mpv/video/out/opengl/formats.c

430 lines
17 KiB
C

#include "common/common.h"
#include "formats.h"
enum {
// --- GL type aliases (for readability)
T_U8 = GL_UNSIGNED_BYTE,
T_U16 = GL_UNSIGNED_SHORT,
T_FL = GL_FLOAT,
};
// List of allowed formats, and their usability for bilinear filtering and FBOs.
// This is limited to combinations that are useful for our renderer.
static const struct gl_format gl_formats[] = {
// These are used for desktop GL 3+, and GLES 3+ with GL_EXT_texture_norm16.
{GL_R8, GL_RED, T_U8, F_CF | F_GL3 | F_GL2F | F_ES3},
{GL_RG8, GL_RG, T_U8, F_CF | F_GL3 | F_GL2F | F_ES3},
{GL_RGB8, GL_RGB, T_U8, F_CF | F_GL3 | F_GL2F | F_ES3},
{GL_RGBA8, GL_RGBA, T_U8, F_CF | F_GL3 | F_GL2F | F_ES3},
{GL_R16, GL_RED, T_U16, F_CF | F_GL3 | F_GL2F | F_EXT16},
{GL_RG16, GL_RG, T_U16, F_CF | F_GL3 | F_GL2F | F_EXT16},
{GL_RGB16, GL_RGB, T_U16, F_CF | F_GL3 | F_GL2F},
{GL_RGBA16, GL_RGBA, T_U16, F_CF | F_GL3 | F_GL2F | F_EXT16},
// Specifically not color-renderable.
{GL_RGB16, GL_RGB, T_U16, F_TF | F_EXT16},
// GL2 legacy. Ignores possibly present FBO extensions (no CF flag set).
{GL_LUMINANCE8, GL_LUMINANCE, T_U8, F_TF | F_GL2},
{GL_LUMINANCE8_ALPHA8, GL_LUMINANCE_ALPHA, T_U8, F_TF | F_GL2},
{GL_RGB8, GL_RGB, T_U8, F_TF | F_GL2},
{GL_RGBA8, GL_RGBA, T_U8, F_TF | F_GL2},
{GL_LUMINANCE16, GL_LUMINANCE, T_U16, F_TF | F_GL2},
{GL_LUMINANCE16_ALPHA16, GL_LUMINANCE_ALPHA, T_U16, F_TF | F_GL2},
{GL_RGB16, GL_RGB, T_U16, F_TF | F_GL2},
{GL_RGBA16, GL_RGBA, T_U16, F_TF | F_GL2},
// ES2 legacy
{GL_LUMINANCE, GL_LUMINANCE, T_U8, F_TF | F_ES2},
{GL_LUMINANCE_ALPHA, GL_LUMINANCE_ALPHA, T_U8, F_TF | F_ES2},
{GL_RGB, GL_RGB, T_U8, F_TF | F_ES2},
{GL_RGBA, GL_RGBA, T_U8, F_TF | F_ES2},
// Non-normalized integer formats.
// Follows ES 3.0 as to which are color-renderable.
{GL_R8UI, GL_RED_INTEGER, T_U8, F_CR | F_GL3 | F_ES3},
{GL_RG8UI, GL_RG_INTEGER, T_U8, F_CR | F_GL3 | F_ES3},
{GL_RGB8UI, GL_RGB_INTEGER, T_U8, F_GL3 | F_ES3},
{GL_RGBA8UI, GL_RGBA_INTEGER, T_U8, F_CR | F_GL3 | F_ES3},
{GL_R16UI, GL_RED_INTEGER, T_U16, F_CR | F_GL3 | F_ES3},
{GL_RG16UI, GL_RG_INTEGER, T_U16, F_CR | F_GL3 | F_ES3},
{GL_RGB16UI, GL_RGB_INTEGER, T_U16, F_GL3 | F_ES3},
{GL_RGBA16UI, GL_RGBA_INTEGER, T_U16, F_CR | F_GL3 | F_ES3},
// On GL3+ or GL2.1 with GL_ARB_texture_float, floats work fully.
