAP_3D_TEX |
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MPGL_CAP_1ST_CLASS_ARRAYS,
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.functions = (const struct gl_function[]) {
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DEF_FN(DrawBuffer),
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DEF_FN(GetTexLevelParameteriv),
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DEF_FN(MapBuffer),
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DEF_FN(ReadBuffer),
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DEF_FN(TexImage1D),
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DEF_FN(TexImage3D),
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DEF_FN(UnmapBuffer),
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{0}
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},
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},
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// GL 3.0+ and ES 3.x core only functions.
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{
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.ver_core = 300,
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.ver_es_core = 300,
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.provides = MPGL_CAP_3D_TEX | MPGL_CAP_1ST_CLASS_ARRAYS,
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.functions = (const struct gl_function[]) {
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DEF_FN(GetStringi),
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// for ES 3.0
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DEF_FN(GetTexLevelParameteriv),
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DEF_FN(ReadBuffer),
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DEF_FN(UnmapBuffer),
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{0}
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},
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},
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// Useful for ES 2.0
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{
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.ver_core = 110,
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.ver_es_core = 300,
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.extension = "GL_EXT_unpack_subimage",
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.provides = MPGL_CAP_ROW_LENGTH,
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},
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// Framebuffers, extension in GL 2.x, core in GL 3.x core.
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{
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.ver_core = 300,
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.ver_es_core = 300,
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.extension = "GL_ARB_framebuffer_object",
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.provides = MPGL_CAP_FB,
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.functions = (const struct gl_function[]) {
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DEF_FN(BindFramebuffer),
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DEF_FN(GenFramebuffers),
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DEF_FN(DeleteFramebuffers),
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DEF_FN(CheckFramebufferStatus),
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DEF_FN(FramebufferTexture2D),
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{0}
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},
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},
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// Framebuffers, alternative extension name.
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{
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.ver_removed = 300, // don't touch these fn names in 3.x
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.ver_es_removed = 300,
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.extension = "GL_EXT_framebuffer_object",
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.provides = MPGL_CAP_FB,
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.functions = (const struct gl_function[]) {
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DEF_FN_NAMES(BindFramebuffer, "glBindFramebufferEXT"),
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DEF_FN_NAMES(GenFramebuffers, "glGenFramebuffersEXT"),
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DEF_FN_NAMES(DeleteFramebuffers, "glDeleteFramebuffersEXT"),
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DEF_FN_NAMES(CheckFramebufferStatus, "glCheckFramebufferStatusEXT"),
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DEF_FN_NAMES(FramebufferTexture2D, "glFramebufferTexture2DEXT"),
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{0}
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},
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},
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// VAOs, extension in GL 2.x, core in GL 3.x core.
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{
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.ver_core = 300,
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.ver_es_core = 300,
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.extension = "GL_ARB_vertex_array_object",
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.provides = MPGL_CAP_VAO,
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.functions = (const struct gl_function[]) {
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DEF_FN(GenVertexArrays),
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DEF_FN(BindVertexArray),
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DEF_FN(DeleteVertexArrays),
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{0}
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}
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},
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// Float textures, extension in GL 2.x, core in GL 3.x core.
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{
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.ver_core = 300,
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.ver_es_core = 300,
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.extension = "GL_ARB_texture_float",
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.provides = MPGL_CAP_FLOAT_TEX,
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},
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// GL_RED / GL_RG textures, extension in GL 2.x, core in GL 3.x core.
