mpv/video/out/gpu/spirv_shaderc.c

124 lines
4.1 KiB
C

#include "common/msg.h"
#include "context.h"
#include "spirv.h"
#include <shaderc/shaderc.h>
struct priv {
shaderc_compiler_t compiler;
shaderc_compile_options_t opts;
};
static void shaderc_uninit(struct ra_ctx *ctx)
{
struct priv *p = ctx->spirv->priv;
if (!p)
return;
shaderc_compile_options_release(p->opts);
shaderc_compiler_release(p->compiler);
}
static bool shaderc_init(struct ra_ctx *ctx)
{
struct priv *p = ctx->spirv->priv = talloc_zero(ctx->spirv, struct priv);
p->compiler = shaderc_compiler_initialize();
if (!p->compiler)
goto error;
p->opts = shaderc_compile_options_initialize();
if (!p->opts)
goto error;
shaderc_compile_options_set_optimization_level(p->opts,
shaderc_optimization_level_size);
int ver, rev;
shaderc_get_spv_version(&ver, &rev);
ctx->spirv->compiler_version = ver * 100 + rev; // forwards compatibility
ctx->spirv->glsl_version = 450; // impossible to query?
return true;
error:
shaderc_uninit(ctx);
return false;
}
static shaderc_compilation_result_t compile(struct priv *p,
enum glsl_shader type,
const char *glsl, bool debug)
{
static const shaderc_shader_kind kinds[] = {
[GLSL_SHADER_VERTEX] = shaderc_glsl_vertex_shader,
[GLSL_SHADER_FRAGMENT] = shaderc_glsl_fragment_shader,
[GLSL_SHADER_COMPUTE] = shaderc_glsl_compute_shader,
};
if (debug) {
return shaderc_compile_into_spv_assembly(p->compiler, glsl, strlen(glsl),
kinds[type], "input", "main", p->opts);
} else {
return shaderc_compile_into_spv(p->compiler, glsl, strlen(glsl),
kinds[type], "input", "main", p->opts);
}
}
static bool shaderc_compile(struct spirv_compiler *spirv, void *tactx,
enum glsl_shader type, const char *glsl,
struct bstr *out_spirv)
{
struct priv *p = spirv->priv;
shaderc_compilation_result_t res = compile(p, type, glsl, false);
int errs = shaderc_result_get_num_errors(res),
warn = shaderc_result_get_num_warnings(res),
msgl = errs ? MSGL_ERR : warn ? MSGL_WARN : MSGL_V;
const char *msg = shaderc_result_get_error_message(res);
if (msg[0])
MP_MSG(spirv, msgl, "shaderc output:\n%s", msg);
int s = shaderc_result_get_compilation_status(res);
bool success = s == shaderc_compilation_status_success;
static const char *results[] = {
[shaderc_compilation_status_success] = "success",
[shaderc_compilation_status_invalid_stage] = "invalid stage",
[shaderc_compilation_status_compilation_error] = "error",
[shaderc_compilation_status_internal_error] = "internal error",
[shaderc_compilation_status_null_result_object] = "no result",
[shaderc_compilation_status_invalid_assembly] = "invalid assembly",
};
const char *status = s < MP_ARRAY_SIZE(results) ? results[s] : "unknown";
MP_MSG(spirv, msgl, "shaderc compile status '%s' (%d errors, %d warnings)\n",
status, errs, warn);
if (success) {
void *bytes = (void *) shaderc_result_get_bytes(res);
out_spirv->len = shaderc_result_get_length(res);
out_spirv->start = talloc_memdup(tactx, bytes, out_spirv->len);
}
// Also print SPIR-V disassembly for debugging purposes. Unfortunately
// there doesn't seem to be a way to get this except compiling the shader
// a second time..
if (mp_msg_test(spirv->log, MSGL_TRACE)) {
shaderc_compilation_result_t dis = compile(p, type, glsl, true);
MP_TRACE(spirv, "Generated SPIR-V:\n%.*s",
(int)shaderc_result_get_length(dis),
shaderc_result_get_bytes(dis));
shaderc_result_release(dis);
}
shaderc_result_release(res);
return success;
}
const struct spirv_compiler_fns spirv_shaderc = {
.compile_glsl = shaderc_compile,
.init = shaderc_init,
.uninit = shaderc_uninit,
};