{GL_R16F, GL_RED, T_FL, F_F16 | F_CF | F_GL3 | F_GL2F},
{GL_RG16F, GL_RG, T_FL, F_F16 | F_CF | F_GL3 | F_GL2F},
{GL_RGB16F, GL_RGB, T_FL, F_F16 | F_CF | F_GL3 | F_GL2F},
{GL_RGBA16F, GL_RGBA, T_FL, F_F16 | F_CF | F_GL3 | F_GL2F},
{GL_R32F, GL_RED, T_FL, F_CF | F_GL3 | F_GL2F},
{GL_RG32F, GL_RG, T_FL, F_CF | F_GL3 | F_GL2F},
{GL_RGB32F, GL_RGB, T_FL, F_CF | F_GL3 | F_GL2F},
{GL_RGBA32F, GL_RGBA, T_FL, F_CF | F_GL3 | F_GL2F},
// Note: we simply don't support float anything on ES2, despite extensions.
// We also don't bother with non-filterable float formats, and we ignore
// 32 bit float formats that are not blendable when rendering to them.
// On ES3.2+, both 16 bit floats work fully (except 3-component formats).
// F_EXTF16 implies extensions that also enable 16 bit floats fully.
{GL_R16F, GL_RED, T_FL, F_F16 | F_CF | F_ES32 | F_EXTF16},
{GL_RG16F, GL_RG, T_FL, F_F16 | F_CF | F_ES32 | F_EXTF16},
{GL_RGB16F, GL_RGB, T_FL, F_F16 | F_TF | F_ES32 | F_EXTF16},
{GL_RGBA16F, GL_RGBA, T_FL, F_F16 | F_CF | F_ES32 | F_EXTF16},
// On ES3.0+, 16 bit floats are texture-filterable.
// Don't bother with 32 bit floats; they exist but are neither CR nor TF.
{GL_R16F, GL_RED, T_FL, F_F16 | F_TF | F_ES3},
{GL_RG16F, GL_RG, T_FL, F_F16 | F_TF | F_ES3},
{GL_RGB16F, GL_RGB, T_FL, F_F16 | F_TF | F_ES3},
{GL_RGBA16F, GL_RGBA, T_FL, F_F16 | F_TF | F_ES3},
// These might be useful as FBO formats.
{GL_RGB10_A2, GL_RGBA,
GL_UNSIGNED_INT_2_10_10_10_REV, F_CF | F_GL3 | F_ES3},
{GL_RGBA12, GL_RGBA, T_U16, F_CF | F_GL2 | F_GL3},
{GL_RGB10, GL_RGB, T_U16, F_CF | F_GL2 | F_GL3},
// Special formats.
{GL_RGB8, GL_RGB,
GL_UNSIGNED_SHORT_5_6_5, F_TF | F_GL2 | F_GL3},
{GL_RGB, GL_RGB_422_APPLE,
GL_UNSIGNED_SHORT_8_8_APPLE, F_TF | F_APPL},
{GL_RGB, GL_RGB_422_APPLE,
GL_UNSIGNED_SHORT_8_8_REV_APPLE, F_TF | F_APPL},
{0}
};
// Pairs of mpv formats and OpenGL types that match directly. Code using this
// is supposed to look through the gl_formats table, and there is supposed to
// be exactly 1 matching entry (which tells you format/internal format).
static const int special_formats[][2] = {
{IMGFMT_RGB565, GL_UNSIGNED_SHORT_5_6_5},
{IMGFMT_UYVY, GL_UNSIGNED_SHORT_8_8_APPLE},
{IMGFMT_YUYV, GL_UNSIGNED_SHORT_8_8_REV_APPLE},
{0}
};
struct packed_fmt_entry {
int fmt;
int8_t component_size;
int8_t components[4]; // source component - 0 means unmapped
};
// Regular packed formats, which can be mapped to GL formats by finding a
// texture format with same component count/size, and swizzling the result.