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{
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.ver_core = 300,
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.ver_es_core = 300,
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.extension = "GL_ARB_texture_rg",
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.provides = MPGL_CAP_TEX_RG,
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},
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// Swap control, always an OS specific extension
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{
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.extension = "_swap_control",
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.functions = (const struct gl_function[]) {
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DEF_FN_NAMES(SwapInterval, "glXSwapIntervalSGI", "glXSwapInterval",
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"wglSwapIntervalSGI", "wglSwapInterval",
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"wglSwapIntervalEXT"),
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{0}
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},
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},
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{
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.extension = "GLX_SGI_video_sync",
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.functions = (const struct gl_function[]) {
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DEF_FN_NAMES(GetVideoSync, "glXGetVideoSyncSGI"),
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DEF_FN_NAMES(WaitVideoSync, "glXWaitVideoSyncSGI"),
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{0},
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},
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},
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// For gl_hwdec_vdpau.c
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// http://www.opengl.org/registry/specs/NV/vdpau_interop.txt
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{
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.extension = "GL_NV_vdpau_interop",
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.provides = MPGL_CAP_VDPAU,
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.functions = (const struct gl_function[]) {
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// (only functions needed by us)
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DEF_FN(VDPAUInitNV),
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DEF_FN(VDPAUFiniNV),
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DEF_FN(VDPAURegisterOutputSurfaceNV),
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DEF_FN(VDPAUUnregisterSurfaceNV),
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DEF_FN(VDPAUSurfaceAccessNV),
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DEF_FN(VDPAUMapSurfacesNV),
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DEF_FN(VDPAUUnmapSurfacesNV),
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{0}
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},
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},
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// Apple Packed YUV Formats
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// For gl_hwdec_vda.c
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// http://www.opengl.org/registry/specs/APPLE/rgb_422.txt
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{
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.extension = "GL_APPLE_rgb_422",
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.provides = MPGL_CAP_APPLE_RGB_422,
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},
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{
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.ver_core = 430,
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.extension = "GL_ARB_debug_output",
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.provides = MPGL_CAP_DEBUG,
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.functions = (const struct gl_function[]) {
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// (only functions needed by us)
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DEF_FN(DebugMessageCallback),
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{0}
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},
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},
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};
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#undef FN_OFFS
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#undef DEF_FN_HARD
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#undef DEF_FN
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#undef DEF_FN_NAMES
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// Fill the GL struct with function pointers and extensions from the current
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// GL context. Called by the backend.
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// getProcAddress: function to resolve function names, may be NULL
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// ext2: an extra extension string
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// log: used to output messages
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// Note: if you create a CONTEXT_FORWARD_COMPATIBLE_BIT_ARB with OpenGL 3.0,
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// you must append "GL_ARB_compatibility" to ext2.
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void mpgl_load_functions2(GL *gl, void *(*get_fn)(void *ctx, const char *n),
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void *fn_ctx, const char *ext2, struct mp_log *log)
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{
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talloc_free_children(gl);
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*gl = (GL) {
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.extensions = talloc_strdup(gl, ext2 ? ext2 : ""),
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};
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gl->GetString = get_fn(fn_ctx, "glGetString");
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if (!gl->GetString) {
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mp_err(log, "Can't load OpenGL functions.\n");
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goto error;
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}
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int major = 0, minor = 0;
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const char *version_string = gl->GetString(GL_VERSION);
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if (!version_string)
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goto error;
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mp_verbose(log, "GL_VERSION='%s'\n", version_string);
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if (strncmp(version_string, "OpenGL ES ", 10) == 0) {
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version_string += 10;
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gl->es = 100;
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}
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if (sscanf(version_string, "%d.%d", &major, &minor) < 2)
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goto error;
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gl->version = MPGL_VER(major, minor);
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mp_verbose(log, "Detected %s %d.%d.\n", gl->es ? "GLES" : "desktop OpenGL",
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major, minor);
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if (gl->es) {
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gl->es = gl->version;
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gl->version = 0;
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if (gl->es < 200) {
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mp_fatal(log, "At least GLESv2 required.\n");
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goto error;
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}
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}
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mp_verbose(log, "GL_VENDOR='%s'\n", gl->GetString(GL_VENDOR));
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mp_verbose(log, "GL_RENDERER='%s'\n", gl->GetString(GL_RENDERER));
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const char *shader = gl->GetString(GL_SHADING_LANGUAGE_VERSION);
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if (shader)
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mp_verbose(log, "GL_SHADING_LANGUAGE_VERSION='%s'\n", shader);
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// Note: This code doesn't handle CONTEXT_FORWARD_COMPATIBLE_BIT_ARB
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// on OpenGL 3.0 correctly. Apparently there's no way to detect this
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// situation, because GL_ARB_compatibility is specified only for 3.1
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// and above.
