mirror of https://github.com/mpv-player/mpv
248 lines
6.5 KiB
C
248 lines
6.5 KiB
C
/*
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* null audio output driver
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*
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* This file is part of mpv.
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*
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* mpv is free software; you can redistribute it and/or
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* modify it under the terms of the GNU Lesser General Public
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* License as published by the Free Software Foundation; either
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* version 2.1 of the License, or (at your option) any later version.
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*
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* mpv is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU Lesser General Public License for more details.
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*
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* You should have received a copy of the GNU Lesser General Public
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* License along with mpv. If not, see <http://www.gnu.org/licenses/>.
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*/
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/*
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* Note: this does much more than just ignoring audio output. It simulates
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* (to some degree) an ideal AO.
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*/
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#include <stdio.h>
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#include <stdlib.h>
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#include <math.h>
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#include "mpv_talloc.h"
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#include "config.h"
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#include "osdep/timer.h"
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#include "options/m_option.h"
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#include "common/common.h"
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#include "common/msg.h"
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#include "audio/format.h"
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#include "ao.h"
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#include "internal.h"
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struct priv {
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bool paused;
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double last_time;
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bool playing_final;
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float buffered; // samples
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int buffersize; // samples
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int untimed;
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float bufferlen; // seconds
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float speed; // multiplier
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float latency_sec; // seconds
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float latency; // samples
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int broken_eof;
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int broken_delay;
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// Minimal unit of audio samples that can be written at once. If play() is
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// called with sizes not aligned to this, a rounded size will be returned.
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// (This is not needed by the AO API, but many AOs behave this way.)
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int outburst; // samples
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struct m_channels channel_layouts;
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};
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static void drain(struct ao *ao)
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{
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struct priv *priv = ao->priv;
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if (ao->untimed) {
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priv->buffered = 0;
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return;
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}
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if (priv->paused)
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return;
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double now = mp_time_sec();
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if (priv->buffered > 0) {
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priv->buffered -= (now - priv->last_time) * ao->samplerate * priv->speed;
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if (priv->buffered < 0) {
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if (!priv->playing_final)
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MP_ERR(ao, "buffer underrun\n");
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priv->buffered = 0;
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}
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}
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priv->last_time = now;
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}
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static int init(struct ao *ao)
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{
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struct priv *priv = ao->priv;
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ao->untimed = priv->untimed;
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struct mp_chmap_sel sel = {.tmp = ao};
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if (priv->channel_layouts.num_chmaps) {
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for (int n = 0; n < priv->channel_layouts.num_chmaps; n++)
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mp_chmap_sel_add_map(&sel, &priv->channel_layouts.chmaps[n]);
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} else {
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mp_chmap_sel_add_any(&sel);
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}
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if (!ao_chmap_sel_adjust(ao, &sel, &ao->channels))
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mp_chmap_from_channels(&ao->channels, 2);
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priv->latency = priv->latency_sec * ao->samplerate;
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// A "buffer" for this many seconds of audio
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int bursts = (int)(ao->samplerate * priv->bufferlen + 1) / priv->outburst;
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priv->buffersize = priv->outburst * bursts + priv->latency;
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priv->last_time = mp_time_sec();
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ao->period_size = priv->outburst;
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return 0;
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}
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// close audio device
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static void uninit(struct ao *ao)
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{
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}
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static void wait_drain(struct ao *ao)
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{
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struct priv *priv = ao->priv;
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drain(ao);
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if (!priv->paused)
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mp_sleep_us(1000000.0 * priv->buffered / ao->samplerate / priv->speed);
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}
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// stop playing and empty buffers (for seeking/pause)
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static void reset(struct ao *ao)
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{
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struct priv *priv = ao->priv;
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priv->buffered = 0;
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priv->playing_final = false;
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}
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// stop playing, keep buffers (for pause)
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static void pause(struct ao *ao)
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{
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struct priv *priv = ao->priv;
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drain(ao);
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priv->paused = true;
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}
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// resume playing, after pause()
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static void resume(struct ao *ao)
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{
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struct priv *priv = ao->priv;
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drain(ao);
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priv->paused = false;
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priv->last_time = mp_time_sec();
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}
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static int get_space(struct ao *ao)
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{
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struct priv *priv = ao->priv;
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drain(ao);
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int samples = priv->buffersize - priv->latency - priv->buffered;
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return samples / priv->outburst * priv->outburst;
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}
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static int play(struct ao *ao, void **data, int samples, int flags)
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{
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struct priv *priv = ao->priv;
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int accepted;
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resume(ao);
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if (priv->buffered <= 0)
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priv->buffered = priv->latency; // emulate fixed latency
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priv->playing_final = flags & AOPLAY_FINAL_CHUNK;
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if (priv->playing_final) {
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// Last audio chunk - don't round to outburst.
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accepted = MPMIN(priv->buffersize - priv->buffered, samples);
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} else {
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int maxbursts = (priv->buffersize - priv->buffered) / priv->outburst;
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int playbursts = samples / priv->outburst;
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int bursts = playbursts > maxbursts ? maxbursts : playbursts;
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accepted = bursts * priv->outburst;
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}
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priv->buffered += accepted;
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return accepted;
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}
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static double get_delay(struct ao *ao)
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{
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struct priv *priv = ao->priv;
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drain(ao);
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// Note how get_delay returns the delay in audio device time (instead of
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// adjusting for speed), since most AOs seem to also do that.
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double delay = priv->buffered;
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// Drivers with broken EOF handling usually always report the same device-
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// level delay that is additional to the buffer time.
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if (priv->broken_eof && priv->buffered < priv->latency)
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delay = priv->latency;
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delay /= ao->samplerate;
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if (priv->broken_delay) { // Report only multiples of outburst
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double q = priv->outburst / (double)ao->samplerate;
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if (delay > 0)
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delay = (int)(delay / q) * q;
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}
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return delay;
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}
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#define OPT_BASE_STRUCT struct priv
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const struct ao_driver audio_out_null = {
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.description = "Null audio output",
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.name = "null",
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.init = init,
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.uninit = uninit,
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.reset = reset,
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.get_space = get_space,
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.play = play,
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.get_delay = get_delay,
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.pause = pause,
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.resume = resume,
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.drain = wait_drain,
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.priv_size = sizeof(struct priv),
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.priv_defaults = &(const struct priv) {
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.bufferlen = 0.2,
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.outburst = 256,
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.speed = 1,
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},
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.options = (const struct m_option[]) {
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OPT_FLAG("untimed", untimed, 0),
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OPT_FLOATRANGE("buffer", bufferlen, 0, 0, 100),
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OPT_INTRANGE("outburst", outburst, 0, 1, 100000),
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OPT_FLOATRANGE("speed", speed, 0, 0, 10000),
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OPT_FLOATRANGE("latency", latency_sec, 0, 0, 100),
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OPT_FLAG("broken-eof", broken_eof, 0),
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OPT_FLAG("broken-delay", broken_delay, 0),
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OPT_CHANNELS("channel-layouts", channel_layouts, 0),
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{0}
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},
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.options_prefix = "ao-null",
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};
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