mpv/audio/out/ao_null.c

138 lines
3.4 KiB
C

/*
* null audio output driver
*
* This file is part of MPlayer.
*
* MPlayer is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
* MPlayer is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License along
* with MPlayer; if not, write to the Free Software Foundation, Inc.,
* 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
*/
#include <stdio.h>
#include <stdlib.h>
#include "talloc.h"
#include "config.h"
#include "osdep/timer.h"
#include "audio/format.h"
#include "ao.h"
struct priv {
double last_time;
// All values are in samples
float buffered;
int buffersize;
int outburst;
};
static void drain(struct ao *ao)
{
struct priv *priv = ao->priv;
double now = mp_time_sec();
priv->buffered -= (now - priv->last_time) * ao->samplerate;
if (priv->buffered < 0)
priv->buffered = 0;
priv->last_time = now;
}
static int init(struct ao *ao)
{
struct priv *priv = talloc_zero(ao, struct priv);
ao->priv = priv;
struct mp_chmap_sel sel = {0};
mp_chmap_sel_add_any(&sel);
if (!ao_chmap_sel_adjust(ao, &sel, &ao->channels))
return -1;
// Minimal unit of audio samples that can be written at once. If play() is
// called with sizes not aligned to this, a rounded size will be returned.
// (This is not needed by the AO API, but many AOs behave this way.)
priv->outburst = 256;
// A "buffer" for about 0.2 seconds of audio
int bursts = (int)(ao->samplerate * 0.2 + 1) / priv->outburst;
priv->buffersize = priv->outburst * bursts;
priv->last_time = mp_time_sec();
return 0;
}
// close audio device
static void uninit(struct ao *ao, bool cut_audio)
{
}
// stop playing and empty buffers (for seeking/pause)
static void reset(struct ao *ao)
{
struct priv *priv = ao->priv;
priv->buffered = 0;
}
// stop playing, keep buffers (for pause)
static void pause(struct ao *ao)
{
// for now, just call reset();
reset(ao);
}
// resume playing, after audio_pause()
static void resume(struct ao *ao)
{
}
static int get_space(struct ao *ao)
{
struct priv *priv = ao->priv;
drain(ao);
return priv->buffersize - priv->buffered;
}
static int play(struct ao *ao, void **data, int samples, int flags)
{
struct priv *priv = ao->priv;
int maxbursts = (priv->buffersize - priv->buffered) / priv->outburst;
int playbursts = samples / priv->outburst;
int bursts = playbursts > maxbursts ? maxbursts : playbursts;
priv->buffered += bursts * priv->outburst;
return bursts * priv->outburst;
}
static float get_delay(struct ao *ao)
{
struct priv *priv = ao->priv;
drain(ao);
return priv->buffered / (double)ao->samplerate;
}
const struct ao_driver audio_out_null = {
.description = "Null audio output",
.name = "null",
.init = init,
.uninit = uninit,
.reset = reset,
.get_space = get_space,
.play = play,
.get_delay = get_delay,
.pause = pause,
.resume = resume,
};