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bool has_legacy = false;
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if (gl->version >= 300) {
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gl->GetStringi = get_fn(fn_ctx, "glGetStringi");
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gl->GetIntegerv = get_fn(fn_ctx, "glGetIntegerv");
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if (!(gl->GetStringi && gl->GetIntegerv))
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goto error;
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GLint exts;
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gl->GetIntegerv(GL_NUM_EXTENSIONS, &exts);
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for (int n = 0; n < exts; n++) {
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const char *ext = gl->GetStringi(GL_EXTENSIONS, n);
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gl->extensions = talloc_asprintf_append(gl->extensions, " %s", ext);
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if (strcmp(ext, "GL_ARB_compatibility") == 0)
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has_legacy = true;
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}
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// This version doesn't have GL_ARB_compatibility yet, and always
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// includes legacy (except with CONTEXT_FORWARD_COMPATIBLE_BIT_ARB).
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if (gl->version == 300)
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has_legacy = true;
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} else {
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const char *ext = (char*)gl->GetString(GL_EXTENSIONS);
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gl->extensions = talloc_asprintf_append(gl->extensions, " %s", ext);
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has_legacy = true;
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}
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if (gl->es)
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has_legacy = false;
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if (has_legacy)
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mp_verbose(log, "OpenGL legacy compat. found.\n");
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mp_dbg(log, "Combined OpenGL extensions string:\n%s\n", gl->extensions);
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for (int n = 0; n < sizeof(gl_functions) / sizeof(gl_functions[0]); n++) {
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const struct gl_functions *section = &gl_functions[n];
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int version = gl->es ? gl->es : gl->version;
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int ver_core = gl->es ? section->ver_es_core : section->ver_core;
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int ver_removed = gl->es ? section->ver_es_removed : section->ver_removed;
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// With has_legacy, the legacy functions are still available, and
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// functions are never actually removed. (E.g. the context could be at
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// version >= 3.0, but functions like glBegin still exist and work.)
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if (!has_legacy && ver_removed && version >= ver_removed)
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continue;
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// NOTE: Function entrypoints can exist, even if they do not work.
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// We must always check extension strings and versions.
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bool exists = false, must_exist = false;
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if (ver_core)
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must_exist = version >= ver_core;
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if (section->extension && strstr(gl->extensions, section->extension))
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exists = true;
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exists |= must_exist;
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if (!exists)
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continue;
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void *loaded[MAX_FN_COUNT] = {0};
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bool all_loaded = true;
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const struct gl_function *fnlist = section->functions;
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for (int i = 0; fnlist && fnlist[i].funcnames[0]; i++) {
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const struct gl_function *fn = &fnlist[i];
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void *ptr = NULL;
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for (int x = 0; fn->funcnames[x]; x++) {
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ptr = get_fn(fn_ctx, fn->funcnames[x]);
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if (ptr)
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break;
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}
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if (!ptr) {
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all_loaded = false;
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mp_warn(log, "Required function '%s' not "
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"found for %s OpenGL %d.%d.\n", fn->funcnames[0],
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section->extension ? section->extension : "builtin",
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MPGL_VER_GET_MAJOR(ver_core),
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MPGL_VER_GET_MINOR(ver_core));
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if (must_exist) {
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gl->mpgl_caps = 0;
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goto error;
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}
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break;
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}
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assert(i < MAX_FN_COUNT);
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loaded[i] = ptr;
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}
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if (all_loaded) {
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gl->mpgl_caps |= section->provides;
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for (int i = 0; fnlist && fnlist[i].funcnames[0]; i++) {
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const struct gl_function *fn = &fnlist[i];
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void **funcptr = (void**)(((char*)gl) + fn->offset);
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if (loaded[i])
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*funcptr = loaded[i];
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}
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}
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}
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gl->glsl_version = 0;
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if (gl->es) {
|
|
if (gl->es >= 200)
|
|
gl->glsl_version = 100;
|
|
if (gl->es >= 300)
|
|
gl->glsl_version = 300;
|
|
} else {
|
|
if (gl->version >= 200)
|
|
gl->glsl_version = 110;
|
|
if (gl->version >= 210)
|
|
gl->glsl_version = 120;
|
|
if (gl->version >= 300)
|
|
gl->glsl_version = 130;
|
|
// Specifically needed for OSX (normally we request 3.0 contexts only, but
|
|
// OSX always creates 3.2 contexts when requesting a core context).