static const struct packed_fmt_entry mp_packed_formats[] = {
// w R G B A
{IMGFMT_Y8, 1, {1, 0, 0, 0}},
{IMGFMT_Y16, 2, {1, 0, 0, 0}},
{IMGFMT_YA8, 1, {1, 0, 0, 2}},
{IMGFMT_YA16, 2, {1, 0, 0, 2}},
{IMGFMT_ARGB, 1, {2, 3, 4, 1}},
{IMGFMT_0RGB, 1, {2, 3, 4, 0}},
{IMGFMT_BGRA, 1, {3, 2, 1, 4}},
{IMGFMT_BGR0, 1, {3, 2, 1, 0}},
{IMGFMT_ABGR, 1, {4, 3, 2, 1}},
{IMGFMT_0BGR, 1, {4, 3, 2, 0}},
{IMGFMT_RGBA, 1, {1, 2, 3, 4}},
{IMGFMT_RGB0, 1, {1, 2, 3, 0}},
{IMGFMT_BGR24, 1, {3, 2, 1, 0}},
{IMGFMT_RGB24, 1, {1, 2, 3, 0}},
{IMGFMT_RGB48, 2, {1, 2, 3, 0}},
{IMGFMT_RGBA64, 2, {1, 2, 3, 4}},
{IMGFMT_BGRA64, 2, {3, 2, 1, 4}},
{0},
};
// Return an or-ed combination of all F_ flags that apply.
int gl_format_feature_flags(GL *gl)
{
return (gl->version == 210 ? F_GL2 : 0)
| (gl->version >= 300 ? F_GL3 : 0)
| (gl->es == 200 ? F_ES2 : 0)
| (gl->es >= 300 ? F_ES3 : 0)
| (gl->es >= 320 ? F_ES32 : 0)
| (gl->mpgl_caps & MPGL_CAP_EXT16 ? F_EXT16 : 0)
| ((gl->es >= 300 &&
(gl->mpgl_caps & MPGL_CAP_EXT_CR_HFLOAT)) ? F_EXTF16 : 0)
| ((gl->version == 210 &&
(gl->mpgl_caps & MPGL_CAP_ARB_FLOAT) &&
(gl->mpgl_caps & MPGL_CAP_TEX_RG) &&
(gl->mpgl_caps & MPGL_CAP_FB)) ? F_GL2F : 0)
| (gl->mpgl_caps & MPGL_CAP_APPLE_RGB_422 ? F_APPL : 0);
}
// Return the entry for the given internal format. Return NULL if unsupported.
const struct gl_format *gl_find_internal_format(GL *gl, GLint internal_format)
{
int features = gl_format_feature_flags(gl);
for (int n = 0; gl_formats[n].type; n++) {
const struct gl_format *f = &gl_formats[n];
if (f->internal_format == internal_format && (f->flags & features))
return f;
}
return NULL;
}
const struct gl_format *gl_find_special_format(GL *gl, int mpfmt)
{
int features = gl_format_feature_flags(gl);
for (int n = 0; special_formats[n][0]; n++) {
if (special_formats[n][0] == mpfmt) {
GLenum type = special_formats[n][1];
for (int i = 0; gl_formats[i].type; i++) {
const struct gl_format *f = &gl_formats[i];
if (f->type == type && (f->flags & features))
return f;
}
break;
}
}
return NULL;
}
// type: one of MPGL_TYPE_*
// flags: bitset of F_*, all flags must be present
const struct gl_format *gl_find_format(GL *gl, int type, int flags,
int bytes_per_component, int n_components)
{
if (!bytes_per_component || !n_components || !type)
return NULL;
int features = gl_format_feature_flags(gl);
for (int n = 0; gl_formats[n].type; n++) {
const struct gl_format *f = &gl_formats[n];
if ((f->flags & features) &&
((f->flags & flags) == flags) &&
gl_format_type(f) == type &&
gl_component_size(f->type) == bytes_per_component &&
gl_format_components(f->format) == n_components)
return f;
}
return NULL;
}
// Return a texture-filterable unsigned normalized fixed point format.