|
|
if (gl->version >= 320)
|
|
gl->glsl_version = 150;
|
|
}
|
|
|
|
if (is_software_gl(gl))
|
|
gl->mpgl_caps |= MPGL_CAP_SW;
|
|
|
|
if (gl->mpgl_caps) {
|
|
mp_verbose(log, "Detected OpenGL features:\n");
|
|
for (const struct feature *f = &features[0]; f->id; f++) {
|
|
if ((f->id & gl->mpgl_caps))
|
|
mp_verbose(log, " - %s\n", f->name);
|
|
}
|
|
}
|
|
|
|
// Provided for simpler handling if no framebuffer support is available.
|
|
if (!gl->BindFramebuffer)
|
|
gl->BindFramebuffer = &dummy_glBindFramebuffer;
|
|
return;
|
|
|
|
error:
|
|
gl->version = 0;
|
|
gl->es = 0;
|
|
gl->mpgl_caps = 0;
|
|
}
|
|
|
|
static void *get_procaddr_wrapper(void *ctx, const char *name)
|
|
{
|
|
void *(*getProcAddress)(const GLubyte *) = ctx;
|
|
return getProcAddress ? getProcAddress((const GLubyte*)name) : NULL;
|
|
}
|
|
|
|
void mpgl_load_functions(GL *gl, void *(*getProcAddress)(const GLubyte *),
|
|
const char *ext2, struct mp_log *log)
|
|
{
|
|
mpgl_load_functions2(gl, get_procaddr_wrapper, getProcAddress, ext2, log);
|
|
}
|
|
|
|
typedef void (*MPGLSetBackendFn)(MPGLContext *ctx);
|
|
|
|
struct backend {
|
|
const char *name;
|
|
MPGLSetBackendFn init;
|
|
};
|
|
|
|
static const struct backend backends[] = {
|
|
#if HAVE_GL_COCOA
|
|
{"cocoa", mpgl_set_backend_cocoa},
|
|
#endif
|
|
#if HAVE_GL_WIN32
|
|
{"win", mpgl_set_backend_w32},
|
|
#endif
|
|
|
|
//Add the wayland backend before x11, in order to probe for a wayland-server before a x11-server and avoid using xwayland
|
|
#if HAVE_GL_WAYLAND
|
|
{"wayland", mpgl_set_backend_wayland},
|
|
#endif
|
|
#if HAVE_GL_X11
|
|
{"x11", mpgl_set_backend_x11},
|
|
{"x11es", mpgl_set_backend_x11es},
|
|
#endif
|
|
#if HAVE_EGL_X11
|
|
{"x11egl", mpgl_set_backend_x11egl},
|
|
{"x11egles", mpgl_set_backend_x11egles},
|
|
#endif
|
|
{0}
|
|
};
|
|
|
|
int mpgl_find_backend(const char *name)
|
|
{
|
|
if (name == NULL || strcmp(name, "auto") == 0)
|
|
return -1;
|
|
for (const struct backend *entry = backends; entry->name; entry++) {
|
|
if (strcmp(entry->name, name) == 0)
|
|
return entry - backends;
|
|
}
|
|
return -2;
|
|
}
|
|
|
|
int mpgl_validate_backend_opt(struct mp_log *log, const struct m_option *opt,
|
|
struct bstr name, struct bstr param)
|
|
{
|
|
if (bstr_equals0(param, "help")) {
|
|
mp_info(log, "OpenGL windowing backends:\n");
|
|
mp_info(log, " auto (autodetect)\n");
|
|
for (const struct backend *entry = backends; entry->name; entry++)
|
|
mp_info(log, " %s\n", entry->name);
|
|
return M_OPT_EXIT - 1;
|
|
}
|
|
char s[20];
|
|