const struct gl_format *gl_find_unorm_format(GL *gl, int bytes_per_component,
int n_components)
{
return gl_find_format(gl, MPGL_TYPE_UNORM, F_TF, bytes_per_component,
n_components);
}
// Return an unsigned integer format.
const struct gl_format *gl_find_uint_format(GL *gl, int bytes_per_component,
int n_components)
{
return gl_find_format(gl, MPGL_TYPE_UINT, 0, bytes_per_component,
n_components);
}
// Return a 16 bit float format. Note that this will return a GL_FLOAT format
// with 32 bit per component; just the internal representation is smaller.
// Some GL versions will allow upload with GL_HALF_FLOAT as well.
const struct gl_format *gl_find_float16_format(GL *gl, int n_components)
{
return gl_find_format(gl, MPGL_TYPE_FLOAT, F_F16, 4, n_components);
}
int gl_format_type(const struct gl_format *format)
{
if (!format)
return 0;
if (format->type == GL_FLOAT)
return MPGL_TYPE_FLOAT;
if (gl_integer_format_to_base(format->format))
return MPGL_TYPE_UINT;
return MPGL_TYPE_UNORM;
}
// Return base internal format of an integer format, or 0 if it's not integer.
// "format" is like in struct gl_format.
GLenum gl_integer_format_to_base(GLenum format)
{
switch (format) {
case GL_RED_INTEGER: return GL_RED;
case GL_RG_INTEGER: return GL_RG;
case GL_RGB_INTEGER: return GL_RGB;
case GL_RGBA_INTEGER: return GL_RGBA;
}
return 0;
}
// Return whether it's a non-normalized integer format.
// "format" is like in struct gl_format.
bool gl_is_integer_format(GLenum format)
{
return !!gl_integer_format_to_base(format);
}
// Return the number of bytes per component this format implies.
// Returns 0 for formats with non-byte alignments and formats which
// merge multiple components (like GL_UNSIGNED_SHORT_5_6_5).
// "type" is like in struct gl_format.
int gl_component_size(GLenum type)
{
switch (type) {
case GL_UNSIGNED_BYTE: return 1;
case GL_UNSIGNED_SHORT: return 2;
case GL_FLOAT: return 4;
}
return 0;
}
// Return the number of separate color components.
// "format" is like in struct gl_format.
int gl_format_components(GLenum format)
{
switch (format) {
case GL_RED:
case GL_RED_INTEGER:
case GL_LUMINANCE:
return 1;
case GL_RG:
case GL_RG_INTEGER:
case GL_LUMINANCE_ALPHA:
return 2;
case GL_RGB:
case GL_RGB_INTEGER:
return 3;
case GL_RGBA:
case GL_RGBA_INTEGER:
return 4;
}
return 0;
}
// Return the number of bytes per pixel for the given format.
// Parameter names like in struct gl_format.
int gl_bytes_per_pixel(GLenum format, GLenum type)
{
// Formats with merged components are special.
switch (type) {
case GL_UNSIGNED_INT_2_10_10_10_REV: return 4;
case GL_UNSIGNED_SHORT_5_6_5: return 2;
case GL_UNSIGNED_SHORT_8_8_APPLE: return 2;
case GL_UNSIGNED_SHORT_8_8_REV_APPLE: return 2;
}
return gl_component_size(type) * gl_format_components(format);
}
// The format has cleanly separated components (on byte boundaries).
bool gl_format_is_regular(const struct gl_format *fmt)
{
int bpp = gl_component_size(fmt->type) * gl_format_components(fmt->format);
return bpp == gl_bytes_per_pixel(fmt->format, fmt->type);
}
// dest = src.<w> (always using 4 components)
static void packed_fmt_swizzle(char w[5], const struct packed_fmt_entry *fmt)
{
for (int c = 0; c < 4; c++)
w[c] = "rgba"[MPMAX(fmt->components[c] - 1, 0)];
w[4] = '\0';
}
// Like gl_find_unorm_format(), but takes bits (not bytes), and if no fixed
// point format is available, return an unsigned integer format.