snprintf(s, sizeof(s), "%.*s", BSTR_P(param));
|
|
return mpgl_find_backend(s) >= -1 ? 1 : M_OPT_INVALID;
|
|
}
|
|
|
|
static MPGLContext *init_backend(struct vo *vo, MPGLSetBackendFn set_backend,
|
|
bool probing)
|
|
{
|
|
MPGLContext *ctx = talloc_ptrtype(NULL, ctx);
|
|
*ctx = (MPGLContext) {
|
|
.gl = talloc_zero(ctx, GL),
|
|
.vo = vo,
|
|
};
|
|
bool old_probing = vo->probing;
|
|
vo->probing = probing; // hack; kill it once backends are separate
|
|
set_backend(ctx);
|
|
if (!ctx->vo_init(vo)) {
|
|
talloc_free(ctx);
|
|
ctx = NULL;
|
|
}
|
|
vo->probing = old_probing;
|
|
return ctx;
|
|
}
|
|
|
|
static MPGLContext *mpgl_create(struct vo *vo, const char *backend_name)
|
|
{
|
|
MPGLContext *ctx = NULL;
|
|
int index = mpgl_find_backend(backend_name);
|
|
if (index == -1) {
|
|
for (const struct backend *entry = backends; entry->name; entry++) {
|
|
ctx = init_backend(vo, entry->init, true);
|
|
if (ctx)
|
|
break;
|
|
}
|
|
} else if (index >= 0) {
|
|
ctx = init_backend(vo, backends[index].init, false);
|
|
}
|
|
return ctx;
|
|
}
|
|
|
|
// Create a VO window and create a GL context on it.
|
|
// vo_flags: passed to the backend's create window function
|
|
MPGLContext *mpgl_init(struct vo *vo, const char *backend_name, int vo_flags)
|
|
{
|
|
MPGLContext *ctx = mpgl_create(vo, backend_name);
|
|
if (!ctx)
|
|
goto cleanup;
|
|
|
|
ctx->requested_gl_version = 300;
|
|
|
|
if (!ctx->config_window(ctx, vo_flags | VOFLAG_HIDDEN))
|
|
goto cleanup;
|
|
|
|
if (!ctx->gl->version && !ctx->gl->es)
|
|
goto cleanup;
|
|
|
|
if (ctx->gl->es && vo->probing) {
|
|
MP_INFO(ctx->vo, "Skipping experimental GLES support (use --vo=opengl).\n");
|
|
goto cleanup;
|
|
}
|
|
|
|
if (ctx->gl->mpgl_caps & MPGL_CAP_SW) {
|
|
MP_WARN(ctx->vo, "Suspected software renderer or indirect context.\n");
|
|
if (vo->probing)
|
|
goto cleanup;
|
|
}
|
|
|
|
ctx->gl->debug_context = !!(vo_flags & VOFLAG_GL_DEBUG);
|
|
|
|
return ctx;
|
|
|
|
cleanup:
|
|
mpgl_uninit(ctx);
|
|
return NULL;
|
|
}
|
|
|
|
// flags: passed to the backend function
|
|
bool mpgl_reconfig_window(struct MPGLContext *ctx, int vo_flags)
|
|
{
|
|
return ctx->config_window(ctx, vo_flags);
|
|
}
|
|
|
|
void mpgl_uninit(MPGLContext *ctx)
|
|
{
|
|
if (ctx) {
|
|
ctx->releaseGlContext(ctx);
|
|
ctx->vo_uninit(ctx->vo);
|
|
}
|
|
talloc_free(ctx);
|
|
}
|
|
|
|
void mpgl_lock(MPGLContext *ctx)
|
|
{
|
|
if (ctx->set_current)
|
|
ctx->set_current(ctx, true);
|
|
}
|
|
|
|
void mpgl_unlock(MPGLContext *ctx)
|
|
{
|
|
if (ctx->set_current)
|
|
ctx->set_current(ctx, false);
|
|
}
|