static const struct gl_format *find_plane_format(GL *gl, int bits, int n_channels)
{
int bytes = (bits + 7) / 8;
const struct gl_format *f = gl_find_unorm_format(gl, bytes, n_channels);
if (f)
return f;
return gl_find_uint_format(gl, bytes, n_channels);
}
// Put a mapping of imgfmt to OpenGL textures into *out. Basically it selects
// the correct texture formats needed to represent an imgfmt in OpenGL, with
// textures using the same memory organization as on the CPU.
// Each plane is represented by a texture, and each texture has a RGBA
// component order. out->color_swizzle is set to permute the components back.
// May return integer formats for >8 bit formats, if the driver has no
// normalized 16 bit formats.
// Returns false (and *out is set to all-0) if no format found.
bool gl_get_imgfmt_desc(GL *gl, int imgfmt, struct gl_imgfmt_desc *out)
{
*out = (struct gl_imgfmt_desc){0};
struct mp_imgfmt_desc desc = mp_imgfmt_get_desc(imgfmt);
if (!desc.id)
return false;
if (desc.num_planes > 4 || (desc.flags & MP_IMGFLAG_HWACCEL))
return false;
const struct gl_format *planes[4] = {0};
char swizzle_tmp[5] = {0};
char *swizzle = "rgba";
// YUV/planar formats
if (desc.flags & (MP_IMGFLAG_YUV_P | MP_IMGFLAG_RGB_P)) {
int bits = desc.component_bits;
if ((desc.flags & MP_IMGFLAG_NE) && bits >= 8 && bits <= 16) {
planes[0] = find_plane_format(gl, bits, 1);
for (int n = 1; n < desc.num_planes; n++)
planes[n] = planes[0];
// RGB/planar
if (desc.flags & MP_IMGFLAG_RGB_P)
swizzle = "brga";
goto supported;
}
}
// YUV/half-packed
if (desc.flags & MP_IMGFLAG_YUV_NV) {
int bits = desc.component_bits;
if ((desc.flags & MP_IMGFLAG_NE) && bits >= 8 && bits <= 16) {
planes[0] = find_plane_format(gl, bits, 1);
planes[1] = find_plane_format(gl, bits, 2);
if (desc.flags & MP_IMGFLAG_YUV_NV_SWAP)
swizzle = "rbga";
goto supported;
}
}
// XYZ (same organization as RGB packed, but requires conversion matrix)
if (imgfmt == IMGFMT_XYZ12) {
planes[0] = gl_find_unorm_format(gl, 2, 3);
goto supported;
}
// Packed RGB(A) formats
for (const struct packed_fmt_entry *e = mp_packed_formats; e->fmt; e++) {
if (e->fmt == imgfmt) {
int n_comp = desc.bytes[0] / e->component_size;
planes[0] = gl_find_unorm_format(gl, e->component_size, n_comp);
swizzle = swizzle_tmp;
packed_fmt_swizzle(swizzle, e);
goto supported;
}
}
// Special formats for which OpenGL happens to have direct support.
planes[0] = gl_find_special_format(gl, imgfmt);
if (planes[0]) {
// Packed YUV Apple formats color permutation
if (planes[0]->format == GL_RGB_422_APPLE)
swizzle = "gbra";
goto supported;
}
// Unsupported format
return false;
supported:
snprintf(out->swizzle, sizeof(out->swizzle), "%s", swizzle);
out->num_planes = desc.num_planes;
for (int n = 0; n < desc.num_planes; n++) {
if (!planes[n])
return false;
out->xs[n] = desc.xs[n];
out->ys[n] = desc.ys[n];
out->planes[n] = planes[n];
}
return true;
}